I've been trying to post background picture for a long time in java. I've just finished writing breakout game and I want it to be more special and full of interesting things. I want to upload picture in java. I write
GImage image= new GImage("LEONARDO.JPG");
image.setSize(50,50)
add(image,200,400)
I am trying to create the Breakout game and cannot figure how to get the paddle to move and make constraints to bricks disappear when the ball hits them but not the paddle. I tried this:
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * Program using SWING components to create a Christmas themed Calculator. */
public class GridBag1 extends JFrame implements ActionListener { private JFrame window= new JFrame("Christmas Calculator");
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at com.ui.ChatFrame.<init>(ChatFrame.java:44) at com.ui.ChatFrame$6.run(ChatFrame.java:412) at java.awt.event.InvocationEvent.dispatch(Unknown Source)
So I'm fairly new to java and have been learning game development. I've come across this error message on my StartingClass.java coding. Here is the Coding
@Override public void start() { bg1 = new Background(0,0); // This line is giving me the error!!!!!!!!!!! bg2 = new Background(2160, 0); hb = new Heliboy(340, 360); hb2 = new Heliboy(700, 360); robot = new Robot();
Thread thread = new Thread(this); thread.start();
The error reads "No enclosing instance of type BackGround is accessible. Must qualify the allocation with an enclosing instance of type BackGround (e.g. x.new A() where x is an instance of BackGround)." Now I have seven classes in my in my games src folder and none of them but the StartingClass.java has the error. Once again I'm fairly new to java and have not benn able to fix it.
These are the classes{
BackGround.java Enemy.java Heliboy.java package-info.java Projectile.java Robot.java StartingClass.java ( errors in this class ) }
I made my items class and I am storing my item as a String array to list them all and what I want to be able to do is type pickup, have the game read my location and display the items that are avaible to pickup at current location then type the item and store it in my playerInventory. Then, have it check the slot if it is doesn't equal null go to next.
Use a boolean value of 0 = false and 1 = true. then, have it check if the inv array = 1 or 0. if 1 go to next inv. If all are full then, ask player if they would like to replace an item. Use a 2d array for storage for slots and true or false value.
Here is my code
Player.java package com.PenguinGaming; import java.util.Random; import java.util.Scanner; public class Player { public void User(){ Commands commands = new Commands(); Map map = new Map();
I have been trying to add a draw system to my code so far once all the boxes have been taken it does not tell the player its a draw game over. I have tried and deleted some code but I have commented some stuff that did'nt work at the bottom and also the X's and O's can be replaced in the same spaces?
import java.util.*; //import for scanner public class NoughtsAndCrosses { public static int row,col; //integer for rows and columns public static Scanner scan = new Scanner(System.in); //Scans the program public static char[][] board = new char [4][4]; //Characters for the board set out 4/4
I am trying to make a text based game. the game has been working perfectly setting up the rooms, first couple of commands, and running it. I am now trying to add items to it but every time it try to run the game it returns :
java.lang.NullPointerException at Room.addItem(Room.java:107) at Game.createRooms(Game.java:133) at Game.<init>(Game.java:28) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[Code] .....
Here are the classes that matter for this particular situation
import java.util.HashMap; public class Item { private HashMap<String, Item> itemList; private String name; private String itemDescription;
[Code] ....
I know that it is the line
itemList.put(item.getItemName(), new Item(item.getItemName(), item.getItemDescription()));
In the game class that is causing the nullpointer exception i just really cant figure out why that keeps happening and how to add the values correctly....
I am making a breakout like game in an applet for fun. i have the game working but for the last part of the game i want to make it so each time the game is played it adds the score the player. however, the code that i wrote does not work at all. Here is the code for the game.
I am trying to design a generic RPG game. The issue I am having right now is in my Class I have a subroutine (think that is the correct term) that is basically set up to hold a series of Print Statements. I am really just trying to get some Values that are stored within the Applet, have them assigned to their correct variables and then returned in the print statement. Yet, when I run the applet it just pops up the Applet blank and gives me a long list of errors and I really don't understand when they mean.
Here is the code:
The Class
public class CharacterSheet { final String NL = System.getProperty("line.separator"); public String characterName; int playerStr; int playerCha;
[Code] ....
And the error messages:
Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException: String is null at sun.java2d.SunGraphics2D.drawString(Unknown Source) at TFApplet.paint(TFApplet.java:15) at javax.swing.RepaintManager$3.run(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method)
I am making a java text adventure and i am trying to add characters to it. I wrote it exactly the same as i wrote the items class (which works fine) but for some reason the character class keeps getting a null pointer exception when it gets to line 140 in the room class
characters.add(c); game class import java.util.ArrayList; import java.util.HashMap; /** * Game class for Free Willy Five: an exciting text based adventure game. *
I have an empty string and I want to add to it crosses and naughts. I want to simulate a board of TicTacToe game. My goal is print out 5 strings like this : "xox xxx oxo". There are 3 groups of symbols separated with a space. The crosses and naughts are filled randomly.
Random rand = new Random(); char[] characters = new char[] { 'x', 'o' }; int numOfTimes = 0; while (numOfTimes < 5) { String board = ""; String space = " "; for (int group = 0; group < 3 ; group++)
I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?
So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....
Here is the code:
**main.java** --> The main method class + JFrame/JPanel/JButton constructor import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; public class main {
I'm trying to make a code that will draw "roses" using polar functions. The code below is what I have, but when I run it nothing happens. What's missing?
package rose; import edu.princeton.cs.StdDraw; public class Rose { public static void main(String [] args) { int N = Integer.parseInt(args[0]); StdDraw.setCanvasSize(512, 512);
I am working in jsf application, in that one requirement is present. If we click "Take picture" button using webcam from web browser, image has to be captured and displayed in the screen. Finally by clicking save button picture has to be stored either in Database or in File Folder.
I am trying to learn Java and while i was playing a bit with the basic knowledge that i have i encountered a problem. When i run the program, the lines and the picture appear in two separate windows when i compile the program. how can i make them appear in the same? The code is this:
public class Game { private int x; private Picture pic;
I'm stuck with a problem. The code below generates a coloured image.
//Setting the size of the graphics window final int WINDOW_DIMENSION = 200; final int SIZE_FACTOR = 3; EasyGraphics generate = new EasyGraphics(WINDOW_DIMENSION*SIZE_FACTOR,WINDOW_DIMENSION*SIZE_FACTOR);
//Constructing the arrays char[][] firstArray = new char[WINDOW_DIMENSION][WINDOW_DIMENSION]; char[] secondArray = scan.toCharArray();
[Code] ...
What I would like to do is generate a picture which is mostly white but the colour boundaries of the original picture are in black. I tried using the code below but it doesn't produce what I wanted.
for (int a = 1; a < WINDOW_DIMENSION; a++) { for (int b = 1; b < WINDOW_DIMENSION; b++) { generate.setColor(0,0,0); if(firstArray[a][b]!=firstArray[a-1][b] || firstArray[a][b]!=firstArray[a][b-1]) generate.setColor(255,255,255); generate.plot(a,b); } }
PaintWindow pw = new PaintWindow(); Random rand = new Random(); ImageIcon image = new ImageIcon("C:/Users/Ghostkilla/Desktop/gubbe.jpg"); setWidth(pw.getBackgroundWidth()); int height = pw.getBackgroundHeight();
[Code] ....
If you run this code it will move a picture from right to left and hit the left wall and then go to right again leaving the window (It stops there). I want to make so it hits left and then right wall continuously till someones close the window. So basically I am using a for loop to make it go left right all the time.
How to make so the picture moves from bottomleftcorner to toprightcorner diagonally without leaving the window.
I'm trying to save a picture from byte arrays using RandomAccessFile. The file appears but doesn't open (like its corrupted).
I'm using the bittorent protocol which gives a SHA-1 hash that I compare all the bytes with to verify the data. All the bytes pass the hash check and all the hashes are checked. So I'm pretty sure I'm getting all the bytes correctly.
Is there anything I can do that could tell what's going wrong?
public RUBTClient(final TorrentInfo2 tInfo, final String outFileName) { ... this.outFileName = outFileName; File destined = new File(outFileName); try { destined_file = new RandomAccessFile(destined, "rw"); destined_file.setLength(tInfo.file_length); } catch (FileNotFoundException e1) {
I have to write a program that will read a picture and then print out the number of blocks inside it.
I have to read the picture as a binary matrix of the size r - c (number of rows times number of columns). The blocks are groups of one or more adjacent elements with the value 1.
- Blocks are built exclusively of elements with value 1 - Each element with value 1 is a part of some block - Adjacent elements with value 1 belong to the same molecule.
We only take into account the horizontal and vertical adjacency but not diagonal.
INPUT:
In the first line of the input we have the integers r and c, separated with one space. Then we have the r lines, where each contains s 0's and 1's. The numbers inside the individual lines are NOT separated by spaces.
The OUTPUT only print the number of blocks in the picture.
import java.util.Scanner; class Blocks{ public static void main(String[] args){ Scanner sc=new Scanner(System.in); char ch[][]; int rowNum=sc.nextInt(); int columnNum=sc.nextInt();
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*; public class OpolyDriver{ public static void main(String[] args){ System.out.println("Enter an int > 3 - the size of the board"); Scanner s = new Scanner(System.in); int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;