Adding A Tick Rate To Game To Unlock FPS?
Nov 25, 2014
I need to add a tick rate so i can unlock the FPS. Here's the main render class/update class/game loop class.
Added back the formatting
Java Code:
package com.educodes.Main;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
[Code] ....
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Jan 30, 2014
I am not sure how to incorporate the rate per month and the three rate zones.
Problem: Electricity billing charges vary with the season and amount used.
Southwest Power and Light provides electricity at the basic rate of $ 0.10 per kilowatt for the months December through February, 0.12 per kilowatt for the months of March through May, and 0.15 per kilowatt for the remaining months.
Customer billing is divided into three rate zones: 0-350 kilowatts, 351 – 500 kilowatts, and above 500 kilowatts. Usage up to 350 kilowatts is billed at the basic rate. Usage between 350 and 500 kilowatts is billed at 10% above the basic rate. Above 500, billing is 25% above the basic rate. These surcharges apply only to the usage falling within the respective rate zone.
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Jan 4, 2015
I made my items class and I am storing my item as a String array to list them all and what I want to be able to do is type pickup, have the game read my location and display the items that are avaible to pickup at current location then type the item and store it in my playerInventory. Then, have it check the slot if it is doesn't equal null go to next.
Use a boolean value of 0 = false and 1 = true. then, have it check if the inv array = 1 or 0. if 1 go to next inv. If all are full then, ask player if they would like to replace an item. Use a 2d array for storage for slots and true or false value.
Here is my code
Player.java
package com.PenguinGaming;
import java.util.Random;
import java.util.Scanner;
public class Player {
public void User(){
Commands commands = new Commands();
Map map = new Map();
[Code] .....
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Jul 31, 2014
I have been trying to add a draw system to my code so far once all the boxes have been taken it does not tell the player its a draw game over. I have tried and deleted some code but I have commented some stuff that did'nt work at the bottom and also the X's and O's can be replaced in the same spaces?
import java.util.*;
//import for scanner
public class NoughtsAndCrosses {
public static int row,col; //integer for rows and columns
public static Scanner scan = new Scanner(System.in); //Scans the program
public static char[][] board = new char [4][4]; //Characters for the board set out 4/4
[Code] .....
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Apr 11, 2014
I am trying to make a text based game. the game has been working perfectly setting up the rooms, first couple of commands, and running it. I am now trying to add items to it but every time it try to run the game it returns :
java.lang.NullPointerException
at Room.addItem(Room.java:107)
at Game.createRooms(Game.java:133)
at Game.<init>(Game.java:28)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[Code] .....
Here are the classes that matter for this particular situation
import java.util.HashMap;
public class Item
{
private HashMap<String, Item> itemList;
private String name;
private String itemDescription;
[Code] ....
I know that it is the line
itemList.put(item.getItemName(), new Item(item.getItemName(), item.getItemDescription()));
In the game class that is causing the nullpointer exception i just really cant figure out why that keeps happening and how to add the values correctly....
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May 13, 2014
I am making a breakout like game in an applet for fun. i have the game working but for the last part of the game i want to make it so each time the game is played it adds the score the player. however, the code that i wrote does not work at all. Here is the code for the game.
import java.applet.Applet;
import java.awt.Color;
import java.awt.Event;
import java.awt.Graphics;
import java.awt.Rectangle;
[Code] ......
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Nov 16, 2014
I've been trying to post background picture for a long time in java. I've just finished writing breakout game and I want it to be more special and full of interesting things. I want to upload picture in java. I write
GImage image= new GImage("LEONARDO.JPG");
image.setSize(50,50)
add(image,200,400)
The size of the whole screen is 400,600.
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Jul 10, 2014
Currently I try to integrate a JavaFX BarChart into my existing Java application. Therefore I need a BufferedImage of my BarChart, so that I can render that snapshot on a Graphics instance.
I adapted the existing BarChartSample.java (Chart Sample | JavaFX Tutorials and Documentation) and removed all animations. The code itselfs works fine but I identified one problem -> my TickLabels are missing
The TickLabels are visible If I use JDK 1.7u51 but if I change to JDK 1.8u05.... than the stlye of my BarChart will be changed and my tick labels are not visible.
Did I missed something or is that a bug?
using JDK 1.7u51
[URL] .....
using JDK 1.8u05
[URL] .....
My adapted code is the following:
package barchartsample;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.FutureTask;
[Code] .....
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Jul 11, 2014
I am trying to design a generic RPG game. The issue I am having right now is in my Class I have a subroutine (think that is the correct term) that is basically set up to hold a series of Print Statements. I am really just trying to get some Values that are stored within the Applet, have them assigned to their correct variables and then returned in the print statement. Yet, when I run the applet it just pops up the Applet blank and gives me a long list of errors and I really don't understand when they mean.
Here is the code:
The Class
public class CharacterSheet {
final String NL = System.getProperty("line.separator");
public String characterName;
int playerStr;
int playerCha;
[Code] ....
And the error messages:
Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException: String is null
at sun.java2d.SunGraphics2D.drawString(Unknown Source)
at TFApplet.paint(TFApplet.java:15)
at javax.swing.RepaintManager$3.run(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
[Code] .....
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Apr 14, 2014
I am making a java text adventure and i am trying to add characters to it. I wrote it exactly the same as i wrote the items class (which works fine) but for some reason the character class keeps getting a null pointer exception when it gets to line 140 in the room class
characters.add(c);
game class
import java.util.ArrayList;
import java.util.HashMap;
/**
* Game class for Free Willy Five: an exciting text based adventure game.
*
[Code] ....
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Jul 5, 2014
I have an empty string and I want to add to it crosses and naughts. I want to simulate a board of TicTacToe game. My goal is print out 5 strings like this : "xox xxx oxo". There are 3 groups of symbols separated with a space. The crosses and naughts are filled randomly.
Random rand = new Random();
char[] characters = new char[] { 'x', 'o' };
int numOfTimes = 0;
while (numOfTimes < 5)
{
String board = "";
String space = " ";
for (int group = 0; group < 3 ; group++)
[Code] .....
Why my code doesn't output the desired result ?
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Jul 9, 2014
Modify class Time2 to include a tick method that increments the time stored in a Time2 object by one second. Provide method incrementMinute to increment the minute and method incrementHour to increment the hour. The Time2 object should always remain
a) incrementing into the next minute,
b) incrementing into the next hour and
c) incrementing into the next day (i.e., 11:59:59 PM to 12:00:00 AM).
how to manage case 4 stuff and what's the problem of this CODE.
import java.util.Scanner;
public class Time2Test
{
public static void main( String args[] )
{
Scanner input = new Scanner( System.in );
Time2 time = new Time2();
// input
System.out.println( "Enter the time" );
System.out.print( "Hours: " );
time.setHour( input.nextInt() );
[code]....
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May 24, 2014
I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?
So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....
Here is the code:
**main.java** --> The main method class + JFrame/JPanel/JButton constructor
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class main {
[code]....
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Apr 8, 2014
prompts user for the grades of each of the students and saves them an int array called grades. Your program shall check that the grade is between 0 and 100. program should then check if the grade is equal to or greater than 50, where 50 is the pass rate.
A sample output :
Enter the number of students: 3
Enter the grade for student 1: 55
Enter the grade for student 2: 108
Invalid grade, try again...
Enter the grade for student 2: 56
Enter the grade for student 3: 57
The average is 56.0
The maximum is 57
The minimum grade is 55
The number of fails is 0
The number of passes is 3
..
I am quiet stuck on this one.
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Jul 19, 2014
My java code complies correctly runs and displays correctly but it is not calculating the annualSales * rate correctly.
/*
* The program will calculate annual salary and commission for a sales person.
* The user shall input the annual sales to calculate.
*/
package salescommission;
import java.util.Scanner;
public class SalesCommission {
[Code] ....
run:
The Salesperson earns a fixed annual salary of $10000.0.
Enter annual sales: 100000.00
The annual sales of the salesperson is $10000.0 using a 10% commission. (the is incorrect)
The total annual compensation of the salesperson is: $20000.0.
BUILD SUCCESSFUL (total time: 13 seconds)
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Jan 26, 2014
I am attempting to make a heart rate calculator program. Here is a little overview of what I am trying to do. It must use a constructor and get and set methods. It must print heart rate ranges and the user's information(age).
// Use scanner to get inputs
import java.util.Scanner;
// Declare class
public class HeartRates {
private int Age;
private int DayOfBirth;
private int MonthOfBirth;
private int YearOfBirth;
private double MaxHeartRate;
private double MinTargetHeartRate;
[Code] ....
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May 6, 2014
How can I do the work below in Java
In this main class, create 5 objects of the class Menu, as defined in the table below.
Name amount of calories cooking time price per person number of drinks
Fufu and Groundnut Soup 564.65 2515.572
Red Red 345 12 9.980
Rice and Beef Stew 560.4 1512.651
Ga Kenkey and Fish 780 10 10.15 1
Banku and Tilapia 450.4 35 25.17 2
Exercise d
In your main class create an array of length 5, and store the 5 objects (Exercise c) into the array. You can use any name for your array.
From the array, use a loop to: Print the details of all the objects using the method you defined in Exercise b.
Exercise e
Use another loop to:
-Print only the name and cooking time of all the dishes that take less than 30 minutes to cook. Hint: you may use the getter methods for the name and cooking time attributes, and then, print these values (name, cooking time).
Exercise f
Use another loop to :
-Calculate and print the total price of all the objects (in the array).
-Calculate the total price of all the objects with VAT included for each dish (VAT rate is 17.5%).
Submission
-Create a folder with your index number as its name.
-Copy your Java Project folder into the created folder.
-Print a hard copy of your classes.
-Submit both soft copy and hard copy of your project
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Feb 22, 2014
Here is what im trying to do
Write a class that accepts a user's hourly rate of pay and the number of hours worked. Display the user's gross pay (gross pay = hours worked * hourly rate), the tax withheld (tax withheld = gross pay * tax rate) and the net pay (net pay = gross pay - tax withheld).Use a named constant for storing the tax rate of 0.15
Here is my Code:
import java.util.Scanner;
class Tutorial
{
public static void main(String[] args);
[Code]....
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Mar 12, 2015
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
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May 9, 2015
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random;
import java.util.Scanner;
public class TicTacToe {
private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
[Code] ....
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Oct 2, 2014
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random;
import java.util.Scanner;
public class GuessGame {
public static void main(String args[])
{
String choice="y";
[Code] ......
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Jan 1, 2015
I am working on a text based adventure game. (This is NOT OOP at all) The problem comes in at my second if statement inside my loop, it is not adding 1 to my array locations[] it keep printing location[0] then a 1 at the end. Not really sure what is going on here. I would like it to when I type "Go north" it adds 1 to locations[]
E.G
locations[0]
Go north
locations[1]
go north
locations[2]
package com.PenguinGaming;
import java.util.Scanner;
public class Game{
[code]....
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Apr 5, 2014
I'm really struggling adding JLabels to my GUI. The code is giving no errors but the JLables aren't showing up as I think I've done something else wrong. Here's my method for adding the JLabels:
public void showGraphics(){
for(int i=0; i<message.length(); i++){
if(message.charAt(i) == '#'){
JLabel localLabel = new JLabel("test label");
getContentPane().add(localLabel);
}
}
}
I think the problem might be to do with how the rest of the GUI is setup and the fact that I haven't specified where to add the JLabel just that I'm adding them.
Here's what my GUI looks like.
I want the JLabels above the JTextArea.
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Jul 28, 2014
Code of file:
Java Code: import javax.swing.JFrame;
import javax.swing.JLabel;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
[code]...
The serializable class ImagePanel does not declare a static final serialVersionUID field of type long public class ImagePanel extends JPanel{ ^^^^^^^ ^ ^^2 problems (1 error, 1 warning) mh_sh_highlight_all('java');
im basically just trying to put the image inside the GUI and centre the text underneath it. Which is hard to believe since the text is above the image in the code .
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Feb 1, 2014
I'm trying to make a simple program that will show the amount of a bill, the tip, tax and total with all 3 added.
Right now i am having issues with line 12. I am getting the error "Variable amount might not have been initialized
I thought i did initialized it.
import javax.swing.JOptionPane;
public class BillAmt {
public static void main(String[] arg) {
String amt;
double tax, taxTotal, tip, total;
tax = 6.75;
double amount;
taxTotal = amount + tax;
tip = taxTotal *.15;
total = tip + taxTotal;
amt = JOptionPane.showInputDialog("Please enter the amount: ");
amount = Double.parseDouble(amt);
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Nov 5, 2014
package calculator;
public class operations {
int a = 5;
int b = 10;
public void add(int a,int b)
{
int c = a+b;
System.out.println(c);
}
}
I am not getting output to this question though it runs.
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