Applets :: Drawing Ovals And Rectangles In JApplet With Two Separate Buttons
Apr 15, 2014
I'm not exactly sure what the draw button is supposed to do specifically, all i know is that it is supposed to draw both rectangles and ovals. The problem I am having is that when ever I click Draw Rectangle, it draws rectangles jusst the way I want but when ever I click Draw Oval, the program keeps drawing rectangles. I've tried repaint and clearRect methods but I did not manage to get them to work. I'm not sure what the problem is right here, I just cannot get it to work. Is there anything you guys can see that might be causing this? It's always good to have a different person look at it then myself. Also, I'm trying to implement a boolean for draw oval but I don't know where to put the if then.
public void init() {
length = new JTextField(10);
width = new JTextField(10);
btnDraw = new JButton("Draw");
btnClear = new JButton("Clear");
btnDrawRectangle = new JButton("Draw Rectangle");
btnDrawOval = new JButton("Draw Oval");
I have to implement the methods for what is happening if on some panel the action selected are Remove/Move/Change/Resize (Draw is already implemented).
The Applet in question draws ovals or rectangles on the screen and you can change the fill-color and outline-color of the shape. All this works already. I have dabbled with the move-method, but am not going anywhere.
The program is where you will click anywhere in the jframe and it will draw a new rectangle. I have altered the code given to us but the problem that I am having is the fact that when I click the rectangle will always be connected to the upper left hand part of the jframe, no matter where I click. The program should create rectangles of the same length and width wherever you click. Here is what I have. I believe I have to change something in the addRectangle method, but nothing that I have tried works.
Java Code:
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.JComponent; import java.util.ArrayList; public class RectangleComponent2 extends JComponent
I am trying to make a japplet that has open, zoom in and zoom out buttons for pictures. I am not sure how to go about an open button that will read the file. I have the picture url hard coded in the file to open but would like an open button with a file/folder dialogue.
This is what he wants: He wants us to prompt the user to input x values and y values (that will be entered into an array when clicking one of the two buttons (this one will say: Add point)). When they click the second button (draw lines), it should take all the points and draw a line that connects all the points together using a method that we write. In the method we have to call the paint method up which the lines will be drawn. The lines drawn should be touching every point added. It shouldn't have parameters. It will also use Graphics painter = getGraphics(); We can't use frames either.
I have everything up until the method understood.
How to write a method that will draw a line from points inputted that is called up in the action listener when the second button (draw lines) is pressed.
Here's the situation before I inherited the project: There was an applet with a browse button. There was also another button that was not part of the applet. Clicking on the button launched a process with the selected path as a parameter.
Here's the situation now: I added a set of radio buttons to the applet. Selecting a radio button populates a variable with the selection. However, I have discovered that clicking on the button now launches another instance of the applet, so that the radio selection is not preserved.
What is the best and shortest way to preserve the value of the original selection?
the thing with this program is that instead of it having preset variables, I want to prompt the user to enter values of the two rectangles. I don't know how to use the scanner in this case, or even if I should use the scanner.
class MyRectangle2D { //declare the variables private double x, y; private double width, height;
I've got a problem with my home made game. When I created it as a JFrame application it runs smoothly, but when I tried to convert it to a JApplet the graphic is "lagging". I can see the graphics blinking/flashing .....
Here is the code:
public class FallingBalls extends JApplet implements KeyListener, ActionListener { // VARIABLES // boolean gameOver; boolean win; // Buttons JButton start, pause, restart; // Character "The Runner" (32px x 32 px)
The error I get is as follows...When the page is loaded I get the following error: java.lang.SecurityException: class "com.myPackage. test.client. TaskApplet" does not match trust level of other classes in the same package
I've got a problem with my applet when I run it in a browser (firefox mainly but nothing else is working neither). First of all, the program is "unsigned" according to firefox security system, but I don't think that's where to problem lies. When I start the applet (as an html application) it says:
AccessControlException
Then it says: Access denied ("java.io.FilePermission" "bla, bla, bla (img source on my harddrive)" "read")
How do I get this to work? This is the picture I'm trying to implement: [URL]...
I just created an applet that I want to call from a html file.
The applet code looks like this (and works):
package jav12;
import java.awt.*; import javax.swing.*; public class Welcome extends JApplet { public Welcome(){ } public void init() { getContentPane().add(new Label("Yessss it works",Label.CENTER));
[Code] ....
When I click on the html file the content of the page is blocked and the applet isn't loaded. What can I do to fix this. I think it has something to do with rights. This is a crosspost to JApplet content blocked
I am developing a game where a player has to find a path in a maze. Right now the player can only click the buttons on the maze. I need an option to use the arrow keys.
I have picked up pieces from my code to illustrate my problem. Below is the code. If I call "AnyClass" in the "AppletClass" it works but when I call "MiddleClass" in the "AppletClass" and MiddleClass" calls "AnyClass" it does not work. In my project at www.hiredforoneday.com I call 4 panels in CardLayout before I call "AnyClass" which is the "Maze"
I have already tried every possible way for removing this bug but all failed. The problem is that sometimes my player passes through the map tiles, i mean, the algorithm is like -- if not colliding, move in required direction; else if colliding, move in opposite direction. But sometimes the second condition fails i dont understand why.
So I'm trying to make an applet and I found that Thread.sleep() to simply delay is a bad idea.
I'm not sure how to use the Timer class to implement a same version of sleep() to delay 6 seconds. I am trying to do this in a for loop to delay before every loop. How can I implement this?
This code is after the init() method. For simplicity I didn't include. Assuming I did:
Timer t = new Timer(6000, null); public void actionPerformed(ActionEvent e) { try { URL rsUrl = new URL("http://rscript.org/lookup.php?type=namecheck&name=" + n1); BufferedReader br = new BufferedReader(new InputStreamReader(rsUrl.openStream())); for (count = 0; count < maxCount; count++) {
I have a code to resize a single rectangle. I would like to display and resize multiple rectangles independently and according to my research on the net, the best way is to use an arraylist. So I modified the code in this sense, except ...when I run the code, the rectangles appear good but impossible to resize. I think the problem comes from mousePressed, Released, Dragged and Moved methods. When I use the mouse to resize the rectangle, nothing happens. The code does not interact with the arraylist, and therefore with rectangles it "contains". Resizing is my main class, the MouseAdapter is in the Resizer class (below).
Resizing component; boolean dragging = false; // Give user some leeway for selections. final int PROX_DIST = 3; Path2D.Double selectedPath; public Resizer(Resizing rz) { component = rz; component.addMouseListener(this); component.addMouseMotionListener(this);
So the following is my code for the Terrian Generation of my game, however the way i have it rendering all the tile rectangles as opposed to just rendering whats visable on my JFrame causes lots of lag.
These are the variables and Rectangles inside _TerrianGen.class
//CHUNK static int chunkx =2048; static int chunky =2048;
//RECTANGLES public static Rectangle[][] tile = new Rectangle[64][64]; static int[][] blockType = new int[64][64]; //0=Grass 1=Dirt 2=Stone 10=Brick 11=Coal 12=Iron 21=Gold 22=Diamond -1=null
This is the Init() code
for (int x =0; x < chunkx-32; x+=32){ for (int y=0; y < chunky-32; y+=32){ tile[y/32][x/32] = new Rectangle(x, y, 32, 32); blockType[y/32][x/32] = -1;
in log4j,in a web aplication i need loging in separate file,logging for action package in one file and dao in another file in action package log a class if this is possible in a class then a level in a file another level in another file.
I am developing an application to share my client screen with server, it is working well on swing. But i want to develop as web application, i am trying to using applet. But i am facing the fallowing problem..,
1) The Applet screen also open and project also running well on server mechine. But unable to see the client screen on the server.
2) The problem may be to display the JDesktopPane or JInternalFrame.
My working Server Code extends withe JFrame..Java Code:
We have this website that is run on two web applications. The first web application hosts the home page and clicking certain links in the home page would forward it to pages of the second web application where certain functionalities can be done. Now, there has been an initiative to redesign the site to have a login page and only logged in users could browse it. This would mean a login page being created in the first app, and when links to the second application are clicked, the pages are supposed to forward to it with the same session of the user that logged in.
We have already creating handling to pass the session from the first app to the second. Logging out from the first application would also invalidate the same user session in the second application. My questions is, is this a bad idea? would it be better to combine the two apps even if it would mean a huge impact?
or is there are better way to do this? like set it in web.xml. I have read that you cannot use two context for it.
my application shows a profile. The profile has various interactors. I'm trying to follow the MVC model, so I neeed to tell my controller that something was selected. But the profile has many elements that can be selected(mostly labels, so not setActionCommand), how do I tell it WHICH one was it?
how do I separate those interactors? I created a HashMap that maps from JLabels to Strings. When a mouse event occurs I loop trough it to search for the event source. If I find it I fire my custom event.
I am working on an assignment that is to simulate the relationship between a cache and main memory. Basically it is supposed to be a 16 slot cache and we are to have 500 for main memory. I need it to compare the corresponding index for both arrays, then go through then repeat the cache array and compare it to the next 16 of main memory. It is to simulate an direct mapped cache. How to compare two arrays from separate loops.
public class MainMemory { private short mainMem[] = new short[200]; public void assign(){ short i; for ( i = 0; i < mainMem.length; i ++){ mainMem[i] = i;