So I have this randomly generated set of tiles that is wrapped in a circle and I'm not really sure how to scroll it around the circle. Basically it's a side-view planet that is in 2D and needs to be wrapped and moving at a controllable rate to give the illusion of planet rotation. What to do to the x and y to make it scroll around. I want every tile except the water tiles to move from left to right and then wrap around the circle. Here's what a planet looks like: [URL] ....
Java Code:
for (int x = 0; x < planet1.length; x++)
{
for (int y = 0; y < planet1[0].length; y++)
{
if (planet1[x][y] == 1 || planet1[x][y] == 2)
{
g.drawImage(water, x * 32, y * 32);
I am trying to make a custom texture system for a block in Minecraft, I am not too advanced with Java and am not sure how to make this work the way I want it to.
/** The list of the types of step blocks. */ public static final String[] blockStepTypes = new String[] {"stone", "sand", "wood", "cobble", "brick", "smoothStoneBrick", "netherBrick", "quartz"}; private Icon missing; private Icon icon1;
/** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */
[Code] .....
Alright, so basically I figured I could just tell the code to see if the block is made out of Stone, then to set the texture to Stone, or if it's made out of Sand, then set it to Sand.
What I usually get is Eclipse telling me to "insert '!= null' check", "insert '!= null' check", and then just error out saying "Opperator != is undefined for the argument type(s) boolean null"
Is there any way I could make this work for me? Maybe some other way to make it do what I am trying to do?
I see this is an object reference, but what is on the right side? Does not seem like a method, as it would not equal a method nor would the parentheses be on the left. Why are parentheses there? Disregarding the above code, I would like to know how to rotate without Graphics 2d
Also, with G2D you it will not allow for setting x coords
I'm experimenting with AffineTransform, Basically I've created just a simple test GUI to see how the code works and all that. Anyway, there are two buttons which turn an image left and right and a third button with moves the image to the right (East). When you first run the program the image is facing down (South). Now to turn left or right I'm using an Affine Transform and the rotate method. That works fine. The issue is when I move the image to the right, it ignore whatever rotation I previously I made (from turn left and right buttons). Therefore when I click to move the image, it faces down again even if it was facing left or up or right before I moved it. It will always be facing down. How do I get it to keep the rotation and just move? Btw I'm using the setTranslate method to move the image.
Below is my code.
Images.java import java.awt.image.BufferedImage; import java.io.IOException; import java.net.URL; import javax.imageio.ImageIO; public class Images { static BufferedImage Icon, Rover;
I have a UI widget, like a table view for example, displaying real-time data. This table can be configured - so it has many properties. The way I would like to do so, is to have a small 'configure button', once clicked, would rotate the entire table along its y axis, and display another panel with checkboxes etc... So effectively, the hidden properties panel is revealed by rotation.
I'm attempting to create a 2D spaceship game from scratch. My problem is that I feel like the way Im rotating images is awkward and just wrong. I believe what I'm doing in the following code is loading an image into a JPanel and rotating the image and moving the JPanel.
The code is unrefined and only partial, but it show how I am manipulating images.
What seems so awkward is that I have to create a new JPanel for every image, I would think there is a better way but I don't know. I have tried to get one image on top of an other with the JPanels to no avail. That said I haven't put much time into trying to get that to work. I want to know if I should continue my attempt with JPanels or to pursue a different method.
I'd like to draw an overlay on an image. The overlay is also an image with a black background and a white foreground. Now the white pixels should be drawn on the image in red. This is possible with the code I posted below. However, the problem arises when rotating the stencil (overlay). I get some interpolation errors from the rotation on the boundaries. I tried to clip them with setClip(), but this turns the background from transparent to white. How to remove those spots? Or maybe a completely other idea of achieving an overlay on the image? I'm aware of the pixelreader and iterating through the stencils pixels and draw the respective pixels as rectangles on a Canvas' graphicContext. However, this was extremely slow, compared to the code I posted below (although it doesn't work with rotations).
We are doing a visualisation tool for point cloud research project. We use 3d sphere to represent each single point and when we have large number of points to display (~40,000), the rotation becomes very lagging.
What we have tried:
set JVM flag -Djavafx.animation.fullspeed=true, this worked a bit, but not significant.set JVM flag -Djavafx.autoproxy.disable=true, this did not work.
set Cache to true and CacheHint to Cache.SPEED, this did not make much difference.create another thread to do the rotation, and sync back after calculation, this did not work neither.
i'm trying to do a nested circle dynamically. i don't know whats wrong with my program ...
private Ellipse2D.Float doubleElip(int x1, int y1, int x2, int y2){ int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); for( int i=0; i < 1; i++){ Ellipse2D.Float elip = new Ellipse2D.Float(x , y, width/i, height/i); } return elip; }
//program that calculates the circumference and area of a circle
import java.util.Scanner; public class circle{ public static void main(String[] args){ Scanner input= new Scanner( System.in); double r; //declares radius
[Code] .....
And here is what is displayed in the command prompt when I compile my code:
circle.java:17: error: cannot find symbol r.input.nextdouble();//entered the radius symbol: method nextdouble() location: variable input of type Scanner 1 error
i want to draw a circle inside a circle in java. so far i'm using this piece of code
private Ellipse2D.Float drawEllipse(int x1, int y1, int x2, int y2) { int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); return new Ellipse2D.Float(x, y, width, height); }
I have to print points on a circle in increments of -0.1, but when I use a number larger than 1.3, the list stops at 0.1 larger than negRadius, and I don't know why. (Assume the center is (0,0))
public class PointsOnACircleV1 { public static void main(String[] args) { double radius = 1;
The method public static int steps(int posts, int stride) calculates how many strides can be taken to get back to posts. Let's say if the method is (12, 4), it takes only three steps. Now let's say the method has parameters (12,5), so it should be (5, 10, 3, 8, 1, 6, 11, 4, 9, 2, 7, 12). My method works for such examplse as (12, 4) or (12,3) or (6,2)... but how can I figure out (12,5)?
Java Code:
public static int steps(int posts, int stride) { int countSteps = 0; int result = 0; do { result += stride;
I'm starting with my version of very basic program: calculating area of circle. And of course it doesn't get well. My question: what is wrong in this code?
public class circleAre{ double radious; void putData(double radi){ radi = radious;
I am able to draw this image using filloaval() but afterwards when i am calculating some area i have to shade that in the figure in some different color
run: Exception in thread "main" java.lang.NullPointerException at swingdesing.Game.buffer(Game.java:32) at swingdesing.Game.moveBall(Game.java:27) at swingdesing.Game.main(Game.java:51) BUILD SUCCESSFUL (total time: 9 seconds)
Prompt: Write a class encapsulating the concept of a circle, assuming a circle has the following attributes: a Point representing the center of the circle, and the radius of the circle, and integer.
Include a constructor, the accessors and mutators, and methods toString and equals. Also include methods returning the perimeter ( 2 x 𝜋 x 𝑟 ) and area ( 𝜋 x 𝑟^2) of the circle. Write a client (application) class to test all the methods in your class. I started out trying to thing how to do this and I mapped out a certain idea but do not know how to incorporate the point represent the center of the circle. I am not sure how to proceed further..
import java.awt.*; public class Circle { public static void main(String[] args) {
final double PI = 3.14; int x,y, radius = 4; double area; double perimeter;
package areatest; import javax.swing.JOptionPane; public class AreaTest {
public static double areaTriangle (double length, double width){ //How to calculate the area of a triangle return .5f * length * width;
[Code] .....
When I try to get the area of a rectangle it gives me 9 no matter what input I give it. When I try to get the area of a triangle it gives me .5 no matter what input I give it. Same with the circle but it always gives me 12.56370...
What's that diameter? Create a new method for the circle class called diameter. Add this method to the circle class described on page 15-1. It should return a double that is the diameter of the circle. No parameters are passed to this method.
In a tester class, test the performance of your new diameter method as follows:
(Your project should have two classes, Tester and Circle.)
here is what i have so far:
public class Circle { public Circle (double r) { radius = r; } public double area() { double a = Math.PI * radius * radius;
So Ive got to make a turtle on an image draw a semicircle that starts at the top of a circle and goes down and to the left, changing colors halfway through. I've got everything down, I can draw the turtles and make them do straight lines. My problem is more math related. I need to use the equation of a circle, give it points, and figure out how to write that code in java.
We use the equation for a circle: (x - a)^2 + (y - b)^2 = r^2
So in trying to create a circle class, and use the dimensions of that circle (radius, area, etc.) to prove it will equal pie and print (3.141592653589793). This is my code so far it and am getting an error in the last two classes. I know it has to do with Circle(Radius); in the 2nd class but whenever i call upon it, it is assigned to itself. And in the last class im not too sure how to put the B= new b(1,1).
[public class Circle { private double radius; public Circle() { radius = 0; } public Circle(double radius) { this.radius = radius;
public class Circle { private double PI = 3.14159; private double radius; public Circle() { radius = 0.0;
[Code] ....
This is the error i am receiving:
Circle.java:78: error: method getRadius in class Circle cannot be applied to given types; System.out.println("A circle with a radius of " + circle.getRadius() + " will have an area of " + circle.getArea() + " , a diameter of " + circle.getDiameter() + " and a circumference of " + circle.getCircumference()); ^ required: double found: no arguments reason: actual and formal argument lists differ in length 1 error