Add Color To Ball In Pong - Speed Up When Contact Made With Paddle
Apr 23, 2014
I wrote a code from our text book for Pong. Im trying to figure out how to fill the ball with color. Im also wondering how to speed the ball up once there is contact with the paddle. The initial speed is ok but once contact is made with the paddle, it slows down. Makes it too easy to play. Here is my code so far. As far as the game goes, it works and is good. Just wanted to add a couple customizations.
I was making a pong game, part copied code off the internet, part my own code, part my friends code. It works well enough, but the ball starts at one speed, and stays the same. I would like to know how to make the ball slowly increase.
It is a java applet, which shouldn't casue any harm right?
My code:
Pong Applet
import java.applet.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Pong extends Applet implements MouseMotionListener, KeyListener {
I have created this ping pong game but having problem with ball and paddle collusion. After first collusion it gives score 1 but later it never touch the paddle.
Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import java.util.Random.*; import javax.swing.ImageIcon; public class Ball extends JFrame implements ActionListener, KeyListener{ int xSpeed=0;
[Code] ....
I think something is wrong here:
public void actionPerformed(ActionEvent e){ y=y+xSpeed; repaint(); if(y> this.getWidth()){ y=25; score -=1; } if(blockRect.intersects(ballRect)){ y=40; score +=1; x =200; y = 300; }
What I'm trying to do is basically draw a Rectangle outline through left-click and then dragging the mouse to the size one wants.
After one has created this rectangle, the user can change the color of the rectangle through clicking the 3 sliders found on the top in the program. Upon the change in color, the rectangle should change from "g.drawRect" to "g.fillRect" and use the desired color.
I have the basic outline of the program done, but working with the last part (the color and changing of the Rectangle type after changing the color)
Is there like a "then" command in Java? Like: after you've done x, do y. That would make this heaps easier.
a) I have a Ball Object which implements the Runnable interface and traces the various positions of a ball.
b) I then have a Ball_Bounce JPanel inside a JFrame which creates two instances of the Ball object and then paints them to the JPanel.
As per my understanding, when the main() program in Ball_Bounce.java is started, there a total of three threads running in this program, one for each ball and one for the main(). What I cannot understand is whenever the balls collide, I end up getting the "Collision" message twice even though the collision is checked only in the main() thread.
[#]public class Ball implements Runnable { private boolean xUp, yUp, xUp1, yUp1; private int x, y, xDx, yDy; private final int MAX_X = 500, MAX_Y = 500; private boolean flag = true; private static Thread ball;
No problem setting background color for layouts, e.g. bdrPn.setBackground(new Background((new BackgroundFill(Color.BLACK, CornerRadii.EMPTY, Insets.EMPTY))));
But neither of the following are working for me, running JavaFX 8 on latest OS-X
scene = new Scene(bdrPn, winW, winH, Color.BLACK); scene.setFill(Color.BLACK); scene.setFill() worked fine for previous versions of JavaFX.
I've just started working on a program and i'm already having difficulties with the program. I can't get the background color to change from the basic gray color. Maybe you can tell me what i'm doing wrong.
import javax.swing.JFrame; import javax.swing.WindowConstants; import java.awt.*; import java.lang.Object; import java.awt.Color; public class FrameDemo{ public static void main(String args[]){ Toolkit toolkit = Toolkit.getDefaultToolkit ();
[Code]...
also if theres any way to shorten up what I have there, that would be great.
I have this Contact List program and im stuck on how to make my contact list show their different details. I don't know what to do , I want my program to be like this. What should I do next to make my every entry have different information then show on to the right side of the panel the information when i click the show details button .
I'm trying to create contact information as object and another object as parcel then calculate the shipping fee. Problem is I don't have a good understanding in implementing object type to my code. Attached are what I've done and I know that my constructor in my parcel class and contact class are probably wrong too but I don't know what to do with it.
//contact class public class Contact { private String Name; private String Address; private String City; private String State; private double Xco; private double Yco;
I am working on a contact list program with a GUI for a school project.I'm running into all kinds of issues when trying to update the JList in my GUI which displays the contacts.I think my issues are being caused by a lack of synchronization between the contact list that stores the data, and the contact list that is being displayed.I've tried all kinds of getters and setters, passing array indexes, passing array member objects etc.
General rundown of how I want the GUI/Code to work: When I select an object in the JLIst, the fields on the right should display that objects information.When the "Add Contact" button is created, a new blank contact should be created and added to the Contact List, and then displayed in the JList.When a field on the right side of the GUI is updated, the object in the contact list is updated simultaneously (using document listener), and therefore the JList would also be updated.
I have a question about arraylist objects.... I want to create an address book that will contain a persons information (name, phone, address, email..etc..). The first two snippets of code are from the same class ContactArrayList and the last one is from the class Contact. Do I need to create a separate arraylist for each data type? Is it possible to use a single arraylist to contain all the object (person) information and then be searched for using a GUI? I would also like to be able to access this data to be manipulated using a JFrame (add, edit, and search).
public class ContactArrayList<E> implements List<E> { public int size, capacity; E contact; private E[] contacts; public ContactArrayList() { size = 0; capacity = 20;
I'm working on a GUI Phonebook and need getting a button to work for deleting a contact. I identified the error I get in the Gui class where it says applyDeleteEntry(); on line 106 with comments. The entries are stored in a .txt file which is created for you.
Main class:
import javax.swing.*; import java.awt.*; public class Main{ public static void main(String args[]) throws Exception{ Phonebook mainPhonebook = new Phonebook(); Gui mainGui = new Gui();
If I want to read from file the word "red" And then the following is not the right way like in the code ,, How to set the Color name
File inputFile = new File ("C:\input.txt"); Scanner scan = new Scanner (inputFile); String RedColor=scan.nextLine(); Color backColor = new Color(redColor);
When I run my program and choose option 2 to get contact details I am expecting it to display as follows (First Name, Last Name): Contacts how have been entered:
0) John Doe 1) George Smith 2) Nancy Davis
Please enter the number corresponding to the contact you would like to view:
Instead for a personal contact it is displaying as follows:Contacts who have been entered:
0) Doe 1 F St. (last name, address)
Please enter the number corresponding to the contact you would like to view:
Instead for a business contact it is displaying as follows:Contacts who have been entered:
0) 1 F St. jd@gmail.com (address, email)
Please enter the number corresponding to the contact you would like to view:
Then when I enter the number to display the contact for personal it is returning me only first name and business is only returning me first and last name. It should be returning the full contact info that was put in during the add contact step. I thought I programmed everything properly but it isn't displaying what I want to seeMy code is listed below.
ContactList
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package contactlist; import java.util.ArrayList; import java.util.Scanner;
How the recursion works. I tried to figure out writing down low, mid, high at each recursive call. But I seem to be making a mistake somehow. I don't understand where the values are returned to in
I am trying to make a for loop using an iterator that refers to an object of a class that hasnt been made yet. The class is called MyArrayList but it does not have a Main. A MyArrayList object is made externally so I am unsure how to refer it to the object from within the class. Is there a place holder I could use such as Object.Iterator() or something similar. I have created an inner class that implements the Iterator interface. Here is the code that I need to adjust to do this:
public class ListIterator<E> implements Iterator<E> { public myIterator() { Iterator it = MyArrayList.iterator(); while (it.hasNext()) { System.out.println(it.next()); } } }
I have to write a program that asks the user to enter "air", "water", or "steel", and the distance that a sound wave will travel in the medium. The program should then display the amount of time it will take. The amount of time it takes sound to travel in air can be calculated as follows;
Time = Distance/1,100
The amount of time it takes sound to travel in water can be calculated with the following formula:
Time=Distance/4,900
The amount of time it takes sound to travel in steel can be calculated with the following formula:
Time=Distance/16400
Here is my code:
import java.lang.String; /** This program displays numbers padded with leading zeros. */
public class SpeedofSound { public static void main(String[] args) { double D; // declares this as double D = keyboard.nextDouble(); const double A = 1100; // declares this as a constant
[Code] .....
The following is the error I'm getting:
----jGRASP exec: javac SpeedofSound.Java error: Class names, 'SpeedofSound.Java', are only accepted if annotation processing is explicitly requested 1 error ----jGRASP wedge2: exit code for process is 1. ----jGRASP: operation complete.
public class TextLab03st { public static void main(String args[]) { System.out.println("Text Lab 03"); System.out.println(); System.out.print("What is the posted speed limit? --> "); int speedLimit = Expo.enterString(); System.out.println(""); System.out.print("How fast was the car travelling in mph? --> "); int trueSpeed = Expo.enterString(); int ticketPrice;
[code]...
I tried everything and there's supposedly one error saying it reached the end of the file while parsing. I'm trying to make a speeding ticket program for my class.
I have a game which is very simple: it is two images, and one needs to reach the other. Once it does, it resets. I have a class which holds the two images, and another which holds the game. My images class extends my game class. The problem I am having is that when I run the program, not one, but two frames appear. One is the perfect game, working perfectly, and the other is the game without images. I want the one that is the game without images to simply stop appearing. I believe it is appearing because my class that displays the image is extending the game class, but I can't not extend it because if I do I get a whole lot of bugs and errors.
I'm making a program that prints arrows of varying tail length, head width, and displacement.The shape algorithms are working properly, but the displacement isn't working. The first arrow has zero displacement, and the second one is supposed to be bigger and start the print at 10 spaces right and 5 spaces down from the default, but it's not working. I tried changing the displacement settings of the first arrow, and no changes happened, so I know that the positions aren't registering properly in general. How to pass the xAdj and yAdj (displacement) values? I think I have the empty space formula set up, but it's still not running.
Driver: public class Driver { //default values public static final int Arrow_Default_xAdj = 0; public static final int Arrow_Default_yAdj = 0; public static final int Arrow_Default_tail = 5; public static final int Arrow_Default_width = 5;
I was wondering what the easiest way would be to keep track of everytime someone makes a new post on reddit (social media site, for those who don't know). I want the program to keep track of the number of posts made with a counter, but that's the easy part. How do I set up a program to actually communicate with and monitor reddit's servers in this manner?