ABV Calculator - Unable To Set JLabel Properly On Top Of Created Window
Dec 19, 2014
So I am working on an ABV calculator for some practice, and one problem I am running into is that I am unable to set a JLabel properly on the top of the window that is created. It will display the text with no problem, but only on one column. Is there a way to center a JLabel across 2 columns? The label I am working with is titleL.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.text.DecimalFormat;
public class Beer_Calculator extends JFrame
coding the action listener for my button (btBody) which create button displaying 1 to 9 in a nested for loop; the button should allow the user to click on them and to display the number clicked on in a JTextField;my code;
import java.awt.*; import javax.swing.*; import java.awt.event.*; public class EX_7_2 extends JFrame { public EX_7_2() { setLayout(new BorderLayout(5, 10));
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it. Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
I'm trying to create a chess program in java swing, and for the board I'm using an 8 by 8 array of jlabels stuck inside a jpanel with a grid layout. I would like the board to change size when the window changes size, and the grid layout accomplishes this succesfully, until I add the actual icons to the jlabels. Then the board just stays a fixed size. Someone suggested I use their "Stretch Icon" class, found here:[URL] ...., so I tried initializing the icons using one of the constructors in the class (the one that takes an image name and a boolean value for whether or not you want the resisizing to be proportionate (to maintain the aspect ratio)). However, the same thing happened. The board appears, but it does not resisize. To attempt to fix this problem, I tried simplifying my code, reducing the program to two jlabels within the jpanel, for which I then tried to set the image in the same way. Here is my simplified code:
I'm trying to right a GUI in swing, and as part of my program, I want to open a secondary window out of the main window when a mouse clicks on the main window. Then, once I click a button on the secondary window, I want that window to close and submit data to the main window (like an info form). I have almost figured out how to do this, except for one problem. By putting a variable inside my form window called "ready," and then in my main window running a loop that constantly checks if ready is true and doesn't proceed until its true, I can create the form window, modify the values in it (currently just one value called "difficulty" that's modified by a jSlider), and then when i click the "begin" button, ready is changed to true, the form window closes, and the main window can proceed. However, when I try to put the while loop checking the ready variable inside a mouseClicked method in the main window, the form window freezes when it opens, and you can't see any of its content or modify it in any way (you can't even close it).
Here is my code:
//form window class import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; public class formWindow extends JFrame { private JTextField instructions1;
My code below creates the 2 files successfully, but it is not able to write the sample data into the newly created file. I can't figure out the reason why.
Another strange thing is that when I tried inserting System.out.println calls for debugging, nothing prints out.
i wanna to call youtubeviewer from a window by actionlistener and i have tried N times....
Java Code:
public class YouTubeViewer { public YouTubeViewer(){ NativeInterface.open(); SwingUtilities.invokeLater(new Runnable() { public void run() { JFrame frame = new JFrame("YouTube Viewer"); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.getContentPane().add(getBrowserPanel(), BorderLayout.CENTER);
[Code]...
note:necessary library for youtubeviewer is DJ Native Swing. if i call directly by main function,it will work.but if i call from actionlistener cant work (maybe crash).
I created a simple java game in which i have to keep the ball up with a platform, similar to the game brick breaker. Everything works great. I am using keyListener to move the platform left and right. My only problems is that I am unable to keep the platform in bounds of the applet window. I know Its something to do with my logic in the update method of my Platform class but I'm stumped. Here are the 3 classes:
I am new to javafx I start using it instead of swing i used the scene builder for my forms the problem i faced i don't know how to have main screen with menu bar at top and depending the select from the menu it will open other windows and those window must be inside my window just like for example netbeans.
I don't need to open new window in separate i need all windows inside my main window and controlling over them minimize maximize perhaps.
How should I access object, which I have created in servlet? Servlet handles the requests(controller) and forwards to requested jsp page.Some of the jsp pages need EJB objects. When i create an ejb object in servlet and then forward the request to jsp, how can i access the object in jsp ? This should be MVC - based application, like JSP-Servlet-EJB.
Is it possible to have the value of an entered String to be set as the name of the String to be created whilst running.For example: String username= Keyboard.readString() & the user entered for example the word: "Hello".Is there a way how I can make the Java Program create another String named Hello (Inputted value of String username).
If this is allowed, what do I have to use and if possible show me exactly what I have to do with the example mentioned above?
The program runs well , it adds the applet but it dosn't update the interface unless I press "_"(Minimize) . To be more clear , the object paints a spring wich goes through 4 stages , it is added to the JFrame but it dosn't uptade until I minimize the frame , that is when it goes to the next stage .
The main class which calls the spring to be added to the frame :
public class principal implements ActionListener ,Runnable{ JTextField field; JFrame frame; private class Action implements ActionListener { public void actionPerformed(ActionEvent event) { frame.repaint();
When I long click item in the list nothing happens. I get no errors at all and I believe that either I put the code in the wrong place or I missed something else that stops Dialog from starting.
my validAccounts array will not fill properly and has a null value in it.I added a print statement that prints the contents of the array and it is filling correctly but the very last value is null. I am supposed to be asking the user for a account number and password and it is not printing out correctly due to the fact that the array is not filled correctly.
import java.util.*; import java.io.*; public class ATM2 { public static Scanner kbd; public static final int MAXSIZE = 50002;
Write a piece of code that would change something in the one of the buttons created using the loop? I have spent few hours reading about the arrays, different methods and can't think or apply a working solution.
Which is the best way to keep track of the number of the objects I've created?Is is a good practice to have a static variable, which will be incremented everytime I call a contructor?
I have started working on a little project in my free time. It is just a simple text rpg that runs in a counsel window. I have 5 files each file contains 1 class.
public class SomnusCharacter { private String gender = ""; private int age = 0; private String race = ""; private int level = 0; private int xp = 0;
[Code] ....
The chain of events right now is:
1. MainMenu is run 2. If user inputs n CreateCharactor is run 3. User inputs name, age, ect in SomnusCharacter object made in CreateCharacter 4. Intro (just rough demo for testing purposes) is run 5. If user inputs m Menu is run 6. Menu calls and prints out all the information from the object made in CreateCharacter
Step 6 is where I am having my problems. How can I reference (lets say the SomnusCharacter object made is called player) player from my Menu class? I know that if I made a new character that it would just create another SomunsCharacter object with the default values again.
I have create as short example which contains two classes Cat and Dog followed by a switch statement in the main method.
Class Cat
public class Cat { private String name; //Setter public void setName(String pName) {name = pName;} //Getter public String getName() {return name;} // Constructor public Cat(String catName) {name = catName;}
[code]....
My Issue is that after creating the objects within the switch statement, is there a way to return the objects back to the main method once created within the switch ?
I am little confused about String creation in java.
Doubt 1: How String objects assigned to Pool area:
1. String s="in pool"; 2. String s1= new String("not in pool");
How many objects created in statement 1 and 2. According to recent discussion with my colleague, one object created in String pool in case 1. And in case 2, two objects are created, one as literal goes to String pool and other with new() opr goes to Heap.
If above is correct, Ain't we wasting double memory for same object ? Really need clear understanding on this
Doubt 2: How does intern() work: Please see if my below explanation is correct
1. If String literal is already present in String pool , and i create a same string with new operator, reference to object is changed to pool area.
2. If String object is created using new operator and intern is called on it. If same string object is not present in the String Pool, Its moved to String pool and reference to this in Pool is returned.
I have a situation where I have 2 classes and an array of objects which are causing me trouble.
The object type is one I have created - it is made from a class which is neither of the 2 classes I previously mentioned.
The array is created and occupied in Class1 and the problem arises when I try to reference one of the element from Class2.
At first I forgot the the array would be local to Class1.main so I made the array a global variable using:
Java Code: public MyObjectType[] myArray; mh_sh_highlight_all('java'); Then I tried accessing an element (2) from Class2 using:
Java Code: Class1.myArray[2] mh_sh_highlight_all('java'); However I get errors saying that I can't access the static variable from a non-static context.
I understand a little bit about static and non-static objects/methods but don't know how to fix this. Do I need to include "static" in the array declaration?