ActionEvent New Window JavaFx And Scenebuilder
Apr 8, 2014
I am trying code that When i press a button(New user), i want the event to send me to a new windows that i have created in Scenebuilder... I dont know why it wont work, i get this exception:
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
[Code] .....
My controller.
package controllers;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
[Code] ....
The main windows does work, but just when i press the button i get that nasty exception...
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May 28, 2014
When i press a button, i want to create a new object in my window(that i have created using scenbuilder, so i have a FXML file and a Controller class). In the window where i have a create button, there are also some textfields where you are supposed to enter name and date.
What i want to do is take the input from the TextField and store is temporally in a String variable, Its this strings i want to take the data from when i create a new object on my View. When i try to do something with the TextFields i get multiple errors that i dont understand at all.
I know my code may be very un-structured the absolute right way, i know, but i dont have time reconstructing and trying to understanding new patterns .The object is the circle and the vertical line.
TimelineMainView Controller
public class TimelineController{
StageClass sc = new StageClass();
NewTimelineController nt = new NewTimelineController();
[code]....
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Mar 18, 2015
Unless I missed it, there does not seem to be a Spinner control in SceneBuilder.
Is this right?
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Jun 17, 2014
I use SceneBuilder2.0 with JavaFX8 on OSX 10.9.4
When i use a stylesheet in SceneBuilder2.0 which uses a color-lookup the lookup fails with:
WARNING: Could not resolve 'abc' while resolving lookups for '-fx-background-color' from rule '*.button' in stylesheet supersimple.css
The color-definition is in the root-rule, so it should be found.
The lookup does work fine at Runtime.
There is a more complete description of the problem on stackoverflow:
javafx - SceneBuilder2.0 does apply rules with color-lookup - Stack Overflow
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Jun 26, 2014
I am wondering how one rearranges an existing complex UI using scene builder. I have tried, for example, to add a scrollpane around another pane that was already nested deep in my layout and did not find a way to do this. Is this not supported or am I just not getting how it's done? Typical practical examples of this would be that one introduces a split pane around an existing part of the layout and moves existing controls/panes including all their configuration (resource keys, bindings etc.) into one part of the split pane to add more functionality into another.
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Jul 5, 2014
SceneBuilder 2.0 on my computer shows no onAction for ChangeBox. How to get around this? Several of the Java coding options listed online do not work with JavaFx 2 and SceneBuilder.
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Jun 16, 2014
In the SceneBuilder properties panels (part of Inspector pane) there are nice subheaders - separated by horizontal lines with a decent gradient in the background. I've tried to investigate the SceneBuilder source code at [URL] …, but I haven't found the proper file where this subheader is defined and styled.
I'd like to use similar subheaders in my app and why to reinvent the wheel...
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Apr 6, 2015
I am new to javafx I start using it instead of swing i used the scene builder for my forms the problem i faced i don't know how to have main screen with menu bar at top and depending the select from the menu it will open other windows and those window must be inside my window just like for example netbeans.
I don't need to open new window in separate i need all windows inside my main window and controlling over them minimize maximize perhaps.
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Sep 24, 2014
Adding Node derived objects to SceneBuilder is easy and works fine.
I'm wondering how to add non-Node derived objects. It seems to be possible as MenuItem derived objects are listed and can be used.
How to add custom types (not Node derived) to SceneBuilder?
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May 7, 2014
When I assign a classpath-relative URL to an ImageView's 'Image' property, SceneBuilder is unable to display the Image in the Preview. It shows the text "Image not found" instead as a placeholder, which makes sense. What I'd like to do is add a classpath entry to SceneBuilder such that it is able to locate and display the Images. Any way to accomplish this (or similar)?
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May 21, 2014
If I use an instance of Tooltip in my custom-control, it can not be imported to SceneBuilder any more. Using Tooltip in my custom-control skin works - is that the way it is supposed to be?
Background: I have a control (ValidatedTextField) which uses Tooltips to inform about unwanted characters. It works in SceneBuilder1.x.
SceneBuilder 2 does not "accept" this control unless I take out all Tooltips. I have verified this behavior with some other working controls.
I have found a workaround to use the Tooltip in the Skin.
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Sep 30, 2014
I would like to keep the same values of the positions for dividers (SplitPane) even if the width or the height of the window changes. I want to keep the proportion of the differents dividers. After resizing the window, the values of positions are not the sames ! I use this source without success :
stage.widthProperty().addListener(new ChangeListener<Number>() {
@Override public void changed( ObservableValue<? extends Number> observableValue, Number number, Number number2) {
sp.setDividerPositions(0.40f, 0.02f, 0.54f);
[Code] ....
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Jan 24, 2015
I've been having great success developing a drag-drop component for a JavaFX app, but I've run into an issue that has me completely stumped.
Specifically, I create a component that can be dragged around inside an anchor pane. That anchorpane is nested in a split pane, which is nested in another anchor pane (the control's root element).
The issue can be described this way:
Case #1: If I start the application as a small window, I can reposition the control by dragging it around the screen as I please.
Case #2: If I start the application and maximize the window, again, I can drag the control around the screen as I please.
Case #3: If I start the application, drag the control around a bit, then resize the window, the drag event handling breaks as follows:
1. The control drag events will fire normally only within the bounds of the anchor pane's previous size.
2. The mouse cursor's drag icon changes as I pass in or out of those bounds
I'm absolutely certain the anchorpane is resizing to match the parent window, otherwise Case #2 would not succeed. I'm at a complete loss as to determine why the drag events don't fire within the bounds of the resized window after they've been fired within the bounds of it's previous size.
Understand the mechanism I'm using to establish the drag handling: Once the controller is instantiated and added to the scene, an event listener on the class's parentProperty fires to attach the drag event handling to the parent node.
Previously, I was setting / clearing the drag handling on the parent node in the drag detection / drag dropped event handlers. I had suspected that adding / removing drag events was causing the trouble and opted for this solution to ensure that the same event instance was being used each time. Both methods have had the same result.
If you want to see the UI in action, here's a youtube link (it does not demonstrate the problem I'm having):
[URL]
Here's the code that I'm using, redacted for clarity:
public class FileSystemNode extends AnchorPane {
@FXML private AnchorPane fs_node_title;
private FileSystemType mFsType;
private Point2D mDragPoint;
[Code]....
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Jul 29, 2014
I am looking for a timer class that can measure how much time has passed since the timer started (like a stopwatch). I don't wan't to use the swing timer because then I would have to create an ActionListener that increments a variable every time an event is created and that seems like too much work for the simple things I want to do. I just want it to have methods for starting the timer, stopping the timer, pausing the timer, restarting the timer, and getting the time.
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Apr 8, 2014
I wanted to make a program that would change the color of a circle when I click a button. The problem is that the circle also changes color when I manually change the size of the frame with my mouse. For some reason it trigers an ActionEvent, and i don't know why.
My code is the following:
Java Code: import java.awt.*;
import javax.swing.*;
public class MyFirstGui implements ActionListener {
JFrame frame;
public static void main(String[] args){
[code]....
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Feb 5, 2014
Is it possible to display an AWT Window only(just 'cause feel like doing it)? Or, is the simplest window possible to display a JFrame?
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May 8, 2014
I am writing a small app to automate some actions on my computer this requires me to open an application and click on a button I am using
Process child0 = Runtime.getRuntime().exec("/home/user/application");
to do this. The problem is every time it opens at a different lcation on the screen so i cannot click on it using the robot class due to x,y coordinates being different every time. with selenium you can use .setlocation(x,y) method but how can this be done for other applications.
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Apr 19, 2015
I have an assignment to create a circle with a radius of 40px in a 100px by 100px window and move the circle with the arrow keys.The circle can't move past the the edges of the window. I believe I have the code right but the window won't create the window or pane with a width of 100 px because of the close, minimize, maximize buttons. Is there a way to remove those or force JavaFX to create it with a width of 100px? Here's what I've got so far.
package movecircle;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
[code]....
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Oct 9, 2014
How would i go about making this NOT resizable?
If I do try to do ChatFrame.setResizable(false); it gives me this error:
Exception in thread "AWT-EventQueue-0" java.lang.Error: Unresolved compilation problem:
Cannot make a static reference to the non-static method setResizable(boolean) from the type Frame
at com.ui.ChatFrame.<init>(ChatFrame.java:37)
at com.ui.ChatFrame$5.run(ChatFrame.java:403)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
[Code] ....
Here is the code:
package com.ui;
import com.socket.History;
import com.socket.Message;
import com.socket.SocketClient;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
[Code] ....
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May 20, 2014
I have a WindowClosing(WindowEvent e) method, but when I close my window it isn't doing anything inside the method. I am making a launcher and I want to make it so when the actual game window is closed it makes the launcher window visible again.
Java Code: public void windowClosing(WindowEvent e) {
this.jf.setVisible(true);
} mh_sh_highlight_all('java');
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Jan 31, 2014
That's my third day working in Java using Swing and the IntelliJ Idea IDE.I'm trying to do something as simple as displaying a PNG in a window, and I'm doing this:
public class AboutRapide {
public JPanel mainPanel;
private void createUIComponents() {
mainPanel = new ImagePanel();
[cod]....
the problem is that, in the paintComponent method, the Image is never found when I run my app from the IDE, but it is when I run it from Finder in my Mac. Same application. I think it relates to how the application is launched so I guess what's a proper way to refer to a resource file with an image so it can be displayed no matter how the application is launched?Also if I generate a Jar for the application, as the resource gets into the Jar compressed file, it can't also be loaded.
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Mar 31, 2014
I am trying to repaint a window from another class. the class Window handles an interface that displays pictures of movies. Via a JMenuBar you can add a new movie and its picture but in order for it to show in the Window i need to repaint certain aspects in the Window class GUI;
The window class constructor:
public Window() {
addComponents();
configurFrame();
addMenu();
}
The functions i want to repaint:
public void repaintWindow() {
this.getContentPane().validate();
this.getContentPane().repaint();
}
From my other class where i add a movie to an ArrayList i have made a "private Window myWindow;" there i call the function repaintWindow via mywindow.repaintWindow(); But this gives me an NullPointerException related to the repaintWindow function.
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Jan 21, 2014
Whenever I make something in Swing, I always need to resize the window for me to see the graphics on the window. I have been told to use the pack() method on it, which I have, but the problem with it is that it just sets the window to a minimal size, only displaying the x + and -.For one of the "games" I made, it at first didn't work until resize, then I added a repaint() after the constructor and it worked for me, but when my friends download it they cannot see it.
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Apr 21, 2015
I have the following problem:I have 4 components in my GUI that goes like this in the CENTER of the BORDERLAYOUT:
1. JLabel
2. JTextArea
3. Jlabel
4. JTextArea
Everytime i make the GUI window bigger, all these elements spread out. How can i get these elements to have a BREAK line (i.e. a break line after 1. Jlabel) so that no matter how i stretch the window, it will stay in-tact and the other elements will follow underneath.
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Oct 2, 2014
My goal is to make 2 rectangles in the same window. so far I have this.
import javax.swing.JComponent;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class BoxComponent extends JComponent
[Code] ....
After running the program I get one rectangle, the red one. If I take the code out for the red rectangle, I only get 1 blue one. What am I missing?
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Jan 21, 2014
How one frame to another frame using button ?
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