2D Side Scroller Moving Background In Java

Jan 18, 2014

I have been following a 2d side scroller tutorial in java and have got the basics working, I changed the code a bit to make it so that the tiles and background are always moving, this worked as i intended.Within the character class:

if (speedX < 0) {
centerX += speedX;
}
if (speedX == 0 || speedX < 0) {
bg1.setSpeedX(0);
bg2.setSpeedX(0);
 
[code]....

I wanted a way to make it so that if the character moves left, the tiles + background move slower. I am having issues with variable scope and setters/getters. Within the main game class, I have the code:

case
KeyEvent.VK_LEFT:
character.moveLeft();
character.setMovingLeft(true);
break;

How can i include an if statement within the tile class that reads whether the character is moving left (determined from a keyPressed event in the main game class) and adjusts the speed of the tiles accordingly?I want to write something to the effect of:

if (setMovingLeft = true){
speedX = bg.getSpeedX() * 3;
tileX = tileX + speedX - 1; << changed from - 4

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NOW ITS ALIGNED
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** ** ** O3 O6 O9 ** ** **//this portion is the front of the cube
** ** ** Y2 Y5 Y8 ** ** **
** ** ** B1 G6 W7 ** ** **
** ** ** Y3 Y4 G1 ** ** **//this portion is the bottom the cube
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** ** ** W1 W6 G3 ** ** **

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I need to rotate the bottom until W8 is aligned with a middle white value. An examples of a neighbor is: W8-R2

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