Buffered Image Draw String Method

Apr 13, 2014

So I've got this class method:

private void createTextBox() {
Graphics g = Game.getG();
Font font = new Font(fontName, fontStyle, fontSize);
g.setFont(font);
height = BORDER_WIDTH*2 + g.getFontMetrics().getHeight();
int stringWidth = g.getFontMetrics().stringWidth(dialog);
width = BORDER_WIDTH*2 + stringWidth;

[Code] .....

This gets called when ever I want to create my Textbox object however what gets created is a purple box (i know that I have set the array elements to purple to begin with) however when I try to use the drawstring method to "draw a string" I get an image which looks like the gif below. I have changed the text size to various sizes but without success. The string is supposed to say "This is a test" but obviously it doesn't.

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Erasing First Buffered Image Before Displaying Second One

Feb 12, 2015

How would I go about erasing the first buffered image before displaying the second one and eventually a third and fourth so that it appears the image is moving across the screen?

myBuffer.drawImage(myArray[0].getImage(), xPos, yPos, null);
myBuffer.drawImage(myArray[0].getImage(), xPos + width, yPos, null);

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
public class KarelPanel extends JPanel {
private static final int WIDTH = 395, HEIGHT = 391; //constants

[Code] .....

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And try to access it after the try/catch, it does not know that image exists, so I need to declare it as a global variable for that class first, and then it works.

public class Gui extends JFrame
{
private BufferedImage image1;
public Gui() {
super("MyApp");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
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[Code] ....

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Mar 7, 2010

I wanted to write a method which gets a buffered image as parameter, rotates it 90 degrees clockwise around its top left corner, and then returns it. This method will be call from another method which then draws the rotated image on a rather large background which consists of many other images.

Here is the code I have so far:

public static BufferedImage rotate(BufferedImage img) {
int w = img.getWidth();
int h = img.getHeight();
BufferedImage newImage = new BufferedImage(width, height, img.getType());
Graphics2D g2 = newImage.createGraphics();
g2.rotate(Math.toRadians(90), w/2, h/2);
g2.drawImage(img,null,0,0);
return newImage;
}

This method does rotate an image 90 degrees, but when the calling method recieves this image and displays it on the bigger frame, parts of the rotated image is cut. I think because the frame holding the returned image is not big enough. I've tried playing around with the code a lot, chaging the sizes of different images, and trying AffineTransform features, but I have had no luck.

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Java Code: import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;

[code]....

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Oct 31, 2014

I am writing a java program that takes a FROM image, a TO image, and a ratio (this is a slide bar in the GUI). Here's my code:
Java Code:

public static BufferedImage rollUp (BufferedImage from,
BufferedImage to,
double ratio) {
BufferedImage finalBufferedImage = new BufferedImage(from.getWidth(),
from.getHeight(),
from.getType());
int packedColor = 0;
for (int r = 0; r < from.getHeight(); ++r) {
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[code]...

So from 0 to 1 (ratio is a double between 0 and 1) the image will "roll up". The effect works completely in the GUI, but the console freaks out at about 0.33 ratio.. This program runs for testing in a class Main and uses a class Splittinimage.. this method is in class TwixPix. When the main class is run, a box pops up with a combo box and a slider. You pick an effect (in this case, roll up) and then slide the slider to set the ratio. The image below those two things performs the effect that was selected. Imagine a PowerPoint presentation slide effect.

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Feb 12, 2014

How can I write a BufferredImage to an 8-bit .bmp using indexed colors stored in a <String,Color> Hashtable?

I've never used Hashtables before, and I didn't know color indexing existed until now, but I can do most other things in java fairly well.

I'm not looking for code, just the concept, as I really don't know how Hashtables work (although I could figure it out), and how color indexing does. I know how to write image files, just not indexed or with a specific number of bits. I am using Hashtables generated from GIMP.

EDIT: I mainly want to know how to save a BufferedImage as an indexed .bmp.

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Aug 3, 2014

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public static final int WIDTH = 1024;
public static final int HEIGHT = 640;
private Thread thread;
private boolean running;
private BufferedImage image;
private Graphics2D g;

[Code] .....

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Jul 1, 2014

I'm trying to read images and draw them on JLabel. This code snippet below is reading images from a folder

private ArrayList<ShowItem> getData() {
int score = 0;
ArrayList<ShowItem> item = new ArrayList<ShowItem>();
File dir = new File(getImageFolderPath());
if (dir.isDirectory()) {
for (final File f : dir.listFiles(IMAGE_FILTER)) {
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try {

[Code]...

ShowItem is a class that extends Image. DisplayImage extends ShowItem.

One of the overridden methods in ShowItem is

@Override
public Graphics getGraphics() {
return null;
}

I'm not exactly sure what to do here so I left it.

In another class, where I draw the images on Jlabel. This is what I have:

ShowItem theImage;
private ArrayList<ShowItem> listofImages;
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ImageIcon icon = new ImageIcon(theImage);
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I tried to run it, and check if I'm actually getting the images, and did system out and it listed all the jpg images I have but it's not displaying on the panel.

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it's obvious that that's not how alpha works then, how do I do it?

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import javax.swing.SwingUtilities;
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import javax.swing.JPanel;
import javax.swing.BorderFactory;
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[Code] ....

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<tr>
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So I created little program. So window is in full screen. Paint method.
 
package Test;
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import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
import java.util.Random;
public class Main extends JFrame {
Graphics g;

[Code] ....

So, paint method works perfectly. He paint rectangle. Good. But I dont know how using ,,paint2'' method. I need when you press z button, ,,paint2'' method draw Oval in random coordination. So instead ,,paint2'' method i using repaint() but i dont know nothing about paint methods and so on. So how using ,,paint2'' method? Now when i run program, i get a lot of error..

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i.e

UI.initialise;
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[Code] ....

When I press the button "drain" it will print=

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pipe2

pipe3

pipe4

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Nov 7, 2014

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Sep 27, 2014

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import javax.swing.*;//import the packages needed for gui
import java.awt.*;
import java.awt.event.*;
import java.util.Arrays;
import java.util.List;
import static java.lang.Math.*;
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public static void main(String[] args) {

[Code] .....

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Dec 16, 2014

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import javax.swing.JOptionPane;
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Jan 15, 2015

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public class test {
public static void main(String[] args) {
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[Code] .....

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Sep 21, 2014

So I'm creating a class which when given three inputs uses them as sides of a triangle and tells ther user what type of triangle it is, or if the input is invalid, tells them why it is invalid. I'm readin the input as a string and then trying to split it into a string array, from there checking to see if it has 3 elements.. in which the data is good at that point, and then converting them to ints and checking to see if they're negative ansd finally checking to see if they can work as sides of a triangle ie a+b >c, a+c >b , b+c >a.

I'm trying to split it into an array of strings but am getting an error, and can't seem to figure out why as this should be working from what I've read of the string.split method online.

import java.util.*;
public class TriangleTest{
private int sideA;
private int sideB;
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[Code] ....

The output reads [Ljava.lang.String;@15db9742

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Oct 15, 2013

Ok so to learn Dnd image ability a little further I created a simple drag and drop application trying to use an external image when trying to drag and drop. Unfortunately I am still getting errors during the startDrag method call. This is the error message it gives "java.awt.dnd.InvalidDnDOperationException: drag image creation problem: drag image is not ready"

The code is as follows:

package com.Test;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.datatransfer.DataFlavor;
import java.awt.datatransfer.Transferable;

[Code] ....

The code the error happens on is:

public void dragGestureRecognized(DragGestureEvent e) {
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//if (!(img == null)){
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//}
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}

I see the text Drag Started in my console with the sysout line but it will not show the image I am trying to use during the drag operation.

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Feb 16, 2015

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import java.io.*;
import java.util.*;
class MetersToMiles{
public static void main (String[] args)throws
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// 1 meters = 0.00062137119 miles;

[Code] ....

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Nov 3, 2014

I've got a .csv file with some text and numeric data. I've used BufferedReader to successfully print the data to the console. Now I need to perform mathematical operations on the numerical data. How do I access the data from the BufferedReader in my calculation methods?

This is what my BufferedReader looks like:

ReadCVS obj=new ReadCVS();
obj.run();
}
public void run(){
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BufferedReader buffread=null;
String row="";

[Code] .....

What I would like to be able to do is create some loops to calculate totals for some of the elements, but I'm not sure how to access the data from other methods (and potentially classes?).

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Oct 13, 2014

I am trying to read the following input (which will be inputted by the user when run) using the BufferedReader approach:

1
*** * * * *** *** *** ***
* * * * * * * * *
* * * *** *** *** *** ***
* * * * * * * * *
*** * * *** *** *** ***

I am reading each line of the input one line at a time and incrementally storing four char positions into an array, so i am able to hold a vertical representation of each column. I.e. column 1 will be stored in array[0].

The problem with my code is that is does not read the last line of the input, it reads all the other inputs before it but just refuses to read the last line and execute the procedure of storing the characters.

Code:

public void defuseBomb(){
try {
BufferedReader reader = new BufferedReader(new InputStreamReader(
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String asciiLine = reader.readLine()+ " ";
int digit = (asciiLine.length())/4;
 
[Code] .....

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