I have to do the following: A bounding rectangle is the minimum rectangle that encloses a set of points in a two-dimensional plane. Write a method that returns a bounding rectangle for a set of points in a two-dimensional plane, as follows:
public static MyRectangle2D getRectangle(double[][] points)
The Rectangle2D class is defined in Programming Exercise 10.13. Write a test program that prompts the user to enter five points and displays the bounding rectangle's center, width, and height. Here is a sample run:
Enter five points: 1.0 2.5 3 4 5 6 7 8 9 10.The bounding rectangle's center (5.0, 6.25), width 8.0, height 7.5
This is my code so far, taking in account that Rectangle2D is already done in a previous problem.the thing is that i don't know if i have to erase public static void or do i leave it or how do i start it?
package theboundingrectangle;
import java.util.Scanner;
public static MyRectangle2D getRectangle(double[][] points)
public class TheBoundingRectangle {
public static void main(String[] args) {
// TODO code application logic here
}
}
(Corner point coordinates) Suppose a pentagon is centered at (0, 0) with one point at the 0 o’clock position. Write a program that prompts the user to enter the radius of the bounding circle of a pentagon and displays the coordinates of the five corner points on the pentagon. Here is a sample run:
Enter the radius of the bounding circle: 100 The coordinates of five points on the pentagon are (95.1057, 30.9017) (0.000132679, 100) (-95.1056, 30.9019) (-58.7788, -80.9015) (58.7782, -80.902)
What we know , we know both the radius of the circle(user inputted) and the side of the pentagon from formula (double side = 2 * radius * Math.sin(Math.PI/5)) .We also know that one point is (0 .100) Also i know that the distance between 2 points is Math.sqrt(Math.pow(x1 - x2 ,2) - Math.pow(y1 -y2 ,2)) .
There might be other ways to solve it but this is my best bet trough i dont remember how to solve linear equations of the form x^2 + y^2 = - radius and radius ^2 = x^2 + (y - 100) ^ 2..
The solution i found is using the radius from the center to the point we want to find out and using the radius to the point we already know ( 0 .100) but i have to solve that damn equation first ...
Thats my code, and the rectangle (ObstacleX is the X cordinate for the rectangle) goes fine on the first few times across the screen, then starts to go hyperspeed....
in order to speed up my application I want 'paintComponent(Graphics g)' to only write the visible area in my viewport. I can not find how to get that Rectangle from my JScrollPane.
So I've been getting back into Java and downloaded eclipse back onto my laptop. However when I go to make a simple rectangle into a JFrame, the frame will pop up but no rectangle will be shown. Here is my main class, which sets up the JFrame...
mport javax.swing.JFrame; public class Frame{ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setTitle("I hope this fucking works"); frame.setSize(400,400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Is there a way to simply slap a rectangle into a JPanel (make it appear) with out creating an inner Class or helper Method, all within "Main"? And if not, why?
Making a JFrame is easy.
Adding a JPanel is a snap.
import java.awt.Color; import javax.swing.JFrame; import javax.swing.JPanel; public class TheJFrame { public static void main(String[] args) { // TODO Auto-generated method stub
MyGraphics worked before I added a background but, even now when I take the background away it isn't showing up.
package com.snow.game; import javax.swing.*; import java.awt.*; class MyGraphics extends JComponent { //creating a class for graphics public void draw(Graphics g){ //calling Graphics making a new graphics (g) now you can use it to make objects g.drawRect(10, 10, 50, 50); //Draws a rectangle
I was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:
So, it works once, but then it doesn't work again. Here is my code:
i was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:
So, it works once, but then it doesn't work again. Here is my code:
import java.util.Scanner; public class WordRectangle { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here Scanner userInput = new Scanner (System.in);
So I also am working on this problem. My frame does print each new rectangle; however, it is printed each time from the top left corner, and the bottom right is where I click.
Here is my RectangleComponent:
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.Shape; import java.util.ArrayList; import javax.swing.JComponent; public class RectangleComponent extends JComponent
I need to do a rectangle using boolean array where true elements are the borders of the rectangle, and false elements are the inner space. I imagine that the first and last rows and columns must give the true element,
public class Functionality { public static boolean[][] rectangleArray(int n, int m){ boolean[ ][ ] matrix = new boolean[n][m]; for(int i = 0; i <matrix.length; i++){ for(int j = 0; j < matrix[i].length; j++){
Java Code: public class PrintHoledRectangle { public static void main(String[] args) { int width = Integer.parseInt(args[0]) / 2 * 2 + 1; int height = Integer.parseInt(args[1]) / 2 * 2 + 1; int centre = width * height / 2 + 1; int index = 0;
[Code] ....
The width of the rectangle to be printed is given by the first argument, the height by the second
The centre tile ("[_]") of the rectangle (to be printed as " ") is given by the formula: ((width*height)/2)+1, assuming you count each tile left-to-right, top-to-bottom
My thinking is that the programme keeps a running count (seen as 'index') so that, when the centre tile is to be printed, it outputs " ", otherwise "[_]", hence the if-else statement
I am just trying to move a rectangle in a diagonal line. When the applet pops up, the rectangle is there but doesn't move. If I drag the sides of the applet to make it bigger or smaller the rectangle will redraw itself and move, but I want it to move without touching the window.
I have created a method Rectangle and added a loop in my class Resizer (MouseAdapter) but impossible to resize the rectangles of the arraylist independantly !
class Rectangle extends Rectangle2D.Float{ private String name; public Rectangle(float x, float y, float width, float height, String name) { setRect(x, y, width, height); this.name = name;
I was told to design a class named Rectangle to represent a rectangle.The class contains:
■ Two double data fields named width and height that specify the width and height of the rectangle. The default values are 1 for both width and height. ■ A no-arg constructor that creates a default rectangle. ■ A constructor that creates a rectangle with the specified width and height. ■ A method named getArea() that returns the area of this rectangle. ■ A method named getPerimeter() that returns the perimeter.
Draw the UML diagram for the class and then implement the class. Write a test program that creates two Rectangle objects one with width 4 and height 40 and the other with width 3.5 and height 35.9. Display the width, height, area,and perimeter of each rectangle in this order.Here is my code for the Rectangle Class:
class Rectangle { double width; double height; public Rectangle() { width = 1; height = 1;
[code]....
The error that I am given when I compile the driver is as follows:constructor Rectangle in class Rectangle cannot be applied to given types; required: no arguments; found:int,int; reason: actual and formal argument lists differ in length.
I have run into a bit of a head scratcher, at least to me. I am building multiple rectangles using double precision. I had to switch from int to double due to another issue that requires decimal places. Now, my fillRect (last line in the code section I posted) is causing an error as it only wants to work with int.
public void draw(Graphics2D g2) { // check that sizes are above 0 if ((rectWidth <= 0) || (rectHeight <= 0))
I'm trying to build a program which sets a fill color for a rectangle. Each time the mouse is clicked the fill color changes according to the position of the mouse's X and Y. I succeeded to create a JFrame with a changing background according to the Mouse's position, but I can't seem to change the color of the rectangle (defined in MyPanel class).
I want to write a method which would give us a rectangle with numbers. The input is an integer which represents the length of a line in rectangle and the result type is void. The example for n=4 is:
I have a class that implements JComponent and draw a rectangle and if a key pressed(for example UP) I want to draw it up, and then when down key pressed to draw it down... But I want not only to disappear, but somehow to move, so the user can see the rectangle moving...
I am writing a program where i am trying to control a rectangle and determine where it moves, everything is working fine it is moving but i am trying to figure out how to change direction using the "WASD" keys. This is what I have and I am not sure why its not working.
Java Code:
addKeyListener( new KeyAdapter() { public void keyReleased(KeyEvent event) { for (MoveableShape creature : creatures) { if (((Creature)creature).isPlayer()) { if (event.getKeyCode() == KeyEvent.VK_W) //up
package areatest; import javax.swing.JOptionPane; public class AreaTest {
public static double areaTriangle (double length, double width){ //How to calculate the area of a triangle return .5f * length * width;
[Code] .....
When I try to get the area of a rectangle it gives me 9 no matter what input I give it. When I try to get the area of a triangle it gives me .5 no matter what input I give it. Same with the circle but it always gives me 12.56370...
I am suppose to create a rectangle and I have created two classes; Rectangle.java and RectangleTester.Java.
So far my code for the class Rentangle.java is:
package edu.sbcc.hw2; public class Rectangle { private int width = 25; private int height = 25; public rectangle(int xcoord, int ycoord, int thewidth, int theheight) { this.width = width; this.height = height; } public int getWidth() { return width;
So for my assignment I need two instance variables for height and width for which I have, but it says in the assignment I need methods (settings and getters /mutators and accessors that allow manipulation of my instance variables which is a little confusing. Do I put these methods on Rectangle.java or RectangleTester.java.
The same goes for the calculateArea, where am I suppose to put this?