2D Slide Scrolling Game - Character Cannot Jump

Mar 31, 2014

There is a problem in my 2D slide scrolling game where the character can't jump until he reaches the enemy.

The Boards class-

package OurGame;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import javax.swing.*;
public class Board extends JPanel implements ActionListener, Runnable {

[Code] .....

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Scrolling Panel - Making A Sprite Jump

Apr 6, 2014

I am currently making a platformer game which involves a scrolling panel and a sprite. My intention is for the sprite to be able to jump. My code for the frame that the scrolling panel sits on looks like this:

package Main;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
 
[Code] ....

Currently I have the sprite (jumpMan) displayed on the JumpPanel. This is where I have a key listener that intends to control the jumping of the sprite by incrementally moving the sprite through the space to simulate jumping slightly more accurately. The JumpPanel is laid on top of a panel called the GamePanel which sits between the main frame and the JumpPanel. I currently have a timer on the main frame which is firing off the action listener every 5ms.

My hope was that the action performed would repaint at intervals so that the you would be able to see the sprite at different stages of the jump and then as it descends as well. However when I try to make the sprite jump nothing happens, nothing changes on the screen - when I debug through I can see the code going into both the keyPressed and actionPerformed methods but this doesn't seem to do anything.

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Jul 14, 2014

HTML Code:

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.Border;
import javax.imageio.ImageIO;
public class Main extends JApplet implements Runnable, ActionListener {

[Code] .....

I am making a game and there are two problems that I have and can't seem to solve. I never made on applet before, and I'm not good with the swing components, but I am decent programming in Java.

Problem #1: the start button is in the JPanel, I don't want that, I want it to be above the JPanel.
Problem #2: I want to put images in to a JTable for organization and character selection purposes, but I keep on getting a string. Do I have to use an ImageIcon to get it to work, or does it matter?

In case you were wonder what kind of game I'm making, I'm making one of those jump games where you jump on platforms and try to go as high as you can without missing a platform. There is going to be character selection for the jumper, and the jumpers are going to be food, like a potato, a banana, a strawberry, etc.

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I'm trying to make a checkers game in Java and I managed to make my grid with it's button on it. Each button which has a pawn on it has it's own actionListener which was all done in the loop as I made the grid as shown in my code below. Now I have a huge problem. I don't know how to handle the move, check if move is legal, jump and double jump. Here is the code I wrote so far. I wrote it in such a way that all the buttons which have a pawn on them can perform the same action but then I'm completely stuck.

import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
public class CheckerBoard extends JPanel{
public static final int WIDTH = 530;
public static final int HEIGHT = 530;
private JButton[][] grids;

[Code] .....

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Is there a way to restart the program without the new window popping up? If not, how do I close the old window? Also, how to default the window to being maximized? It makes it easier to see the character and objects on the screen.

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Mar 19, 2015

Okay, gotta be able to move the image when a key is pressed. When I test it, the image moves, but leaves the old image behind.

package Game;
import java.awt.Component;
import javax.swing.JOptionPane;
 public class Game
{
private Grid grid; //holds the grid used to store and display images
private int userRow; //keep track of which row the user-controlled image appears in
private int msElapsed; //keep track of the total amount of milliseconds that have elapsed since the start of the game

[Code] ....

Here is what I was given on instructions:

Complete the handleKeyPress method. Write the following line of code in the handleKeyPress method to check for a key press:

int key = grid.checkLastKeyPressed();

If the user pressed the up arrow (key == 38), move the user's image up one row (unless the user is already in the top row). Likewise, if the user pressed the down arrow (key == 40), move the user's image down one row (unless the user is already in the bottom row). Either way, make sure to update userRow.

Movement of the image can be accomplished by changing the value of userRow. Study how the initial image is displayed in the game constructor, then

Set the current image location to null

Update userRow to the new location and,

Set the image in the new value of userRow.

You should be able to move the user image up and down, and you should be prevented from moving the image off the screen.

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This is code for a game I am making where you are a character at the bottom of the screen dodging falling rocks. I was wondering how to add in the falling rocks. I think I need to use Timer and an ArrayList but I am not sure if that would work and not truly sure how to go about doing it.

import java.applet.Applet;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseListener;
import javax.imageio.ImageIO;

[Code] .....

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Aug 2, 2014

// code for this file including sql query for 1st <c:forEach> tag which is working fine.
<table>
<c:forEach items="${rs.rows}" var="data">
<tr>
<a href="res_pkey=${data.discount_PKey}#my-offers" data-toggle="modal">
<s:query var="rs2" sql="select * from discount where discount_id='${data.discount_PKey}' " ></s:query>
<c:forEach items="${rs2.rows}" var="data2">

[code]....

code is working fine, please check the red coloured lines in code above, here i want to send different value of res_pkey to my-offers according to the user selected row of the table, thats why i am using it in the anchor tag.previously i tried : <c:set> but it updates its value during loading of the page and set it to the last row's value.I want : when user select a row, only that perticular value should be given to tha my-offers

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Code:

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----------------
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but I am not getting actual XOR value of two charcters that I am trying to get.

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pnlDeclensions.setAutoscrolls(true);

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Apr 20, 2015

I am making a table that is dynamically made but it isn't working with scroll bars. The scroll bars show but don't work. Here is the code:

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[Code] ....

Yes I am spamming entries into the result object, this is so I can test the scrolling as right now I don't have enough data for overflowing entries but will do soon.

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[Code]....

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i am trying to make a platform game in java and to do this im trying to make a scrolling bacground. i can get the background image to scroll. However, i cant get the image to scroll forever, here is the code.

GamePanel class ( the jpanel )
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I have Implemented a user control / component that allows zooming in and out of a displayed BufferedImage, for discussion's sake, 3rd party libraries are excluded and everything must be from scratch.I have an image rendered on a JPanel, the JPanel is contained within a scrollbar.

Zooming inout etc works perfectly.The Scrollbars are rendered correctly on Zoom In and disappear when I zoom out.I want to add the functionality of focusing on a specific quarter of the displayed image via four dedicated buttons, each send an int (1-4) to a method, that controls the scrollbars.

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[code]....

And resizes the image whilst scrolling the scrollbars accordingly,The method works as expected, and the scrollbars go to the desired location, But there's a catch:The first click on any of the above buttons does not work, but from the second click and on, everything works great!

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The full code using the first approach is below. My questions are these:

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package tandemtables;
public class Main extends javax.swing.JFrame
{
public Main()

[Code].....

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Window
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[code]....

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My JSF code snippet

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The organization of components is: JFrame <-- JScrollPane <-- JPanel ( <-- means added to).

Situation: My drawings did appear when the frame becomes start, but when I start scrolling the scrollbar in any direction, it starts to eat up my drawing leaving only part of drawing which is not affected by scrolling.

I want my jpanel to display the drawing properly even after scrolling in both vertical and horizontal directions. I did use revalidate and repaint methods in my method for start of the JFrame.

Some Ways which I have tried:

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Could the problem be because I am using a Null Layout.

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