Add To A Group And Show Group X 8 Times

Nov 26, 2014

I have this code:

Java Code:

package TheWorldCup;
import java.util.ArrayList;
import java.util.*;
public class WorldCup2014{
public static void main(String args[]){
ArrayList<String> WorldCupTeams = new ArrayList<>();

[Code] ....

What it is doing is printing the team name and all eight groups and showing the group is: team name under. I want it to print out the team name, put it into a group and print out the group. Once 4 teams in a group, close that group off, do this until all groups are filled. How can I do this?

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Displaying the records in a table. I am looking for a group header to be placed above each printed table for its related category and subcategory, as well as, the no. of the records for each table to be shown at the top of the table.

The table contains columns for category, subcategory, name. ex:

Category Subcategory Name

CON Retail AAA

CON Wholesale BBB

SPEC Retail CCC

What I am looking for is the below layout:

Category/Subcategory (No. of records) –similar to a group header

Name – Country ..etc ----Table header

table records

Here is my code below:

<%
//Retrieve the values from the DB
while (rs.next()) {
category_name1=rs.getString("category_name");
subcategory_name1=rs.getString("subcategory_name");

[code]....

The problem in the above code is that it is showing the group headers category & sub category multiple times and the count is incorrect.

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I wanted to do the following in EL

${(a==b && b==c) || (v==r && r==d)}

so how do i achieve this?

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[Code]...

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The way I thought of doing it is to, first, group together tiles into groups of tiles that all share 2 vertices with at least one other tile in the group. Then, for each group I do the following. First I get all of the uncommon vertices (these should be the ones on the outside of the polygon). Then I connect all of those vertices and then remove all of the overlapping lines. This should result in only lines on the outside of the polygon. Then I sort the lines so that the first line in the sorted array shares its end point with the second line's start point, etc. Then I remove the doubled vertices and using those remaining vertices (I called them the "true vertices") I create the polygon. I know that Box2D only supports convex polygons, but with Box2DSeparator I should be able to do this, but I first want this method to actually work.

/**
* Attempts to combine the given blocks into larger bodies to improve performance.
* @param bs The created wall blocks.
* @param w The world. Used for body creation.
*/
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for(int i = 0; i < bs.length; i++) {

[Code] .....

However, this is where the first problem arises. This method is extremely slow for large maps (like 200x200 tiles). I have worked at this for very long and right now my head can't figure out how to make the loop more efficient...

Now for the next part. After that I attempt to create the bodies for the TileGroups:

//create all the groups' bodies
size = groups.size;
System.out.println(size + " groups");
for(int i = 0; i < size; i++) {
TileGroup g = groups.get(i);
System.out.println("Starting group " + i + ".");
long timeCheck = TimeUtils.millis();
g.createBody(w);
System.out.println("Group 0 took " + (TimeUtils.millis() - timeCheck) + " millis");
}

*Note that the printing is for debugging purposes*...

This method is probably not a problem; it is what is inside createBody(World) that is the issue...

public void createBody(World w) {
Array<Vector2> allVertices = new Array<Vector2>();
Array<Vector2> uncommonVertices = new Array<Vector2>();
System.out.print("Starting search for uncommon vertices. ");
long timeCheck = TimeUtils.millis();

[Code] .....

Most of the code is self-explanatory (with comments). My current issue is where I connect the uncommon vertices (see the printed statements). This method does not actually finish (I have let it run for several minutes and it does not complete). This is likely due to a large number of vertices (often around 3000 in a 60x60 map), but I cannot figure out how to make the loop more efficient... Because of this early failure I don't know if the rest of the method works, both physically and in theory.

All relevant classes (Tile, TileGroup, Line) are below:

private class Tile {
private Vector2[] vertices;
private TileGroup group;
public Tile(int x, int y) {
vertices = new Vector2[4];

[Code] ....

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I am making an expert system using Jess about animals. I wanted to make an interface using Swing and so I did. I have a problem using group layouts. The application works fine but at the end a exceptions is thrown:

Exception in thread "AWT-EventQueue-0" java.lang.IllegalStateException: javax.swing.JLabel[,0,0,0x0,invalid,alignmentX=0.0,
alignmentY=0.0,border=,flags=8388608,maximumSize=,minimumSize=,
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[Code] ....

The application ask the user some questions about the animal. When the expert system has enough information to know the animal it tells the name of the animal and shows a picture of it. The exception is thrown when the application has guessed the animal and shows the response.

Here is the code:

package xindria;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.GroupLayout.SequentialGroup;
import java.awt.*;
import java.awt.event.ActionEvent;

[Code] .....

I think the problem is related to the group layouts. I will attach the eclipse project too...

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[Code] ....

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[code]....

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<h:form id="frmPerso" style="font-size: 13px;">
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[Code] ....

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[code].....

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Heres my code:

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[Code] .....

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[Code] ....

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