I never used tree, node etc. Consider an array of strings that come from html tags. This needs to be turned into a tree structure. Here, any Hn is the child of the most recent Hn-1
How to do draw the original binary tree based on traversal results?
A binary tree has this pre-order traversal result: A,B,D,H,I,E,F,C,G,K,J (TreeNodes) And the same tree gives the following in-order traversal: B,H,I,D,A,C,F,E,K,G,J. Can you draw the tree structure?
I am new to jsf i have been given a task to create a tree structure in jsf but cant use richfaces and primefaces. I need a complete project for reference as i am to totally new to this.
import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.Lock; public class tree_lock_test{ int total_instances; int thread_instances = 0; int N;
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this is compiled with another Peterson class which has implemeted peterson lock for two threads ...
I am creating a web application that runs on server X(unix) and it has another unix system mounted on it. I want to generate the file tree structure of this mounted unix file system and show it on to a web application so that users can select a file and move it onto this current unix machine.
I know this sounds stupid and you may want to say why cant we directly copy the file, I am doing a proof of concept and using this as a basis.
how to structure simple programs (i.e. one-method algorithms for a simple purpose). There are a few different ways that I have been doing it, but I want to be consistent. Should I put both the one-method algorithm (e.g. a factorial function) and the main method that executes the algorithm into the same class and then export it to an executable .jar file for use? Or should I create one class for the algorithm and another for the main method that executes the algorithm? In addition, is there any reason that I should out these classes in a package before I export it?
As another similar question, if I have constructed two distinct classes with two separate purposes, and they are both used in the construction of a single program, then would it be best to just put the main method in a third, separate class or should I put it in one of the two classes?
My assignment is to design a simple GUI calculator using the stack data structure to perform additions, subtractions, multiplications and divisions. But i having error while i press the action there.
import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; import java.util.Stack; public class JCalculator implements ActionListener {
I'm trying to build a program that contains the ability to:
(1) insert new node at head, (2) print out contents of the list in order, (3) remove first node from head, (4) remove last node from tail, (5) find a target value, (6) give total number of occurrences of a target value, and (7) give total number of items in list.
The areas I'm struggling with implementing are: (
- remove from tail - I know how to find the final node but I can't quite figure out how to set it to null since its initial type is an integer. - find a target value - how to make the parameters quite workout so the user can simply input an integer value. - The solution is probably really simple but I can't figure out how to print out the results of these methods when I call them.
public class Node { private int data; private Node link; // Node Constructor 1 public Node() { data = 0; link = null;
I'm trying to build a binary tree using two arrays I'm given, one is inorder and the other is postorder and I have to construct the tree based on that. I understand the strategy I need to use- the last element of the postorder array tells me the root node, and wherever the value of that node occurs in the inorder array is where the tree is split. I can then apply this idea recursively to build the tree. For whatever reason though, I keep getting stack overflows.
Here's what I have so far:
public static class TreeNode { char val; TreeNode left; TreeNode right; TreeNode(char newVal) { val = newVal;
I am trying to delete entire set of objects from my graphics program. Specifically I am trying to make a bunch of tree trunks, 10 in total, and then delete them all by pressing a button. I can manage to make the trunks but I can only delete one of them.
Below I can walk you through some of my code step by step to show you what I am trying to do:
Java Code:
public void drawTrunk(double width, double height, double xpos, double ypos) { trunks = new ArrayList(10); trunk = new GRect(width / 15.0, height / 3.0); trunk.setFilled(true); trunk.setFillColor(Color.orange);
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So basically I just would like to know how to make this work?
how to create a tree data structure in java.I tried with a class consisting of node field and arraylist child nodes. but it does not satisfy the requirement.the requirement is that,
My task is to implement a B-Tree data structure in Java using no libraries.
My current problem is inserting when the root is full, thus the middle key goes to root.keys[0] and then it get the left and right side which are new Nodes separating and inserting their keys. My problem is that for some reason there is a random second number when in the root and secondly my boolean leaf is always false meaning it never detects that the Tree is deeper than root.
The coding makes sense to me and I have tried printing everywhere but still can't seem to find the problem.
public class BTree { /* 1. You may not modify the public interface of this class. You may however add any additional methods and/or field which you may require to aid you in the completion of this assignment.
2. You will have to design and implement a Node class. The BTree should house Integer objects.
3. You will notice that there are some overloaded methods, some of which work for Integer objects and some with primitive type int. You have to find a way to implement the methods to work with both types. */
class BTreeNode { boolean leaf = true; int numKeys = 1; int mOrder; Integer keys[];
My task is to implement a B-Tree data structure in Java using no libraries.
My current problem is inserting when the root is full, thus the middle key goes to root.keys[0] and then it get the left and right side which are new Nodes separating and inserting their keys. My problem is that for some reason there is a random second number when in the root and secondly my boolean leaf is always false meaning it never detects that the Tree is deeper than root.
The coding makes sense to me and I have tried printing everywhere but still can't seem to find the problem.
public class BTree { /* 1. You may not modify the public interface of this class. You may however add any additional methods and/or field which you may require to aid you in the completion of this assignment. 2. You will have to design and implement a Node class. The BTree should house Integer objects. 3. You will notice that there are some overloaded methods, some of which work for Integer objects and some with primitive type int. You have to find a way to implement the methods to work with both types. */
class BTreeNode { boolean leaf = true; int numKeys = 1; int mOrder; Integer keys[];
I have written a code to get all the nodes below a current Node and it is working but I need to get it to look better if possible. To get the number of nodes below I have created an Array List, which I then go to the first Node below and add all the people to the Array list on the same level till I get to the end of the level, then I go down again until I cannot go down any more. Is there a way I can have my code without having to use an array List? I have put my code below. The brieff about the tree is that you have a parent and below the Parent are children who can have brothers and sisters next to them and after that they also have children below that. The method is trying to find the number of children below any given child
private LinkedList<Node> TempQueue = new LinkedList<Node>(); public int noOfYoungerChildren(Member p1){ Node tmp = find(p1); return countYoungerChildren(tmp);
I am using the following code: But doesn't work fine. I try to find the Minimum spanning and print it out from house to which hose.
public class MinimumSpanning { public static void main(String[] args) { // [][] edge= are price between each hose edgs. int [][] edge= {{0,7,9,12,0,0,0}, {7,0,0,10,0,0,0}, {10,0,0,12,0,0,0}, {12,10,12,0,11,0,10}, {0,0,0,11,0,4,8}, {0,0,0,0,4,0,6}, {0,0,0,10,8,6,0}};
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It should only print one time. Example between K to L prints many time.
I am trying to drag and drop tree nodes within the same JTree. I have a code which uses Java 1.2 java.awt.dnd.I would like to use TransferHandler and newer implementation.I have found a code which works when JTree is drop target but there is no code where Jtree is drag source and drop target.
I Write a Java program to parse a syntactically correct arithmetical expression and produce an equivalent Expression TREE. Remember, in an expression tree the terminal nodes are variables and constants, and the interior nodes are operators (such as +,-,*,/).
For instance the expression: (1 + 2) * 3 can be represented by the following tree:
But when i Execute the program it Shows only Prefix and postfix .But the requered output is in inorder preorder and postorder so how to solve these error
import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.util.Scanner; import javax.swing.tree.TreeNode; public class InToPost { private static String str;