Adding Background Image Using JLabel?
Jan 13, 2015
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener {
private JFrame window= new JFrame("Christmas Calculator");
[Code] .....
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Jan 13, 2015
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it.
Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
My code is below :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener
[Code] ....
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Oct 10, 2014
I am trying to add a background image to this program by putting this code
image1 = new ImageIcon(getClass().getResource("small.png"));
label1 = new JLabel(image1);
add(label1);
into this code
package com.ui;
import com.socket.History;
import com.socket.Message;
import com.socket.SocketClient;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.io.File;
[Code] ....
And its giving me this error:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(Unknown Source)
at com.ui.ChatFrame.<init>(ChatFrame.java:44)
at com.ui.ChatFrame$6.run(ChatFrame.java:412)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
[Code] .....
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Feb 23, 2014
I successfully added a background image on the Panel but I can't create my JButton image on top of my background image.
ImageIcon piano = new ImageIcon("src/img/piano_backgrd.png");
JLabel backlabel = new JLabel(piano);
panel.add(backlabel, new Integer(Integer.MIN_VALUE));
backlabel.setBounds(0, 0, piano.getIconWidth(), piano.getIconHeight());
JButton volup = new JButton(new ImageIcon("src/img/volup.png"));
volup.setLocation(10, 0);
panel.add(volup);
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Feb 19, 2014
i want to make a image transparent and to place it on top of anotherHere's the code:
Java Code:
import java.awt.*;
import javax.swing.*;
public class gameWorld extends JFrame {
public static void main(String[] args) {
new gameWorld();
[code]...
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Feb 27, 2014
I'm trying to make a JLabel with an image fade in from transparent to fully visible.Is this possible with the JLabel itself or would I have to change the Image? If I'd have to change the Image's opacity how would I do this?
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Feb 12, 2015
Why the label wont show the file. The file is located within the project.
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Mar 20, 2014
I'm using notepad++
I want add background Image
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Apr 6, 2014
how to set background image to jpanel
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Jan 9, 2015
This is my code and it works! But how/where do I set a background image for it to appear as the background of my calculator? The code I have for it is this -
window.setContentPane(new JLabel(new ImageIcon("C:UsersComputerDownloadschristm as1.jpg")));
My code is below.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class ChristmasCalculator implements ActionListener
[code]....
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Jul 1, 2014
I'm trying to read images and draw them on JLabel. This code snippet below is reading images from a folder
private ArrayList<ShowItem> getData() {
int score = 0;
ArrayList<ShowItem> item = new ArrayList<ShowItem>();
File dir = new File(getImageFolderPath());
if (dir.isDirectory()) {
for (final File f : dir.listFiles(IMAGE_FILTER)) {
BufferedImage img = null;
try {
[Code]...
ShowItem is a class that extends Image. DisplayImage extends ShowItem.
One of the overridden methods in ShowItem is
@Override
public Graphics getGraphics() {
return null;
}
I'm not exactly sure what to do here so I left it.
In another class, where I draw the images on Jlabel. This is what I have:
ShowItem theImage;
private ArrayList<ShowItem> listofImages;
theImage = listofImages.get(random.nextInt(listofImages.size()));
ImageIcon icon = new ImageIcon(theImage);
label.setIcon(icon);
I tried to run it, and check if I'm actually getting the images, and did system out and it listed all the jpg images I have but it's not displaying on the panel.
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Nov 16, 2014
I've been trying to post background picture for a long time in java. I've just finished writing breakout game and I want it to be more special and full of interesting things. I want to upload picture in java. I write
GImage image= new GImage("LEONARDO.JPG");
image.setSize(50,50)
add(image,200,400)
The size of the whole screen is 400,600.
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Apr 10, 2014
Actually i want to develop a game for that i need a background with a image and over this background i want to move some objects (which are images) and also want to add some button.
Here is my Code.
The Main Class
package last;
import java.awt.*;
import javax.swing.*;
public class Last extends JFrame{
public static void main(String[] args) {
Last l =new Last();
l.setSize(900, 600);
[Code] .....
When i execute the above program only the background image is shown.
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Jun 17, 2014
I would like to learn how to add an image background to a window in java that I can put controls like buttons, textboxes, and checkboxes in front of. I already tried using a JLabel with an ImageIcon but I cannot overlay controls over the JLabel. From what I understand there are multiple ways to do this. What is the best way and how can I do it?
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Apr 30, 2014
I am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:
Java Code:
private BufferedImage image;
public ParentPanel() {
try {
image = ImageIO.read(getClass().getResource("/com/dev_nna/scheduler/UI/1405188.png"));
} catch (IOException ex) {
ex.printStackTrace();
[code]....
Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.
Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.
If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)
how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.
IMPORTANT PARTS OF CODE:-
Java Code:
//TOP LEFT PANEL
JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5));
parentPanel_top.add(topleftpanel);
topleftpanel.setOpaque(false);
[code]....
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Aug 3, 2014
I've tried multiple things but I can't seem to figure out how to get my JButton over the background graphics. On lines 104-108 I create the JButton I need to put on the screen, though I have no clue how to draw it. How I can paint over this background and have my button stay there?
public static final int WIDTH = 1024;
public static final int HEIGHT = 640;
private Thread thread;
private boolean running;
private BufferedImage image;
private Graphics2D g;
[Code] .....
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Mar 7, 2014
I want to set a background image in Java but nothing is working...
Java Code:
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.FlowLayout;
class Background extends JPanel{
[Code] ....
Everything works fine except the picture, it's not showing. The b.png file is in the folder where the java file is. What should I do?
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Dec 10, 2013
I'm making a pong game but I would like to use a basketball court image behind my code to give it a prettier look (the ball is also a basketball), but I can't seem to get my code to appear on top of my basketball court image, the image just overlaps my code.
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Mar 27, 2015
i have very critical problem in my collage project i have try many code but still i cant solve this problem, i want to display image on jlabel or jpanel with respect of components size without use of drawimage method
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Apr 22, 2015
In my program one of the panel has a background image and I need that background image to be updated/refresh or changed whenever the panel reaches certain number of clicks
here's the code
Constructor/gui
import java.awt.*;
import javax.swing.*;
import javax.swing.text.*;;
public class demo {
JFrame frame = new JFrame ("Idle Game Test!");
JPanel backGroundPanel = new JPanel ();
[code].....
also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.
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Mar 10, 2014
How can i add a background image for this code without disappearing the button and label? I want a frame that has a background and still shows the buttons and label that I place. and how can I insert Buffered Reader in this code, this is a file organizer, but it only shows first line of a text file. I want to show the whole text file. And is it possible to also show path of the file?
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.Color;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Scanner;
[code]....
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Sep 25, 2014
I am unable to clear disappear the background of .png image added in a translucent JPanel. I have tried it using JLabel but the image added is with white background. How can i get rid of this white background...
import javax.swing.*;
import java.util.*;
import java.awt.*;
public class HomePage
{
JFrame frame;
JPanel pnl1, pnl2, pnl3;
JLabel lbl;
[Code] .....
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Jul 28, 2014
Code of file:
Java Code: import javax.swing.JFrame;
import javax.swing.JLabel;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
[code]...
The serializable class ImagePanel does not declare a static final serialVersionUID field of type long public class ImagePanel extends JPanel{ ^^^^^^^ ^ ^^2 problems (1 error, 1 warning) mh_sh_highlight_all('java');
im basically just trying to put the image inside the GUI and centre the text underneath it. Which is hard to believe since the text is above the image in the code .
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Apr 9, 2014
I am trying to add an image to this button.
button3 = new JButton();
button3.setIcon(new Image("C:\Users\Owner\Desktop\AUSE.jpg"));
button3.setEnabled(true);
panel.add(button3);
add(panel);
Error I am getting?
BackgroundImageHelper.java:77: error: Image is abstract; cannot be instantiated
button3.setIcon(new Image("C:\Users\Owner\Desktop\AUSE.jpg"));
^
1 error
[Code] ....
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Jun 12, 2014
I've got a problem with my applet when I run it in a browser (firefox mainly but nothing else is working neither). First of all, the program is "unsigned" according to firefox security system, but I don't think that's where to problem lies. When I start the applet (as an html application) it says:
AccessControlException
Then it says: Access denied ("java.io.FilePermission" "bla, bla, bla (img source on my harddrive)" "read")
How do I get this to work? This is the picture I'm trying to implement: [URL]...
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Jan 20, 2015
public void paint(Graphics g) {
g.drawImage(Background, bg1.getbX(), bg1.getbY(), this);
for(int i=0;i==400;i+=10){
g.drawImage(block1,fg1.getBlockX(),fg1.getBlockY(),this);
g.drawImage(block2,fg1.getBlockX(),fg1.getBlockY()+10,this);
}
}
This is what im dealing with right now. When i click run i only get the background image showing the other two are not showing on the screen.
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