Adding Items To The Game

Jan 4, 2015

I made my items class and I am storing my item as a String array to list them all and what I want to be able to do is type pickup, have the game read my location and display the items that are avaible to pickup at current location then type the item and store it in my playerInventory. Then, have it check the slot if it is doesn't equal null go to next.

Use a boolean value of 0 = false and 1 = true. then, have it check if the inv array = 1 or 0. if 1 go to next inv. If all are full then, ask player if they would like to replace an item. Use a 2d array for storage for slots and true or false value.

Here is my code

Player.java
package com.PenguinGaming;
import java.util.Random;
import java.util.Scanner;
public class Player {
public void User(){
Commands commands = new Commands();
Map map = new Map();

[Code] .....

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Text Based Game Adding Items

Apr 11, 2014

I am trying to make a text based game. the game has been working perfectly setting up the rooms, first couple of commands, and running it. I am now trying to add items to it but every time it try to run the game it returns :

java.lang.NullPointerException
at Room.addItem(Room.java:107)
at Game.createRooms(Game.java:133)
at Game.<init>(Game.java:28)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

[Code] .....

Here are the classes that matter for this particular situation

import java.util.HashMap;
public class Item
{
private HashMap<String, Item> itemList;
private String name;
private String itemDescription;

[Code] ....

I know that it is the line

itemList.put(item.getItemName(), new Item(item.getItemName(), item.getItemDescription()));

In the game class that is causing the nullpointer exception i just really cant figure out why that keeps happening and how to add the values correctly....

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Adding Array Of Items To Linked List

Sep 21, 2014

I'm having trouble completing my homework. The problem:

>Suppose that you want an operation for the ADT list that adds an array of items to the end of the list. The header of the method could be as follows:
public void addAll(T[] items)

>Write an implementation of this method for the class LinearLinkedList

At first this seemed like an easy problem to me. This is the solution I came up with:

public void addAll(T[] items) {
int length = items.length;
for(int i = 0 ; i < length; i++){
this.addLast(items[index]);
}
}

However, one of the requirements for the assignment is that we're not allowed to use the addLast method. how else to insert items to the Linked List without this method. These are the user-defined LinearLinkedList and ListNode classes we made during class:

**LinearLinkedList**
// Linear linked list class
import java.util.NoSuchElementException;
public class LinearLinkedList {

[code]....

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Oct 25, 2014

I managed to retrieve data, and set data in my own ways in which I like. But my problem is, if the file does not contain anything (fully empty), when I try to use my

set("", "");
method, it only sets the last one that is called.

Example:

set("section1", "section1Item");
set("section2", "section2Item");
set("section3", "section3Item");

Only section3 would get set, and not the others.

Otherwise, if the file contained a section already, then each section (section1, section2, section3) would get set.

Here's how I set the data to the file:

public static void set(String section, String data) {
files.openFileWriter();
files.file.delete();
reCreateFile();
String beforeItem = section + ":" + files.dataList.get(section);
if(files.hasReadData) {

[Code] ....

And here is how a retrieve the data and set them to my arraylist/hashmap:

public void getData() {
String line = null;
openFileReader();
StringBuffer sb = new StringBuffer();

[Code] ....

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Nov 11, 2014

I need to take the value of what's typed in my JTextField, and once the submit button is clicked, I want to add that string to my JComboBox list items.

Depending which RadioButton they selected, I need to put the team in HOME or AWAY teams, and so on and so on, until they continue clicking submit.

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Swing/AWT/SWT :: Java GUI With Separate Class For JList - Adding Items To The List?

Sep 19, 2014

I am trying to create a GUI interface in swing which consists of four classes: a GUI class, which creates a main JPanel, a label, and a JList, which it takes from the second class, a MovesList class that contains a JList and the stuff needed to interface with it. It also has a main class, which basically just creates an object of the GUI class for the main window, and an Other class from which I would like to be able to add an item to the JList. I created methods in the MovesList class to get each component (like getMoveslist, or getMovesListScrollPane), which I then used to create the JList in the GUI class. I also created an addMove method so that I can add an item to the JList from any class through a MovesList object. However, this addMove method only works when called from the GUI or MovesList classes -- it does nothing when I collect from the Other class.

Here is my code:

//Main class
public class TestProject {
public static void main(String[] args) {
GUI mainWindow = new GUI();
mainWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

[Code] ....

When I run this code, I get a window with a JLabel that says "Moves," and a JList that contains five elements -- test 1-test 5, but not a sixth "test from other class." ( using the add move method ) However, when I click on the window, the addMove method is also called, and successfully adds "test 6" to the list.

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ArrayList Only Adding 1 Item Even Though There Are Multiple Items (Setting Data To Files)

Oct 25, 2014

I managed to retrieve data, and set data in my own ways in which I like. But my problem is, if the file does not contain anything (fully empty), when I try to use my

set("", "");

method, it only sets the last one that is called.

Example:

set("section1", "section1Item");
set("section2", "section2Item");
set("section3", "section3Item");

Only section3 would get set, and not the others.

Otherwise, if the file contained a section already, then each section (section1, section2, section3) would get set.

Here's how I set the data to the file:

public static void set(String section, String data) {
files.openFileWriter();
files.file.delete();
reCreateFile();
String beforeItem = section + ":" + files.dataList.get(section);

[code]....

And here is how a retrieve the data and set them to my arraylist/hashmap:

public void getData() {
String line = null;
openFileReader();
StringBuffer sb = new StringBuffer();

[code]....

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Tic Tac Toe - Adding Draw System / Game Over

Jul 31, 2014

I have been trying to add a draw system to my code so far once all the boxes have been taken it does not tell the player its a draw game over. I have tried and deleted some code but I have commented some stuff that did'nt work at the bottom and also the X's and O's can be replaced in the same spaces?

import java.util.*;
//import for scanner
public class NoughtsAndCrosses {
public static int row,col; //integer for rows and columns
public static Scanner scan = new Scanner(System.in); //Scans the program
public static char[][] board = new char [4][4]; //Characters for the board set out 4/4

[Code] .....

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Nov 25, 2014

I need to add a tick rate so i can unlock the FPS. Here's the main render class/update class/game loop class.

Added back the formatting

Java Code:

package com.educodes.Main;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;

[Code] ....

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May 13, 2014

I am making a breakout like game in an applet for fun. i have the game working but for the last part of the game i want to make it so each time the game is played it adds the score the player. however, the code that i wrote does not work at all. Here is the code for the game.

import java.applet.Applet;
import java.awt.Color;
import java.awt.Event;
import java.awt.Graphics;
import java.awt.Rectangle;

[Code] ......

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Nov 16, 2014

I've been trying to post background picture for a long time in java. I've just finished writing breakout game and I want it to be more special and full of interesting things. I want to upload picture in java. I write

GImage image= new GImage("LEONARDO.JPG");
image.setSize(50,50)
add(image,200,400)

The size of the whole screen is 400,600.

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Jul 11, 2014

I am trying to design a generic RPG game. The issue I am having right now is in my Class I have a subroutine (think that is the correct term) that is basically set up to hold a series of Print Statements. I am really just trying to get some Values that are stored within the Applet, have them assigned to their correct variables and then returned in the print statement. Yet, when I run the applet it just pops up the Applet blank and gives me a long list of errors and I really don't understand when they mean.

Here is the code:

The Class

public class CharacterSheet {
final String NL = System.getProperty("line.separator");
public String characterName;
int playerStr;
int playerCha;

[Code] ....

And the error messages:

Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException: String is null
at sun.java2d.SunGraphics2D.drawString(Unknown Source)
at TFApplet.paint(TFApplet.java:15)
at javax.swing.RepaintManager$3.run(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)

[Code] .....

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Java Text Adventure Game - Adding Characters

Apr 14, 2014

I am making a java text adventure and i am trying to add characters to it. I wrote it exactly the same as i wrote the items class (which works fine) but for some reason the character class keeps getting a null pointer exception when it gets to line 140 in the room class

characters.add(c);
game class
import java.util.ArrayList;
import java.util.HashMap;
/**
* Game class for Free Willy Five: an exciting text based adventure game.
*

[Code] ....

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TicTacToe Game - Adding Crosses And Naughts To Empty String

Jul 5, 2014

I have an empty string and I want to add to it crosses and naughts. I want to simulate a board of TicTacToe game. My goal is print out 5 strings like this : "xox xxx oxo". There are 3 groups of symbols separated with a space. The crosses and naughts are filled randomly.

Random rand = new Random();
char[] characters = new char[] { 'x', 'o' };
int numOfTimes = 0;
while (numOfTimes < 5)
{
String board = "";
String space = " ";
for (int group = 0; group < 3 ; group++)

[Code] .....

Why my code doesn't output the desired result ?

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May 24, 2014

I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?

So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....

Here is the code:

**main.java** --> The main method class + JFrame/JPanel/JButton constructor
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class main {

[code]....

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Opoly Game - Goal Of The Game Is To Reach Or Exceed Reward Value 1000

Mar 12, 2015

Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.

Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.

In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

means that the player is at location 2 on the board.

Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,

Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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Tic Tac Toe Game - Random Number Generator And Two Dimensional Arrays For Game Board

May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

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Using Private ArrayList Of Items?

Apr 29, 2014

It isn't messing up it just keeps making me make my arraylist static and i'm not sure why.

public class driver
{
private static ArrayList<AddItems> items;
public driver()

[Code]....

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Jan 26, 2015

I try to create a jsf project within ejb which is add new car with entering attributes listing attributes and search by make.

Add and list methods working well , but have problem of list method. I tryed many combinations (using enhanced loop, iterative loop) but i cant provide working well. Always outputText returns nothing ,when i enter attributes.

Here is ejb code for adding ,getting and listing car items :

@Stateful
public class CarsBusiness implements CarsBusinessLocal {
List<Car> cars;
public CarsBusiness() {
cars = new ArrayList<Car>();

[Code] .....

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Mar 11, 2014

I facing issue with nested <c:forEach in my jsp page.I am using jstl.jar..Here is my code

in JAVA I have -->
List<ProductDefViewBean> productList = new ArrayList<ProductDefViewBean>();
productList.add(objProductDefViewBean);
request.setAttribute("ProductList", productList);
<%@ taglib uri="http://java.sun.com/jstl/core" prefix="c" %>

[code]...

javax.servlet.jsp.JspTagException: Don't know how to iterate over supplied "items" in <forEach>

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How Can Items Be Added To List

Feb 13, 2014

I have the following code. how can items be added to that list?

private List<IComponentNode> comp;
interface IAAAView {
  // returns component with given code or null
  IComponentNode findComp(String a);
  // returns component with given renderer or null

[Code] .....

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Mar 11, 2015

I tried implementing the bubble sort algorithm into my code, but now my output for the second array (in my code) is giving me a ton of zeros. How I can fix it so the zeros are removed and the only thing that remains in the output for my second array are the fixed numerically?

The first array is the original list of items, and the second array is a copy of the first array, but numerically adjusted.

public static void main(String[] args) {
System.out.println("Input up to '10' numbers for current array: ");
int[] array1 = new int[10];
int i;
Scanner scan = new Scanner(System.in);

[code]...

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Apr 17, 2014

How would I change items in the main menu (top of screen) that has the app's name on it (e.g. Firefox)? I've used :

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And it works, but how would I change things like "About [thisapp]" and make it execute a certain method?

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Nov 16, 2014

I need to somehow compare the random color chosen from the color array and the random name selected from the name array. I know how to compare to entire arrays of the same type such as integers. How to go about this with two different arrays. I thought maybe I could parse the color array selection to a string but had no luck with that either.

Problem #1: Design and implement an Applet that plays a simple game to teach a child to read. The game displays a picture on the left hand side of the Applet and a word on the right hand side. Below the pictures are two buttons for the child to click--one if the word matches the picture, the second of the word doesn't match the picture. Display an error message if the child is incorrect (or play a sound). Display (or play a sound) display words of encouragement if the child chooses correctly. Add a loop so the child can keep playing.

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Random;

[Code] ....

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Mar 3, 2014

When I add to a JScrollPane (I'm adding to a JPanel then putting that in the scroll pane) it displays as many items in one row as possible. How can I make it so that it only displays one per row?

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Shopping Cart Using Array Of Items

Nov 5, 2014

I am working on a project. It is a shopping cart java program that should be setup with an array size of 5 and increased at increments of 3 if you go over 5 items. When I go over 5 items in increases however it changes the item names to null. See output below.

Here is the actual assignment:

In this exercise you will complete a class that implements a shopping cart as an array of items. The file Item.java contains the definition of a class named Item that models an item one would purchase. An item has a name, price, and quantity (the quantity purchased). The file ShoppingCart.java implements the shopping cart as an array of Item objects.

1.Complete the ShoppingCart class by doing the following:

a.Declare an instance variable cart to be an array of Items and instantiate cart in the constructor to be an array holding 5 Items.
b.Fill in the code for the increaseSize method. Your code should be similar to that in the CDCollection class handout but instead of doubling the size just increase it by 3 elements.
c.Fill in the code for the addToCart method. This method should add the item to the cart and update the totalPrice instance variable (note this variable takes into account the quantity).
d. Add a getTotalPrice() method to return the totalPrice.
e..Compile your class.

2.Write a program that simulates shopping. The program should have a loop that continues as long as the user wants to shop. Each time through the loop read in the name, price, and quantity of the item the user wants to add to the cart. After adding an item to the cart, the cart contents should be printed along with a subtotal. After the loop, print a "Please pay ..." message with the total price of the items in the cart. Compile and run this class.

OUTPUT

Enter the name of the item: Apples
Enter the unit price: .5
Enter the quantity: 1

Shopping Cart

ItemUnit PriceQuantityTotal
Apples$0.501$0.50
Total Price: $0.50
Continue shoppping (y/n)?
y
Enter the name of the item: Oranges
Enter the unit price: .5
Enter the quantity: 1

[Code] .....

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