I am trying to make a pyramid from blocks . I know that for example to make a bigger block from small blocks you write something like :
for(int i = 10 ;i <=1 ; i--){
for (int j= 10 ;j <= 1 ; j--) {
< statement to create block where you use both i and j to define the location of each block>
}
}
but i cant seem go grasp how to make a pyramid , so far my best effort is :
int i =10 ;
while (i >=1 ) {
for( ; i>=1 ; i-- ){
< statement to create block > }
}
At the moment visually i don't get a pyramid but it might be because of other issues and not because of the while and then a for inside it approach .
My approach is correct and if now what would be the correct one to create a pyramid from smaller blocks ?
Write a for loop for creating a pyramid starting on the platform with the bottom line consisting of 10 boxes then 8 then 6 and so on. I have attempted making the first row but when i run the program the boxes all split up and fall over.
I was learning Java and there was this exersize to construct a simple pyramid of prespecified height and width. The program i wrote is turining up with the wrong result.
package asgn2; import acm.graphics.*; import acm.program.*; public class pyramid extends GraphicsProgram { private static final int BRICK_WIDTH = 30; private static final int BRICK_HEIGHT = 12; private static final int BASE_BRICKS =14;
I have spent some time thinking about the program, and realize I need two loops-- 1 that keeps track of bricks in a row and 1 that keeps track of the number of rows as the Pyramid rises in height. The Pyramid is supposed to be centered on the bottom of the screen. Three CONSTANTS have been required:
I tried breaking the scope of things down by trying step-wise refinement. But, I got bogged down. When I tried a method where both loops were included, I got limited success. For some reason, my equation to center along the x axis seems to be doubling the number of bricks. But, the correct number of total rows of bricks was a success. Also, the Pyramid was centered on the bottom of the screen. Another frustrating failure was that the number of bricks would not decrease as the new layers were created. My thought process was instead of using a loop that counts up (i++) I would use a loop that counts down (j--) which I thought would reduce the number of brick in each row as the "y" coordinate was reduced by each count of the BRICK_HEIGHT.
This is the code that "works". Whenever I add the (j--) the results are NOT what I expect.
/* * File: Pyramid.java * Name: * Section Leader: * ------------------ * This file is the starter file for the Pyramid problem. * It includes definitions of the constants that match the sample run in the assignment, * but you should make sure that changing these values causes the generated display to change accordingly. * [code].....
I was asked to create a word pyramid program using recursion. I understand the concept of recursion (i.e. a method calling itself with the problem it is solving getting simpler and simpler each time) but I am having issues writing the program. Here is my code:
public static void main(String[] args) { //This program will create a word pyramid by using a recursive algorithm. //For example, the output of "DOGGY" should be: //DOGGY //OGG //G //This program will also use a recursive algorithm to accomplish this. String userWord = JOptionPane.showInputDialog(null, "Hello and welcome to the Word Pyramid program."
I'm having a small error with my code, it is getting rid of the first letter of the string after the first line printed.
import java.util.*; public class PrintPyramidName { public static void main(String[] args) { System.out.println("What is your name?"); Scanner input = new Scanner(System.in);
I'm reading the following section of the Oracle docs:
Guarded Blocks (The Java Tutorials > Essential Classes > Concurrency)
We have multiple threads. One of them sets the joy flag to true. The other waits until joy flag is set to true in order to print to the output stream. Rather than squander processer resources with a while loop, we choose to use the wait method of Object which suspends execution of thread. When the other thread throws an exception, we check the loop condition again.
Java Code:
public synchronized void guardedJoy() { // This guard only loops once for each special event, which may not // be the event we're waiting for. while(!joy) { try { wait(); } catch (InterruptedException e) {} } System.out.println("Joy and efficiency have been achieved!"); } mh_sh_highlight_all('java');
The documentation goes on to state the following:
When a thread invokes d.wait, it must own the intrinsic lock for d - otherwise an error is thrown. Invoking wait inside a synchronized method is a simple way to acquire the intrinsic lock. When wait is invoked, the thread releases the lock and suspends execution.
The statement seems somewhat contradictory. When we invoke wait inside a synchronized method, is the intrinsic lock acquired or released? I thought it was the synchronized keyword itself that acquired the intrinsic lock.
The exercise sounds like this : Write a program that prompts the user to enter an integer from 1 to 15 and displays a pyramid , as shown in the following sample run (my code displays correctly the first 9 lines):
The problem is when i input a number greater then 9 as it requires 2 spaces . I m pritty sure i solved it incorrectly or at lost not optimal as i m using a string that decreases on each line to create the pyramid effect.
import java.util.*; public class C5_17 { public static void main(String[] args){ Scanner input = new Scanner(System.in); System.out.println("Enter the number of lines: ");
I have to divide a text file into blocks of 128 bits. I think i must use the ByteArrayInputStream and ByteArrayOutputStream classes. is there any website showing how to user these two ByteArrayInputStream and ByteArrayOutputStream classes in detail. or it would be much better if you could show me a portion of the code.
I'm assigned along with two others to make this program for a project.
We need to store data to the program by adding them such as user_id among the 5 criterias that are needed. Lets say I want a new user, I need the program to give me that option and then I would type in the user id and the program would store that data information
As far as I'm aware, boolean, screentokenizer and scanner is involved in the making of this program.
I have to write a program for class that basically uses Paint Component to draw a bunch of rectangles to look like a building then have them change color randomly. I am stuck I can't figure out how to make it draw the rectangles in rows and columns to look like the building i can make it display multiple squares randomly however but thats not the assignment.. here is my code
package labBuilding; import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class Building extends JPanel {
I have a program where I have to open a file and then run a piece of code to do something with it. However since there are different files I want to run different pieces of code depending on the file. I have a JFileChooser setup and it works but I would like to have a something like an if else depending on the file extension.
I'm having this where i'm trying to return a JPanel with tempPictures but only if they aren't already filled with "actual" pictures. However this causes problems because your never shore that the if statement will execute. I tried adding an else statement but i cant return null i must return a JPanel;
My multi threaded application processes and loads records into an ECM repository. For reconcliation purposes , I am trying to build an XML format report with the results of the processing per record, while processing is underway per thread. The method below is called from every thread wvery time its ready to append an element to the DOM with the status.
public void writeReportLine(Element rptLine) { // Write output to report file synchronized (XMLReportHandler.class) { reportOutput.getDocumentElement().appendChild(rptLine); } }
After all processing completes, the below method is called only once by every thread to write to the File on the file system:
public void writeToReportFile() { synchronized (XMLReportHandler.class) { try{ //write the content into xml file TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(reportOutput);
[Code] ....
The problem is that when under load, the threads just seem to hang while the transformer.transform(source, result) call keeps getting executed until there is an interrupt of some sort. I was able to examine a section of what was appended and it was status for records that had finished processing very early in the process based on my application logs. Once an interrupt is recieved , it looks like the threads recover.
building a game. the game is all about the multiple times table with levels. easy medium and difficulty. I dont even know where to begin and what is the codes to use or even the platform. what websites can be access etc and what is the big deal with code tags.
i'm totally new to Java.I'm making a small text based RPG and this is what i've come up for now.
Java Code:
import java.util.Scanner; class Main { public static void main(String args[]){ Scanner input = new Scanner(System.in); Player playerObject = new Player();
[code]....
My thing is that i want the user to enter 'Caucasian' or another race in the console below and i want it to be saved in a variable or something else in the Player Class that i can later use it in texts or something else. My question is how can i do it?
I tried like 'int Mongoloid = 1; int Caucasian = 2;'
And the same with the others, and after that i tried to use them with the Switch Statement but it did not work.
I have to write a program that will read a picture and then print out the number of blocks inside it.
I have to read the picture as a binary matrix of the size r - c (number of rows times number of columns). The blocks are groups of one or more adjacent elements with the value 1.
- Blocks are built exclusively of elements with value 1 - Each element with value 1 is a part of some block - Adjacent elements with value 1 belong to the same molecule.
We only take into account the horizontal and vertical adjacency but not diagonal.
INPUT:
In the first line of the input we have the integers r and c, separated with one space. Then we have the r lines, where each contains s 0's and 1's. The numbers inside the individual lines are NOT separated by spaces.
The OUTPUT only print the number of blocks in the picture.
import java.util.Scanner; class Blocks{ public static void main(String[] args){ Scanner sc=new Scanner(System.in); char ch[][]; int rowNum=sc.nextInt(); int columnNum=sc.nextInt();
I'm trying to build a binary tree using two arrays I'm given, one is inorder and the other is postorder and I have to construct the tree based on that. I understand the strategy I need to use- the last element of the postorder array tells me the root node, and wherever the value of that node occurs in the inorder array is where the tree is split. I can then apply this idea recursively to build the tree. For whatever reason though, I keep getting stack overflows.
Here's what I have so far:
public static class TreeNode { char val; TreeNode left; TreeNode right; TreeNode(char newVal) { val = newVal;
Every year, she has to plan when her employee's can go on vacation for the summer holidays - MANUALLY. It takes weeks to solve the puzzle, because she has several kinds of employee's hired, with different skills. And at all days there must be X amount of employees with skill1 at work, plus Y amount of employees with skill2 etc, and they also need special "off-days" in comparison to when they last worked and so on. It's quite the math puzzle.
I've worked a little with C#, and built a prototype of a Support System (Ticket based), so I got the basics down of programming, and I know Java and C# are quite alike, so I don't think making the switch will bother me that much.
The program should be easy to use for her, so it needs a visual calender that can be interacted with, and it should also be easy to see which employee is at work at that date and so on.
Will it be hard for me to build this kind of Calender, that allows the interaction I want?
Any open-sourced projects, or libraries that will make my task easier?