Break Counter - Txt View Start From 0 To 30
Apr 1, 2014I have two txt view
I have a counter that it starts from 0
I want it keep on to 30 and then stop and next txt view start from 0 to 30...
I have two txt view
I have a counter that it starts from 0
I want it keep on to 30 and then stop and next txt view start from 0 to 30...
I am building a room management system in Java (Netbeans) and Ms Access. The jasper report is only showing code (source view) instead of design view. The GUI JFrame and Login JFrame are not displaying records in the database and the buttons are not working. Also the labels and text fields are not neatly arranged. The connection to the database is not displaying records.
Connection to the database. COIRMS.java
package Login;
import java.sql.*;
public class COIRMS {
Connection con;
Statement st;
ResultSet rs;
public COIRMS ()
[Code] ....
I am new to making an installer so far i have made only one and i used "install creator"
I just make a watch (clock) application and i want when the windows start its also starts automatically except if it is closed by the user
just like widows clock widget.
Is it possible to break out of a loop if there is an indexOutOfBoundException? For example:
int v = 987;
int c = 783;
int[] someArray = new int[23];
break;
do{
//stuff
if(someArray[68] == indexOutOfBoundException){
break;
}
}while(v > c);
I want to know that how can i use break points in net beans 8. I'm able to put break point by clicking at the line but don't know how to use it..Actually i'm getting wrong output of my code and i want to know my line by line execution of the code so i can get better idea of where is my code going from one line to other. I have used break point in micro soft visual studio2010 and that was easy after puting break point run the project then f11 to get line by line execution...I want to know any method exist in java net beans (i'm doing GUI swing controls)...
View Replies View Relatedpublic class E09_Fibonacci {
static int fib(int n) {
if (n <= 2)
return 1;
return fib(n-1) + fib(n-2);
}
public static void main(String[] args) {
// Get the max value from the command line:
int n = Integer.parseInt(args[0]);
if(n < 0) {
System.out.println("Cannot use negative numbers");
return;
}
for(int i = 1; i <= n; i++)
System.out.print(fib(i) + ", ");
}
}
please break down fib method shown above. I can't understand how the magic is happening inside that recursion.
having some trouble doing this. Here are the requirements:
1)Write a program using loop and break to calculate the value of PI.
2)You can use the following equation to calculate PI. PI=4/1-4/3+4/5-4/7+4/9-4/11+4/13 etc.. The program shouldn't loop until the criteria is satisfied.
3)The criteria is the value of PI you get is very close to the “real” value (3.1415926), meaning that their difference
should be smaller than a very small numeric number, e.g., 0.0001).
4)The control structures you may need for this program are loop, if-else, and unlabeled break.
5)The output should have the format: for each iteration, it has iteration number and the corresponding value of PI until that
iteration. The last line would be the final value of PI.
Here is my code so far:
package ids;
public class IDS {
public static void main(String[] args) {
double pi = 0;
for(int i=1; i<=100000; i++){
if ((i%2)==0){
pi+=(4/(2*i-1));
[code]...
I have created an application using hibernate and struts.In which a form is created where the user will enter all its personal details(for e.g name ,phone no. and address).
Here for address I have used textarea and whenever user enters the address, sometimes it can be a long string also.
So the problem is if a long string is entered then while displaying that ,address comes on single line and the page is stretched.
how to break this single string into mutiple lines in java class?
I need to insert a break line to a text message on hitting enter by taking its ascii value i.e 10.I have used node.insert commands.I have tried using node.insertAttribute and node.insertChars but is not working ....
View Replies View RelatedOk, so I'm making a game with a space ship that flies around the universe and discovering new planets. It works fine so far, but I'm looking to make it perform better and be better compatible with lesser-processors.So, I'm trying to put in an FPS counter and an entirely new game loop so that my game can decide for me what FPS I should use.
I have two classes. Heres the big, main one: [Java] package cyentw.game.src; import java.awt.Color; import java.awt.Font; impor - Pastebin.com *I want to change the loop and put an FPS counter in around line 456, you can scroll past the rest if you'd like*And heres the init frame one, in case you'd like to see it for some reason.
Java Code:
package cyentw.game.src;
import javax.swing.JFrame;
public class Start extends JFrame{
public static JFrame frame;
public static int WIDTH = 500;
public static int HEIGHT = 500;
public Start() {
[code]....
how to make my game loop as quickly (or a bit slower) as it can, and my FPS is static.
I have a timer where it counts down from 300 to 0 then does something. But I want the display for the clock to show the time in minutes. I tried:
double showTimeLeft = timeLeft / 60;
o.setDisplay(String.format("%.2f", showTimeLeft) + " Minutes");
But Every so many seconds it skips like:
Time = 3.38
Time = 3.37
Time = 3.35
Time = 3.34
It skipped 3.56
How to do this right?
I have a question related to the code below, that I do not understand. The aim is to count all files and subdirectories in an ArrayList full of files and subdirectories. So I have to count every file and every subdirectory.
The code concerning counting files is clear to me - every time d is of the type file I have to increment n by one. However I thought that I have to do the same thing in case d is a directory, so I would have written the same code for directories.
So what does "n += ((Directory) d).countAllFiles();" mean? In my understanding the method countAllFiles() is applied again on the object Directory ( as Directory is the class that contains this method), but how is n incremented by this? I thought n should be incremented by one as we did with files.
public int countAllFiles() {
int n = 0;
for(SystemFile d : content) {
if(d instanceof File) {
n++;
[Code] ....
This is the code I have written so far. This program calculates tax from multiple tax payers.
import javax.swing.JOptionPane;
public class CalcutateTax
{
public static void main (String [] args)
[code]....
The problem is I cant think how to ask the use if he wants to calculate tax due for another taxpayer. If the user says yes, keep calculating, otherwise exit from the program. And how do I keep count of how many people got their tax calculated? Say for example,
JOptionPane.showMessageDialog (null, " We calculated tax for " + xnumber + " number of people.");
This is the question asked on my assignment ask the user if he wants to calculate the tax due for another taxpayer if so, do it again.At the end of the main method, output a message in a dialog box that says: Hello, We calculated taxes for [number of taxpayers].replace [number of taxpayers] with the actual number of taxpyers you calculated taxes for.
Is it possible to declare a counter with a value outside of a for loop?
I have a counter that will end prematurely in a while loop during various iterations and I want to pick it back up in a catch all for loop at the end
Let's say I have a while loop
while(something) {
total++
}
then after I have a for loop that I want to start at total but would rather do that then make a new counter variable.
for(total;total < 20;total++)
Is something like this possible or is this a horrible thing to want anyways?
I'm having trouble with my program for my class. The program just has to be able to have a button and show how many times a user has clicked it.
Every time I compile it I get errors such as:
unable to find symbol x where the code is executed when the button is clicked
What can I do?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.JPanel;
public class Program {
public static void main(String[] args){
int x = 0;
[code]....
i would like to increment variable by one every x ms is there any type of counter method to do so?
View Replies View RelatedI am a student in an intro to computer science class working on my final project. This is essentially a game of connect 4, but only requiring 3-in-a-row for victory. We were given the base game and a sample file to work with to make an AI that beats our professor's ai in the base game. Here is the base game
package cs110.project3;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
[code].....
I have 2 classes a main one and another class. In the other class I have a method that has:
String gInfo(){
String[] Behavior = {"Sleeping", "Running home", "Studying", "playing pool", "walking to class"};
int rNum = (int) (Math.random() * Behavior.length);
return Behavior[rNum];
}
I call the gInfo() in the main class and run it through a loop 20 times. What I'm trying to do is get it to count the number of times that each behavior happens. and how to get it to work correctly.
I have an fps counter in my game loop:
public void run()
{
long currentTime,timeDiff;
prevTime = System.nanoTime();
accumulator = 0;
boolean TRUE = true;
[code]...
When I print the fps variable to the terminal window, it show a value of ~59.9998 - very close to the frameRate of 60. That is to be expected, and works well. The problem is that when I deliberately make the game go really slow, by spamming a bunch of enemies, the game looks slow, but the FPS is still apparently ~59.9998. I thought that maybe the paint() method was not calling when it was supposed to, but that might not be the case.
This FPS counter should be working, I can't see where I have gone wrong. Is there a problem with the code, or is there another problem that might cause the screen to be redrawn 10 times a second with an FPS of 60?
Create a WordCounter class with a constructor that takes a file name as a parameter. The class should have two fields: one for the file name and one for a HashMap to store word count information. The constructor should call a private method, countWords, that reads in the file and counts the word frequencies. The class should contain a get method for each field, as well as a print method that prints out the map in the following format:word:frequency. When printing, the map should be sorted by either the word order or frequency (Hint: see Collections.sort)You should include the sample text file on Blackboard
import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Scanner;
public class WordCounter
[Code] .....
I was wondering what the easiest way would be to keep track of everytime someone makes a new post on reddit (social media site, for those who don't know). I want the program to keep track of the number of posts made with a counter, but that's the easy part. How do I set up a program to actually communicate with and monitor reddit's servers in this manner?
View Replies View RelatedThe point of this program is to search for a specific character in a text file. I want the program to find a character in the file "letterCounter.txt".
package lettercounter;
import java.util.Scanner;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.FileInputStream;
[code]....
I have to create a code that can calculate the number of upper case letters in a string that is entered by the user (below.)
Java Code:
import javax.swing.JOptionPane;
public class mainClass {
public static void main (String [] args) {
String userInput;
userInput = JOptionPane.showInputDialog("Enter a string.");
[Code] ....
My issue is that I would like the program to be able to function properly when spaces are entered into the string. As it is right now, I believe it is only processing the first string entered into the input box.
We are writing our own classes and methods. My instructor has provide the code
/*-------------------------------------------------------------------------
import java.util.*;
public class Assignment5 {
public static void main (String[] args) {
[Code].....
I am having trouble with the question counter. I need the counter to increase when c, d or e are entered. I think I need to set up a if or while loop but I'm not sure how to setup the variables. This is what I have for the counter so far.
[public int getNumberOfQuestions(){
numQuestions = 0;
numQuestions ++;
return numQuestions;
}
I believe I have this program CounterTester.java down but in my output the program is increasing the way I want it to but it is not decreasing the way I want it to.
public class CounterTester
{
static int myCount;
static int myCount2;
public CounterTester(int inti) {
myCount = 1;
myCount2 = 10;
[Code] .....
While reading head first java i encountered a problem(Pg. 90 chapter 4 - mixed messages).
Suppose in a class(say A) outside main() a counter variable is declared and initialized to 0.
In main() declared the array of objects of the class A.
Consider a while loop in which we increment the counter as follows:
public class A{
int counter = 0;
public static void main(String[] args){
A[] arr = new A[20];
int x = 0;
while(x<4){
arr[x] = new A(); //arr[] is array object
arr[x].counter += 1;
x++;
}
}
};
what is the final value of counter ? will it be the same for all array objects.