I want to add a picture to my buttons. The end statement will be a path finding algorithm that will with show the picture on all the buttons on the shortest path. I am using a constructor at the moment passing a picture object to it. It is suppose to work but its not on line 30...
Java Code:
import java.awt.Color; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.*; public class Screen implements ActionListener { public JButton[][] b=new JButton[20][20];
The serializable class ImagePanel does not declare a static final serialVersionUID field of type long public class ImagePanel extends JPanel{ ^^^^^^^ ^ ^^2 problems (1 error, 1 warning) mh_sh_highlight_all('java');
im basically just trying to put the image inside the GUI and centre the text underneath it. Which is hard to believe since the text is above the image in the code .
Can I add actionListener to a button component without creating a reference to it? Look at my code below:
public void init() { setBackground(Color.red); //Create the layout setLayout(new BorderLayout(20, 5)); //Add buttons add("North", new Button("Red")); add("South", new Button("Yellow")); add("East", new Button("Cyan")); add("West", new Button("Magenta")); add("Center", new Button("White")); }
Or should I just do the usual instance.addActionListener(this) like myButton.addActionListener(this)?
import javax.swing.*; import java.awt.event.*; public class menu { public static void main (String[] args){ JFrame frame = new JFrame("Menu"); frame.setVisible (true);
I've got my clear button to work on most of the stuff I want, however I cant figure out how to fix the price to stop adding up. e.g. hit a button image with a price of 599.99, hit the clear button to empty, select price of 599.99 again then it display 1199.98.
I want to add a button who refresh the tree the problem that i have not "DefaultTreeModel" in my class to do this ((DefaultTreeModel) jTree1.getModel()).reload(); and i try this jtree.updateUI(); but not work ....
Is there something special about this? I would think not, however all of the buttons in my application work except those with images.Here's an example of one:
Java Code: // Class #1 // All components defined as private initially, used in initComponents() later to build GUI private JButton btnRock = new JButton(); /** Create the frame. **/ public GameView() { initComponents(); // Initialize components } // End of GameView Method public void initComponents() { // ROCK BUTTON btnRock = (JButton) mainController.createIcon("rock"); btnRock.setForeground(new Color(0, 0, 0)); btnRock.setBounds(12, 34, 97, 67);
I've got a problem with my applet when I run it in a browser (firefox mainly but nothing else is working neither). First of all, the program is "unsigned" according to firefox security system, but I don't think that's where to problem lies. When I start the applet (as an html application) it says:
AccessControlException
Then it says: Access denied ("java.io.FilePermission" "bla, bla, bla (img source on my harddrive)" "read")
How do I get this to work? This is the picture I'm trying to implement: [URL]...
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * Program using SWING components to create a Christmas themed Calculator. */
public class GridBag1 extends JFrame implements ActionListener { private JFrame window= new JFrame("Christmas Calculator");
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at com.ui.ChatFrame.<init>(ChatFrame.java:44) at com.ui.ChatFrame$6.run(ChatFrame.java:412) at java.awt.event.InvocationEvent.dispatch(Unknown Source)
I have been reading some java guides here [URL] .... and was trying to put a bit of what I have learnt into practice but am having some difficulty. Basically, using netbeans IDE I have created a new jFrameform so that I can place swing components in design mode. What I want to create isnt overly complicated but I just cant seem to get it. In design I have simply added a panel and a button. When I press the button I want to display an image I have located at:
/resources/images/numbers/1.png.
This is my code so far (most of it has been automatically generated from me adding things via design mode:
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
I assume I need something like below somewhere , do i need to create a draw method? if so how do I call it as it is expecting graphics2d as a parameter, what would I pass into it?
I tried a few things and I was unsuccessful at removing the border around my image button. It seemed simple enough when reading on StackOverflow but I'm still getting errors : s
ImageIcon cardIcon_1_1 = new ImageIcon("../images/empty.png"); JLabel cardImg_1_1 = new JLabel(cardIcon_1_1); cardImg_1_1.setBorder(BorderFactory.createEmptyBorder()); cardImg_1_1.setContentAreaFilled(false);
Errors:
Multiple markers at this line - Syntax error on token ";", @ expected - Syntax error on token ".", @ expected after this token
Multiple markers at this line - Syntax error, insert "Identifier (" to complete MethodHeaderName - Syntax error, insert "SimpleName" to complete QualifiedName - Syntax error, insert ")" to complete MethodDeclaration
I'm using an applet it had to be in the initialize part of my program...
I've recently decided to learn Java on my own using internet material such as forums, blogs and you tube. Ive never programed before but through some research I concluded that Java is going to be on the mid spectrum of difficulty as far as verbiage goes. I ma in no way implying that Java is easy but instead closer to spoken English that c++ if my research is correct. So here is my attempt at a basic program where I click a button and it will make an image appear. Not sure where Im falling short
package clicktoimage; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Clicktoimage extends JFrame { private JLabel label; private ImageIcon image;
How can i add a background image for this code without disappearing the button and label? I want a frame that has a background and still shows the buttons and label that I place. and how can I insert Buffered Reader in this code, this is a file organizer, but it only shows first line of a text file. I want to show the whole text file. And is it possible to also show path of the file?
The gist of it is to create a very basic memory game. There are 12 buttons, each associated with an icon. Every button that you click will display the icon and will stay there until clicked again. I got the bulk of it taken care of, but my issue lies with switching the icons back and forth. I can get them to display one at a time, but when I click on a new button, all the icons except the button I just clicked don't display. Essentially, only one shows up at a time.
I am using JS, how we can make focus to a button during onload, the button need to get focus which is in tabbedPane tab Name : (Search Critera1) using javascript.
I have a JButton with a .PNG icon on it. I want to get that button click in actionPerformed Method but Jbutton have no Label... How i will know that which button clicked?
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
I stored an image into MySQL database using swings and hibernate but I am struggling to retrieve that image from MySQL database and display same image in the jTable cell and same as on jLabel whatever I retrieve from the database using swings and hibernate .
I am creating a mad libs type program. This section of code is for the user to be able to make their own mad lib template (that people will be able to fill out later). The normal blanks in a mad lib are for verb, noun, adjective, adverb, etc. I cam up with 13 or so of these buttons, but it would be nice that if the user wants to add a button that they think we missed, such as 'Person in the Room' or 'Silly Location'...that the user would be able to do this. I sort of pictured there being a button that says 'add button' or something like that. Is there a ways to do this with the way I've set things up?
public class MadLibs { public static void main(String[] args) throws IOException { //////////////////// //TEXT PANE WINDOW// //////////////////// //Set up a JTextPane object : The JTextPane is a specialized form of the JEditorPane //designed especially for the editing (and display) of styled text. final JTextPane pane = new JTextPane();
I'm trying to make a method that takes an image and turns it into a tile image. So if the original image looks like this:
[URL] ....
then the output image should look like this:
[URL] ....
Here's a method that's supposed to do that but for some reason the output image looks the same as the original:
public static int[][] tile(int[][] arr){ int[][] tile = new int[arr.length][arr[0].length]; for (int i = 0; i < arr.length; i++) { tile[i]=arr[i]; } return tile; }
I recently changed the method and the error message I'm getting is "bad operand types for binary operator '+'. Here's the method:
public static int[][] tile(int[][] arr){ int[][] tile = new int[arr.length][arr[0].length]; for (int i = 0; i < arr.length; i++) { for(int j=0; j<arr[i].length;j++){ tile[j]=(tile[j])+(arr[i]); } } return tile; }