Applets :: Program A Game Of Rock Paper Scissors?

Jun 23, 2014

I am trying to program a game of RPS.

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Rock Paper Scissors Repeat Itself 10x

Feb 18, 2014

I was wondering how I could make this code for rock paper scissors repeat itself 10x
 
import java.util.Scanner;
import java.util.Random;
public class Rock {
public static void main (String [] args) {
 
[Code] .....

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Rock Paper Scissors Java

Jan 3, 2015

im trying to modify the class to include a playerName variable and methods named assignName and getName. The assignName() method has a String parameter name that is assigned to playerName. The getName() method has to return the value of playerName.the problem i have when i run it is that it says there is a problem in the

public static String getName(){
return getName();

but im not sure what it is, this is all of my code:

public class RPS1 {
public static void main(String[] args) {
RPSGame rps = new RPSGame();
RPSPlayer rpsOpponent = new RPSPlayer();
int playerThrow;
Scanner input = new Scanner(System.in);

[code]....

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Error When Compiling Rock Paper Scissors

Nov 7, 2014

When I try to compile the code it says " method determineWinner in class RPS cannot be applied to given types;" I think there is something wrong with the way i called the determineWinner method but i'm not what exactly is wrong.

public class RPS
{
public static void main( String [] args )
{
String result;
String userName = getUserName();
String playerChoice, computerChoice;

[code]....

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Code Won't Output Rock Paper Scissor Results

Nov 7, 2014

When I try running the program it wont output the determineWinner method, I think there is something wrong with the way i called results. But I am not exactly sure?

public class rpsGame
{
public static void main( String [] args ) {
String userName = getUserName();
String playerChoice, computerChoice;
computerChoice = getComputerChoice();

[Code] ....

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Paper Referencing Program

Mar 31, 2014

I have created a program that will take in input of paper names and authors. The next step of the program is to make references from paper to paper, and be able to add as well as list those reference, and i am lost as to where to go.I currently hold my instances of my paper class (the different papers I have stored) in a hash map. With the title being the key.

Is there a method as to where I can link keys? Do i need to use a seperate data structure? Or maybe add a new attribute to the paper class? I have attached the program as a zip file, If you open the zip file then its the methods in the Research SupportApp class .

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Applets :: Game Character At The Bottom Of Screen Dodging Falling Rocks

Jun 4, 2014

This is code for a game I am making where you are a character at the bottom of the screen dodging falling rocks. I was wondering how to add in the falling rocks. I think I need to use Timer and an ArrayList but I am not sure if that would work and not truly sure how to go about doing it.

import java.applet.Applet;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseListener;
import javax.imageio.ImageIO;

[Code] .....

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How To Set Printer Paper Size To Same As Jframe

May 2, 2014

I am having trouble while printing out form. So far I have succeeded to print it out.But my question is that I want jpanel to print out in Landscape rather then portrait.

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Number Of Lines That Can Be Printed On A Paper Size

Jun 28, 2014

the number of lines that can be printed on a paper size, the point size of each character in a line, whether lines are double-spaced or single-spaced,the top and the bottom margins of the paper. assume that all characters are of the same point size, and all lines are either single-spaced or double-spaced. note that 1 inch = 72 points. make over, assume that the line are pointed along the width of the paper. for example, if the length of the paper is 11 inches and the width is 8.5 inches,then the maximum length of a line is 8.5 inches.write a program that calculates the number of characters in a line and the number of lines that can be printed on a paper based on following input from the user.

a.the length and width, in inches, of the paper.
b.the top, bottom, left, and right margins.
c.the point size of a line.
d. if the lines are double-spaced, then double the point size of each character

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Applets :: SecurityException When Using Applets

Dec 26, 2013

I am new to applets, and my manifest file is:

Manifest-Version: 1.0
Ant-Version: Apache Ant 1.8.3
Permissions: all-permissions
Created-By: 1.6.0-internal (Sun Microsystems Inc.)

Name: com/myPackage/test/client/TaskApplet.class
SHA1-Digest: pLmraui35IkgfAq+v3WGj1LwCYQ=

The error I get is as follows...When the page is loaded I get the following error: java.lang.SecurityException: class "com.myPackage. test.client. TaskApplet" does not match trust level of other classes in the same package

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Guessing Game Program

Feb 10, 2015

I'm in an introduction CSE class and we're working with Java. Basically I need to create a program using scanner, while loops, and pseudorandom numbers. My program is a guessing game and I will post below the code that I already have. Basically I can get the game to work and get it to ask if you want to play another game and it keeps going until you say no. But my issue is getting the statistics of the game down. I need a separate method not in main to produce this at the end of the game once the user decides to stop playing:

Overall results:
total games = int
total guesses = int
guesses/games = double
best game = int

here's my code:

import java.util.*;
public class Guess {
public static void main(String[] args) {
intro(100);
Scanner console = new Scanner(System.in);
game(console, 100);
int numGuesses = 0;
int numGames = 1;
int end = 0;

[code]....

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Program A Hangman Game

Jan 18, 2014

i'm started to program a hangman game i Java not javascript i ecplice. the code so i can move forword just take the code and program it s it works.

import java.util.*;
public class GameLogic {
private boolean isStarted;
private int numberOfGuesses;
private int maxGuesses;
private List<String> guesses;
private String currentWord;

[code]....

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Lottery Game - Number Guessing Program

Sep 6, 2014

I wrote the following code for a lottery game. The problem comes when I run it. If one number of a 3 digit number matches, it's supposed to print "you win 1000" But regardless if a number matches or not, it says "sorry, no matches" ...

import java.util.Scanner;
public class Lottery {
public static void main(String[] args){
//generate lottery number
int lottery = (int)(Math.random() * 1000);
//Prompt the user to enter numbers
Scanner input = new Scanner (System.in);
System.out.print("Enter your numbers (3 digits): ");
int guess = input.nextInt();

[Code] .....

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Java Scrolling Game - Restarting Program

Apr 7, 2015

what I want to be able to do is when the game is over a dialogue box pops up and asks if the user wants to play again and if the user clicks "Yes," then I want to restart the program. I have it to where it recalls my method to play the game which opens the program again, but it doesn't close the old window.

Is there a way to restart the program without the new window popping up? If not, how do I close the old window? Also, how to default the window to being maximized? It makes it easier to see the character and objects on the screen.

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Writing A Program To Make A Tic Tac Toe Game Utilizing Inheritance

May 7, 2014

I am new to programming and we are writing a program to make a tic tac toe game utilizing inheritance, client-supplier, arrays, and EventButton. I am still trying to wrap my head around events and inheritance. We are instructed to write 4 classes (a TicTacToeModel, a TicTacToeView, a TicTacToe Controller, and a TicTacToeButton). I got the TicTacToeModel down, but am having trouble with the other classes.

Instructions for View: Write a class that implements the UML class diagram below. The only purpose of this class is to draw a picture of the specified TicTacToeModel. For purposes of this assignment, we understand a ‘theme’ to include such things as the background color of the tic‐tac‐toe board, the shape and color of the X indicator and the shape and color of the O indicator. While you are free to select your own personalized ‘theme’ your TicTacToeComponent must always be proportionally ‘correct’ regardless of the client‐determined width and height of the Component.

Instructions for the Controller: Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will

1) create a TicTacToeModel
2) create a TicTacToeView and
3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided

These are our instructions for the TicTacToeButton: create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game.And this is the code I have thus far for the button:

import java.awt.event.*;
import java.awt.*;
public class TicTacToeButton extends EventButton{
public TicTacToeButton(int x, int y, int w, int h) {
super("Move");
setBounds(x, y, w, h);

[code]....

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Quiz Game Program - Random Number Generator

Nov 18, 2014

I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.

I imported

import java.util.Random;

into my program but I don't know where to go from there.

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Program To Maintain A List Of High Scores Obtained In A Game

Dec 6, 2014

I am stuck on what to put in my functions for this question: Write a program to maintain a list of the high scores obtained in a game. The program should first ask the user how many scores they want to maintain and then repeatedly accept new scores from the user and should add the score to the list of high scores (in the appropriate position) if it is higher than any of the existing high scores. You must include the following functions:

-initialiseHighScores () which sets all high scores to zero.

-printHighScores() which prints the high scores in the format: "The high scores are 345, 300, 234", for all exisiting high scores in the list (remember that sometimes it won't be full).

-higherThan() which takes the high scores and a new score and returns whether the passed score is higher than any of those in the high score list.

-insertScore() which takes the current high score list and a new score and updates it by inserting the new score at the appropriate position in the list

here are my functions the insertScore is missing because I am having troubles with it.

public static void initialiseHighScores (int[] scores, int size)
{
for (int i = 0; i < size; i++)
{
scores [i] = 0;
}
}
public static boolean higherThan (int[] scores, int size, int newScore)
{

[Code]...

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Multi-word Hangman Game - Spaces Not Displayed When Program Run

Apr 9, 2015

I created a simple Hangman game. It functions correctly, the only issue is when the file contains a phrase (2 or more words), spaces are not displayed when the program is run. For example, if the phrase was Java Programming Forums.

It would appear as _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.

I want there to be spaces in between the words. How could I fix this? What would I need to add to my code?

import java.util.Scanner;
import java.io.*;
 public class hangman{
public static void main (String[] args) throws FileNotFoundException{
Scanner kb = new Scanner(System.in);
String guess;
String guesses = "";
int wrongGuess = 8;

[Code] ....

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Opoly Game - Goal Of The Game Is To Reach Or Exceed Reward Value 1000

Mar 12, 2015

Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.

Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.

In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

means that the player is at location 2 on the board.

Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,

Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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Tic Tac Toe Game - Random Number Generator And Two Dimensional Arrays For Game Board

May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

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Applets :: Tic Tac Toe Does Not React

Sep 4, 2014

this is what I clobbered together for the O'Reilly Java 2 Course, final assignment. There may well be several issues still with this code, my main grief at the moment is: The mouseReleased does not react (it did in the assignment I lifted it from and made only minor changes). No matter where I click on the grid, nothing happens.

import java.awt.event.MouseAdapter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.Container;

[code]....

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Applets :: Accessing HTML Through DOM

May 14, 2014

I do not think this is possible, but I'd like to confirm. If I have an HTML page that has an embedded Java applet, and that applet in turn renders an HTML document (within the applet window), is the HTML *within* the applet part of / accessible through the DOM for the parent page?

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Applets :: Loading Is Too Slow

Jan 31, 2014

We are using an applet in our web application. The applet of our application is dependent on bouncycastle jar,bcprov-jdk15.jar and few other jar's whose size comes around 4 mb. When using the appliaction on jre7, the applet is taking too long time to load than usual time. Is there any way to place these jar's in client machine? Will it improve the performance? Is there any other way to reduce the loading time of applet apart from placing jars in client machine?

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Applets :: Won't Work Due To Security?

Feb 26, 2014

I have a simple applet that doesn't stray outside the sandbox. It used to work fine before Java 7 but now it craps out with security warnings. It does nothing but play a game, it doesn't even save the state of the game. This is the applet, it's a very simple chess program.

The warnings and popups I'm getting are:
activate javaTM platform SE 7U?allow now?activation blocked by security settings - I never changed any security settings and as I said, this applet stays firmly in the sandbox so I can't see what the issue is.Viewing the java error window I see

Java Plug-in 10.51.2.13
Using JRE version 1.7.0_51-b13 Java HotSpot(TM) Client VM
User home directory = C:UsersMike
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging

[code]....

why it shows the C:UsersMike directory in the above listing, there is no access to files etc.The applet plays fine if I run it in appletviewer.What do I need to do to make this simply work in anyone's browser? I have a similar problem with a (rather funky) Connect 4 program I wrote. It worked fine for years and then just stopped with the Java 7.

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Applets :: Classloader Can't Load Properties

May 29, 2014

I'm developing an Applet that print a bar code using Jpos API. I need some jars and two configuration file. I've added jars to the classpath and configuration files in src directory. In Eclipse everything works fine.

DefaultProperties prop = new DefaultProperties();
prop.loadJposProperties();
SimpleXmlRegPopulator xmlReg = new SimpleXmlRegPopulator();
xmlReg.load(wincor.jpos17.THxxx.xml");

Everything works fine in Eclispe but I can't find property files when i call the applet from a web page. So I've checked the JavaPos sources and I've paste the loadJposProperties() and xmlReg.load("wincor.jpos17.THxxx.xml") content in my source code:

InputStream isD = prop.getClass().getClassLoader().getResourceAsStream(prop.JPOS_PROPERTIES_FILENAME); // (1) content of loadProperties
if (isD != null){
System.out.println("jpos/res/jpos.properties found");

[Code] ...

The same method is used to found wincor.jpos17.THxxx.xml. So when I call applet form the browser I get INPUT STREAM FROM PROPERTIES OK!! from (1) and jpos/res/jpos.properties not found from (2).

So getClass().getClassLoader().getResourceAsStream works if i write it directly in my code, but doesn't work if i call a jar method.

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Applets :: Signing Jar Files For A Website?

Jul 17, 2014

I am currently trying to update a few java applets for a website. As of right now, the applets are automatically blocked on all computers when they are accessed because the newest updates for Java have caused them to be blocked. I have determined that the solution to this is to resign the .jar files that are used to run the application with a new certificate.

I requested and received a certificate (in pkcs 12 format, a .p12 file), imported it into the computer, and used it to sign the .jar files. However, I have been getting an error after signing the .jar files stating that the full certificate chain of the code signing certificate is not valid.

I tried to check the path of the certificate using a method he recommended (using OpenSSL) but didn't really find anything of use.

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