Algebra - Perfect Square Java Program / Find Smaller Integer N
Sep 22, 2014
Write a program that prompts the user to enter an integer m and find the smallest integer n such that m * n is a perfect square. (Hint: Store all smallest factors of m into an array list. n is the product of the factors that appear an odd number of times in the array list. For example, consider m = 90, store the factors 2, 3, 3, 5 in an array list. 2 and 5 appear an odd number of time in the array list. So, n is 10.)
so far my program is just like this.
import java.lang.Math;
import java.util.Scanner;
public class PerfectSquare {
public static void main(String[] args) {
Scanner m = new Scanner(System.in);
int Fint;
[Code] .....
how do i make the program find the smallest integer n?
import java.util.Scanner; public class pdonahue_Perfect { public static void main (String args[]) { int test; int value=0; Scanner input = new Scanner(System.in);
[code]....
i have just a couple of issues when running my program. -First, When i enter 0 it should print..
Please enter a possible perfect number: 0 0:NOT PERFECT
-Second, when i get a perfect number. it should show the answer in descending order..
Please enter a possible perfect number: 6 6:3 2 1
mine shows: Please enter a possible perfect number: 6 6: 1 2 3
**everything else compiles correctly with no errors
(Square numbers) Find the first ten square numbers that are greater than Long.MAX_VALUE . A square number is a number in the form of n 2 . For example, 4, 9, and 16 are square numbers. Find an efficient approach to run your program fast.
I found two ways of solving this but i think both are way inefficient :
-A square number can be divided in lesser square numbers :
what's the square of 36 ? 36 is 2 * 3 * 2 * 3 => 4 * 9 => square is 2 * 3
-second option is to estimate a number and increase it or decrease it based on how close that number * number is to the BigInteger starting number , as as it gets closer the delta gets smaller until it gets to 1
I started with finding the area of a triangle, but now I'm trying to ask a user what kind of shape they want the area for, then ask questions to get the area. I can't figure out how to take the shape a person types to go to a certain case. It also says shape hasn't been initialized. I don't know how to do that.
import java.util.Scanner; public class TriangleArea { static Scanner sc = new Scanner(System.in); public static void main(String[] args){ char shape; String text = "Do you want to find the area of a triangle, square, rectangle, or trapezoid?"; System.out.print("Text"); switch(shape){
I have a question about a method I have. In my game, I had a move method to move my player left and right, and originally this method was huge, as it also took care checking collisions and a few other things. I broke it up a bit and put the collisions in their own methods and call them from again another method... Here is an extract which I hope illustrates my point:
private static final double MOVE_SPEED = 0.2; private static final double MAX_MOVE_SPEED = 3.5; private static final double STOP_SPEED = 0.18; private double xPos; private double yPos;
[Code] .....
Something I thought might be a good idea is to check the direction collision when im doing the calculations for that direction:
Then I thought instead i can check it after both of these steps:
if(moveLeft || dx < 0.0) { checkLeft(); }
I guess my question is quite general: How much is acceptable to break up a method? How many chains of method calls is acceptable? Is it ok to call the same method from different nearby places?
Write a Java program that reads a positive, non-zero integer as input and checks if the integer is deficient, perfect, or abundant.
A positive, non-zero integer, N, is said to be perfect if the sum of its positive proper divisors (i.e., the positive integers, other than N itself, that divide N exactly) is equal to the number itself. If this sum is less than N, the number is said to be deficient. If the sum is greater than N, the number is said to be abundant.For example, the number 6 is perfect, since 6 = 1 + 2 + 3, the number 8 is deficient, since 8 > 1 + 2 + 4, while the number 12 is abundant, since 12 < 1 + 2 + 3 + 4 + 6.
I'm trying to create a cursor for a game that moves square by square. While it will move to the next square, though, it leaves the image of the previous cursor on the last square it was on.
As a visual explanation, this is what the program looks like on launch:
This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):
And this is what it actually looks like after you press the right arrow key once:
Here is the code for the program:
package cursortest; import javax.swing.*; import java.awt.*; import javax.imageio.*; import java.io.*; import java.awt.event.*; public class CursorTest extends JPanel implements KeyListener{
[Code] ......
I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.
I finished a game in Java and sent it to a friend. Launching the program in my computer worked just fine.
But he got this error : "Could not find the main classs: Main. program will exit"
My JRE version is the most updated one. His JRE was version 1.6. He updated his JRE, and the problem was solved.
This is a bit worrying for me, because as far as I know, 1.6 isn't a very old version of the JRE. It's not the most recent one, but not that old.
This is worrying because I'm planning on sending my game to a lot of friends, and trying to distribute it on the internet.
A lot of people don't have the most updated JRE. And they are mostly non-programmers, so I can't expect them to update to the newest version of Java upon downloading my game. They might not know what Java is, even though they got it on their computer, and upon receiving an error, they'll just give up on the game.
If my game wouldn't work with a significantly old JRE, that would be reasonable. It's part of the nature of working with Java. But the fact that a relatively updated JRE, 1.6, doesn't work with my game, is worrying.
*(Please note: My game isn't implementing anything "special". Swing and KeyBindings are the 'newest' additions to Java that I can think of inside my game)*.
In short, I'd like to know that my game works on most of the computers it tries to run on. Knowing that it doesn't work on a relatively new JRE, is worrying.
So I have two questions:
1. Is it normal, for a Java program, to have such "high" demands for the JRE version? Do a lot of Java games demand at least version 1.6 of the JRE? Is this common?
2. How can I find out the minimum JRE version requirement for my program? Is there a methodical way to do this, or do I just have to go through all the libraries I use in my game and figure out what's the JRE release version for each one?
Java Code: import java.math.BigInteger; class Problem48 { public static void main (String[] args) { BigInteger sum = new BigInteger(0); for(int x = 1; x <= 1000; x++) {
[code]....
All I want to do is find the sum of all selfpowers of integer from 1 to 1000: What is wrong with my code?
Write a program that shows a square frame filled with 100 buttons labeled 1 to 100. Nothing needs to happen when you press any of the buttons. I keep getting errors i am a beginner.
I am working on a magic square program. My program compiles. However, when I enter the square dimension it does not select the correct file. The error says "java.io.FileNotFoundException." It looks like it inserts 0 instead of the entered dimension.
import java.util.*; import java.io.*; public class Trial2 { public static int size, row, col; public static void main(String[]args)throws java.io.IOException
I need to write a java program to find the index of the element whose value is the sum of the remaining elements. Recently I have been asked this question in an Interview which I couldnt solve properly.
Question - Given an specific integer and an array of integers, find and remove all occurrences of the given integer and return an amended array. I solved it. Here is my solution -
Design a class named LinearEquation for a 2 X 2 system of linear equations:
ax + by = e cx + dy = f Where x = ed − bf/ad − bc y = af − ec/ad − bc
The class contains:
- Private data fields a, b, c, d, e, and f. - A constructor with the arguments for a, b, c, d, e, and f. - Six get methods for a, b, c, d, e, and f. - A method named isSolvable() that returns true if ad−bc is not 0. - Methods getX() and getY() that return the solution for the equation.
[code].....
how to display the information I need to display. Also I am not so sure that I wrote the code properly, I do not get any errors when I compile it.
I am continuing on in trying to build up the basics of matrix algebra from scratch.
I have created an object class called Matrix
import java.util.ArrayList; public class Matrix { public int NumRows; public int NumColumns;
// This array contains the entries of our matrix. ArrayList<Double> entry = new ArrayList<Double>();
[Code] ......
Bottom line: a matrix has a number of rows and a number of columns, and for each pair of row and column, we have a number in our matrix. The DisplayMatrix method prints my matrix to the screen, and the GetEntry method returns a particular value. This all works fine and dandy as far as I can tell.
A fundamental operation done to matrices to obtain a special matrix called the RREF is the process of switching 2 rows. Here is a method I have written that switches two rows of a matrix, and outputs the result as a new matrix. Note that I want the original matrix to be unchanged.
// Switch two rows public static Matrix SwapRows(Matrix A, int r1, int r2){ if(r1<1 || r1>A.NumRows || r2<1 || r2>A.NumRows) PRINTLN("illegally switching rows"); Matrix C = A; double dummy[] = new double[A.NumColumns];
[Code] ....
How I call this, inside a public static void main(String[] args), is as follows:
// Declares that A is a 2 by 2 matrix. Matrix A = new Matrix(2,2);
// We now add values in. The top left entry of A is 4, the top right entry of A is 1, the bottom left entry of A is 2, and the bottom right entry of A is 6.
double pony[]= new double[4]; pony[0]=4; pony[1]=1; pony[2]=2; pony[3]=6; A.AddEntries(pony);
// We can display the matrix in the output, and it looks exactly as expected!
A.DisplayMatrix();
// I am now going to create a new matrix called B. It is going to be obtained by flipping the first and second rows of A.
//Note that I want A is stay as I initialized it.
//I dont want A to have it's 2 rows switched. I want B to the matrix obtained by switching two rows of A.
Matrix B=SwapRows(A,1,2); B.DisplayMatrix();
// Displaying B gives me the desired result. However, if I now display A again, it is the same as B.
A.DisplayMatrix();
Why is my matrix A being modified? Of course, I am more than capable of providing more details/comments if requested. I suspect that this is a super silly mistake.
I'm trying to write code for a program that checks numbers upto a number that the user gives. I've looked around, and the nearest matches I can see are people using for loops with predetermined amounts of looping.The only real tools I'm allowed to use are basic arithmetic, and while loops. The program is supposed to have 2 nested while loops.
import java.util.Scanner; import java.io.*; public class questionTwo234234 { public static void main(String[] args){
I am supposed to create a method that simulates a perfect shuffle of a given array of integers. According to the assignmment, this is what a perfect shuffle is:
This procedure is called a perfect shuffle if the interleaving alternates between the two half-decks.Unfortunately, the perfect shuffle comes nowhere near generating all possible deck permutations.In fact, eight shuffles of a 52-card deck return the deck to its original state!Consider the following perfect shuffle algorithm that starts with an array named cards that contains 52 cards and creates an array named shuffled.
Initialize shuffled to contain 52 empty elements. Set k to 0. For j = 0 to 25, − Copy cards[j] to shuffled[k]; − Set k to k+2. Set k to 1. For j = 26 to 51, − Copy cards[j] to shuffled[k]; − Set k to k+2.
This approach moves the first half of cards to the even index positions of shuffled, and it moves the second half of cards to the odd index positions of shuffled.The above algorithm shuffles 52 cards. If an odd number of cards is shuffled, the array shuffled has one more even-indexed position than odd-indexed positions. Therefore, the first loop must copy one more card than the second loop does. This requires rounding up when calculating the index of the middle of the deck. In other words, in the first loop j must go up to (cards.length + 1) / 2, exclusive, and in the second loop j most begin at (cards.length + 1) / 2.
I've been trying to program a software for minimizing (sum of products and products of sum) a boolean algebra using Quine mccluskey method... I've created the GUI and I got stuck in the process... I need a code for minimizing a 10 variable function ....
I am teaching myself Java and am trying to write a function that will determine all of the perfect squares between 1 and 100 but am running into a problem...
Here's my code:
package sqrroot;
public class SqrRoot { /** * @param args the command line arguments */ public static void main(String[] args) { double sroot, rerr; int count = 0; for(double num = 1.0; num <= 100.0; num++){
[Code] ....
and here is the output:
run: 0.0 1.0 is a perfect square. 0.0 4.0 is a perfect square.
[Code] ....
There are 49 perfect squares between 1 and 100. BUILD SUCCESSFUL (total time: 6 seconds)
Which is clearly wrong. Is there something wrong with my code or is this due to inherent imprecision in the double type or the Math.sqrt function?
The area of a square is stored in a double variable named area . Write an expression whose value is length of the diagonal of the square. Do I use math.sqrt?
I searched online for this error and found out it's because the array is smaller than the index but I am not sure how I can fix this error....
public Lamborghini[] getCarsWithHorsepowerRange(double lowHP, double highHP){ int i = DEFAULT_ZERO; Lamborghini[] carWithinHPRange = new Lamborghini[i]; for (Lamborghini lambos : inventory){ double horsePower = lambos.getHorsepower();
[Code] ....
I tried
Lamborghini[] carWithinHPRange = new Lamborghini[i+5];
//which works sometimes because once I boost up the range and so there'll be more result then the error came up again....