2048 Game Implementation In Java - Rectangle In GameBox
Apr 4, 2014
I want to implement the 2048 game in Java.
I made the game logics, but now I need to implement the interface.
I made 2 classes GameBox and ContainerBox that extends JComponent.
I painted in GameBox a rectangle and now I want to initialize a matrics of GameBoxes in ContainerBox so I used:
GameBox GB[][] = new GameBox[4][4];
I am thinking about drawing the Boxes in something like this:
for(int i=0;i<4;i++)
for(int j=0;j<4;j++)
but I don't know how to draw those rectangles in the for...
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Jun 5, 2014
For an array implementation of a Hangman game I have created an array to hold the game board progress. It is initialized as "_ _ _ " where the underscores represent the number of letter in the word to be guessed. I have written the following method to replace underscores with a correct guess. It is functioning correctly in that it is replacing the underscore with a correct character guess, but it is only replacing the first time this letter appears in the word. I.e. for "greed" guessing "e" would only replace the first e: _ _ e _ _how I may be able to fix this issue.
// Updates gameboard from "_" to current guess if guess is correct
if (isCorrectGuess(move)==true){
if(inWinningState()==false){
guessProgress[charLocation] = guess;}
return true;}
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Apr 16, 2015
I have a problem with creating a rectangle in Java. When I create the first rectangle all is ok. But the next, is the problem.
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Dec 26, 2014
Not necessarily Java related, more a general programming issue I have come a long and I am currently using java to mock up a project that will eventually get moved over to C++.
I am trying to implement FFT Convolution into a java project and have things partially working, I do not know if it is a coding issue, logic issue or if I simply know nothing of FFT and convolution.
For starters I got an FFT library that I do have working, if I create a small array pass it into the forward FFT, do a little bit of bit manipulation (converting a complex array of size n*2 into a re[] and im[] of size n), run the inverse FFT and do the same bit manipulation again I get back where I started.
However if I take two arrays, a Dirac Delta function (an array with a 1 followed by zeros for the rest of the array) and a stepping kernel (ex. {1, 2, 3, 4 etc}), I would expect to get the forward FFT of both arrays, bit manipulation, multiply them together, Inverse FFT, and bit manipulate again and the result would be the kernel. I have not had such luck.
This is the gist of the program:
// bit manipulation, converts complex array to two re and im arrays
public void bitTwiddle(double [] real, double [] real2, double [] imaginary){
double [] realCopy = new double [] {0, 0, 0, 0, 0, 0, 0, 0};
double [] imaginaryCopy = new double [] {0, 0, 0, 0, 0, 0, 0, 0};
for (int idx = 0; idx < (N * 2); idx++){
realCopy[idx] = real [idx];
[Code] ....
This is the result:
Quote
=====================================================================
Dirac Delta In Time Domain:
Real:1.000.000.000.00
Imag:0.000.000.000.00
=====================================================================
Dirac Delta Frequency Domain
Real:0.500.500.500.50
Imag:0.000.000.000.00
=====================================================================
Kernel In Time Domain
Real:1.002.003.004.00
Imag:0.000.000.000.00
=====================================================================
Kernel In Frequency Domain
Real:5.00-1.00-1.00-1.00
Imag:0.00-1.000.001.00
=====================================================================
Result: Dirac Delta x Kernel
Real:2.50-0.50-0.50-0.50
Imag:0.00-0.000.000.00
=====================================================================
Result In Time Domain
Real:0.501.501.501.50
Imag:0.000.000.00-0.00
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May 14, 2014
Why Class implementation is not possible in java....
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Mar 25, 2014
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Jun 3, 2014
I have to implement all the stack methods in java such as push, pop empty, not using the ready methods but have to create them and to execute an exercise but is sth wrong with it
public class Stiva {
/** the problem is here how to declare the stack 1 and stack 2 and kreu(head) gjmax(size)*/
int Gjmax;
int array[] = new int[Gjmax];
int kreu;
private Stiva stiva1;
private Stiva stiva2;
[Code] .....
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Jun 3, 2014
I have to implement all the stack methods in java such as push, pop empty, not using the ready methods but have to create them and to execute an exercise but something wrong with it....
public class Stiva {
/** the problem is here how to declare the stack 1 and stack 2 and kreu(head) gjmax(size)*/
int Gjmax;
int array[] = new int[Gjmax];
int kreu;
private Stiva stiva1;
private Stiva stiva2;
[Code] .....
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Feb 23, 2014
How to implement non local means filter in java?
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Aug 4, 2014
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Nov 15, 2014
I want to use graphs in java. Is there any class in java for implementation of graph theory? I most create a graph and run DFS(Depth First Search) algorithm on that.
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May 11, 2014
I am new to java, i can develop basic java programs but am not really good at it. How should i pursue and how should i start. I know the game rules.Do i need to learn swings for the same?
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May 11, 2014
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Jan 26, 2015
I am creating a simple tiled minecraft like game in java, but i dont know how to make the game loop.Here is the source:
package net.pltformgame.main;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class main extends JFrame implements KeyListener {
[code]...
I really dont know how i make the jump or the game loop.
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Jan 20, 2015
I'm building this custom project in stages, and I'm having difficulty getting the health of the player and the enemy to change. Upon compiling, I'll select weapon 1, then choose action 1 (basic attack), and the health of both the player and the enemy will stay at 15 and 10.There are no errors when compiling.
import java.util.Scanner;
public class CustomProject
{
public static void main(String[]args) {
Scanner sc = new Scanner(System.in);
it hp = 0;
int potionsleft = 0;
int choice1 = 0;
int weapon = 0;
int enemy1hp = 10;
//int newenemy1hp = 0;
[code]....
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Apr 14, 2015
I'm working on a Java matching game and I'm having a hard time wrapping my mind around it. What I'm having trouble with is how exactly to create an array so that my squares have random values. Then how do I get it to reveal and compare those values by clicking on two of them? Here is what I have so far:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
[code]....
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Apr 10, 2015
The game has two players: x and o. The players take alternate turns, with player x moving first at the beginning of each game.
Player x starts at position (1,1) while o starts at (8,8).
Each turn, a player can move like a queen in chess (in any of the eight directions) as long as her path does not cross a square already filled in or occupied. After moving, the space vacated by the player is designated as filled and cannot be moved to again. Notice that only the space that was occupied is filled, not the entire path.
The game ends when one player can no longer move, leaving the other player as the winner.
The coordinate (1 1) indicates the top left hand side of the board.
The board is specified as a list of rows. Each row is a list of entries:
- is an empty square * is a filled in square x is the current position of the x player o is the current position of the o player
The board will always be 8 by 8.
Your player function should take in the parameters as described above and return a move as a list in the format (row column) within 1 minute. If you cannot move, return (nil nil). The Tournament Referees will check for this. If you return an illegal move, the other player (and the Tournament Referees) will detect it and you will lose.
Additionally if your time expires you will lose.
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May 10, 2014
I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame;
public class Window extends JFrame {
public Window() {
setTitle("Project");
setSize(500, 400);
[Code] .....
I've checked through everything and still cannot find what I'm doing wrong. I did try different codes but I just got errors instead.
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Dec 3, 2014
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Main class
package solution;
import battleship.BattleShip;
import java.awt.Point;
import java.util.List;
[Code] .....
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Nov 17, 2014
I have to make the connect 4 game be connect 3. Ive edited a code but I the math is over my head. These loop methods check the ways someone can win.
for (int j=0;j<7;j+=2)//need to change
{
if ((f[i][j+1] != " ")
&& (f[i][j+3] != " ")
&& (f[i][j+5] != " ")
&& (f[i][j+7] != " ")
&& ((f[i][j+1] == f[i][j+3])
&& (f[i][j+3] == f[i][j+5])
&& (f[i][j+5] == f[i][j+7])))
//end of loop
[code]....
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May 8, 2014
So I am creating a game in Java, the game works fine when I run it in Eclipse but when I export it it does not draw anything on the screen.
I added a try and catch for nullpointerexceptions but the game does not throw any nullpointerexceptions.
What is the problem?
The game seems to be finding all the images & resources since it does not throw any NullPointerExceptions...
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Apr 10, 2014
Java Code:
public class Game extends Canvas implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
public Game() {
setMinimumSize(new Dimension(width, height));
setMaximumSize(new Dimension(width, height));
setPreferredSize(new Dimension(width, height));
}
[code]...
I want to remove the extends Canvas from the top line and when I use JFrame to add canvas, I don't do add.(this, but instead I do add a canvas variable I make. So instead of extending I want to make a variable. But then how would I do the start, stop and run?I want to use Graphics, Canvas (Not Jpanel because I want to use BufferedImage) & JFrame. I don't want to extend Canvas, how could I use Canvas identically to shown above but instead of extending using it as a variable? or, how could I do this?
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Feb 13, 2015
"A common memory matching game played by young children is to start with a deck of cards that contain identical pairs. For example, given six cards in the deck, two might be labeled
1, two might be labeled
2 and two might be labeled
3. The cards are shuffled and placed face down on the table.
The player then selects two cards that are face down, turns them face up, and if they match they are left face up. If the two cards do not match they are returned to their original position face down. The game continues in this fashion until all cards are face up.Write a program that plays the memory matching game. Use sixteen cards that are laid out in a 4x4 square and are labeled with pairs of numbers from 1 to 8. Your program should allow the player to specify the cards that she would like to select through a coordinate system.For example in the following layout:
1 2 3 4
--------------------
1 | 8 * * *
2 | * * * *
3 | * 8 * *
4 | * * * *
All of the cards are face down except for the pair 8 which has been located at coordinates (1,1) and (2,3). To hide the cards that have been temporarily placed face up, output a large number of newlines to force the old board off the screen.Use 2D array for the arrangement of cards and another 2D array that indicates if a card is face up or face down.Or, a more elegant solution is to create a single 2D array where each element is an object that stores both the cards value and face.Write a function that shuffles the cards in the array by repeatedly selecting two cards at random and swapping them.
Note:To generate a random number x, where 0<= x <1, use x=Math.random();.For example, multiplying y six and converting to an integer results in an integer that is from 0 to 5."I have been thinking about the algorithm and design of the question for a few hours.
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Mar 8, 2015
Anyway I am creating a game for my A2 coursework, most commonly known as Checkers. I have completed my code and everything works as I had planned except that the CheckerBoard itself as well as the checkerpieces do not appear to be showing.
The section of were my board should be present is just a black space. Although my board does not appear to be displaying, all of the actions I perform on it such as clicking certain section produces the planned response, and although I've checked through my code I cannot work out what I've done wrong.
CheckerBoard content = new CheckerBoard(); // Sets the CheckerBoard values into the content to be used in the next line
application.setContentPane(content); // Container holds the values together, Content pane of the CheckerBoard
application.pack(); // Use preferred size of content to set size of application.
Dimension screensize = Toolkit.getDefaultToolkit().getScreenSize();
application.setLocation( (screensize.width - application.getWidth())/2,
(screensize.height - application.getHeight())/2 );
[Code] ....
I have noticed is that within the BoardComplete(), if you change the setBackground(Color.BLACK) to WHITE, it will change the colour of the section to white, but the checkboard is still unshown.
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Apr 19, 2015
I am facing with a JAVA code needed for my assignment.We are implementing a Card Game.. There is a Card Class which i have not included in the code below .We have a Dec class that has various arrays..
privateCard[] masterPack >> Is a master Pack that is initialized once and has all the 52 cards.
private Card[] cards >> Is the array that has the card values from masterPack array.
My problem is :
After I called the Deck object D1, it goes to the Deck COnstrucutor OK.It then populates the values of masterPack as per the allowmasterPack method.Then it stores the values of masterPack into cards array in the init method..I get an exception when line below is executed..
cards[pack * 52 + k]= masterPack[k];
I get a java.lang.NullPointerException error..
public class debug
{
public static void main(String[] args)
{
int pack = 1;
Dec D1;
D1 = new Dec(pack);
[oode]...
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