Array JavaKara - Inverting And Flipping Horizontally A Grid
Nov 8, 2014
I'm using JavaKara (a graphic Java software to learn coding) on my classes at the moment and we're asked to transform something like this:
In the inverse, where you can see clovers there must not be any and where there aren't you must plant them. PLUS YOU MUST SWITCH THE FIGURE HORIZONTALLY.
This is the result i should obtain:
public class InvertiECapovolgi extends JavaKaraProgram {
public void myProgram() {
boolean arrayquadrifogli[][] = new boolean[world.getSizeY()][world.getSizeX()]; //[rows][clumns]-->[Y axis][X axis] in kara
for (int y = 0; y < arrayquadrifogli.length; y++){ // My Ladybug starts to run through the whole grid
[Code] ....
How to switch everything horizontally!
This is my result:
My ultimate question is, how do i have to edit the second loop, and why, to obtain the horizontally reversed result i'm supposed to obtain?
I'm trying to flip an image horizontally. However because when I flip the images they're offset by a bit, I added "-height" to offset the change in position. Unfortunately, it doesn't seem to be working 100% of the time; some images are adjusted to their correct position but some are not.I'm using this line to flip an image: Java Code: g.drawImage(castle, x, y - height, -width, height, null); mh_sh_highlight_all('java');
i am to add jpanels to an arraylist such that it forms a grid like a 2d array. when i add the first colunm and have to iterate and store the next sequence of jpanels it still stores it in get(0), instead of get(1).
I am attempting to make a 5x5 bingo board. My array generates 75 numbers(15 per bingo letter) and displays them in a random order. What I am having trouble figuring out is how to fill the 5x5 grid with 25 numbers from my array. And yes, my code is probably much longer and much more redundant than it needs to be. Also, I think I'm using cells and grids terribly wrong (possibly the entire java language) but I'm not sure.
What would be a good and simple algorithm to find the shortest route between two points in a 2D array[grid] ? There can be certain obstacles in the grid i.e. some of the cells may be inaccessible. I tried googling for it and found that A* is the best for this but I am just a beginner and would like to start with something much simpler.
Page flipping is used in full screen games which entails drawing an imagine off screen then swap with on screen image after drawing has completed.
Is it possible to write a block of code to actually see this happen? Like use this technique on a window that is in windowed mode. Would it draw an image off somewhere by the desktop or would it have to be on the window?
I do not understand how I can alter my paintComponent. Is it possible to set my paintComponent to an Image variable, and then flip the image with Math.Radius?
I am making a basic calculator using SWING.I want my JTextField to stretch across the top, above my buttons. All I can seem to get is it be the same size as one of my buttons.
How to implement GridLayout. In my applet, I want to make a grid of 2 rows and 2 columns. In each grid I want to add a Label and a TextField. I want the background to be red.
So my code would be?
import java.awt.*; import java.applet.*; import java.awt.event.*; public class GridLayoutApplet extends Applet implements ActionListener{ // construct components Label fNameLabel = new Label("First Name"); TextField fNameField = new TextField(20);
[Code] .....
I have read about panels and frames but, it is all confusing to me. How can you add a label and a TextField to one square of the grid?
I am currently trying to write a method for checking to see if an "agent" in a cell (place in a 2d array) is satisfied. So, the assignment is a 2D array that can have a blank space, an O, or a X as a character that fills a particular space. An agent is satisfied if it has similar characters around it in a percentage that is higher than the threshold. For example, if the threshold was 60% and a cell that had an X in it, had 3 X's around it and 2 O's, then it would be satisfied because 3/5>=60%. For my code, I tried using if and else statements to isolate circumstances in the corner of the grid, the edges, and everything in between.
public static boolean isSatisfied(char[][] tissue, int row, int col, int threshold){ char check= tissue[row][col]; if (check==' '){ return true; } else{ int countx = 0; int count = 0;
So I'm making a calculator using JFrame and that stuff and I need figuring out the GridLayouts. I'm not doing this for homework or anything just for fun. I don't need all the grid layouts.
The point is to use a binary search to determine how many steps it would take to get to int X, int Y in a grid that is N by N. Picture a parking lot that is square and your car is at (x,y). You can honk your horn from your key to determine the direction of the car. I need to return the amount of steps to get to the car. You can't step diagonally. I am currently getting an error that causes an infinite loop and I can't fix it.
public class ParkingLot { public int search(int N, int X, int Y) { int minX = 0, maxY = N, minY = 0, maxX = N; int num = 0; int curX, curY; int newCurX, newCurY; curX = (minX + maxX)/2; curY = (minY + maxY)/2; while (curX != X || curY != Y)
I am new to java and i am trying to make a Java application which prints a diamond in a square grid of dots whose side length is input to the application.When you run the code is should be like this:
..*.. .*.*. *...* .*.*. ..*..
My java code print this:
..*.. .***. ***** .***. ..*..
Here is my code:
class Main { public static void main(String args[]) { System.out.println("#Enter size of Diamond :"); int longestRow = BIO.getInt(); for(int row=1 ; row<=longestRow ; ++row)
I wanted to know which RAD TOOL should I use to make the grid. I used the label but it's not interesting like the game *. I m starting to make the game and can't think how to make the grid.
Thought of using the buttons but can't add image to it.
what should I use to make the grid.
* what I did earlier Is place 9 label in grid form (just to test) and nine buttons one for each. When u click a button, image is shown in respective label... But it doesn't feel like u r playing game..
I have a question about updating a grid during runtime in GridWorld. I'm making a game called Flood-It (basically, you click on squares to change their color and attempt to get all of the squares the same color in the grid) and I'm having trouble with changing the grid size. I made my own world class, called CellWorld.
Whenever a user wants to change the grid size after playing the game, this is supposed to set the grid to the new updated size, but it never changes in the actual game, i.e. the user just won a 2x2 game, attempts to change the size to 10x10, but the grid stays 2x2. By debug testing, I can say for certain that everything else works, such as the maxStepCalc and loading the grid. The only issue is the new grid not showing up.
how to create coordinates in a two-dimensional grid, in the end it shall look like A5, F6 and so on. The aim is to place 3 DotComs in this grid by coincidence. To do this one uses two arrays. One array represents one DotCom, the other represents the grid's size, in this case 49 (7x7).The code ends like this:
ArrayList<String> alphaCells = new ArrayList<String>(); ... int x = 0; int row = 0; int column = 0; while (x<comSize) { grid[coords[x]] = 1; // mark master grid points as used row = (int)(coords[x] / gridLength); column = coords[x] % gridLength; temp = String.valueOf(alphabet.charAt(column)); alphaCells.add(temp.concat(Integer.toString(row)); x++; } return alphaCells; }
why row and column are calculated like this. Furthermore I don't understand why the column is used to generate a character, because columns are marked with numbers and rows are marked with characters.
import java.awt.GridLayout; import javax.swing.*; public class Screen { JButton start; JButton reset; JButton box[][] = new JButton[20][20];
[Code] ....
I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.
I have a get grid method that gets input from the user. I also have a display grid method that is supposed to display the get grid method but it doesn't. What do I do to make the display grid method work properly. I am not allowed to use a main method.
So I need to create a 10x10 grid for a snakes and ladders board, the board loads but i cant figure out how to add numbers to the squares. Here is my code :
import java.awt.*; import javax.swing.*; public class Board { //Creating the array int[][] numbers=new int[10][10]; public static int rows = 10; public static int columns = 10; public static Color col1 = Color.green;