Write a class that has three overloaded static methods for calculating the areas of the
following geometric shapes:
• circles -- area = π*radius^2 (format the answer to have two decimal places)
• rectangles -- area = width * length
• trapezoid -- area = (base1 + base2) * height/2
Because the three methods are to be overloaded, they should each have the same name , but different parameters (for example, the method to be used with circles should only take one parameter , the radius of the circle).
Demonstrate the methods in a program that prints out the following areas, each on a separate line:
• the area of a circle with radius 3
• the area of a rectangle with length 2 and width 4
• the area of a trapezoid with base lengths 3 and 5 and height 5
SAMPLE RUN #1
--- Prompts For Keyboard/Console/Standard Input ---
Inputs
Outputs
--- Monitor/Console/Standard Output ---
28.27
8.0
17.5
What The Console Looks Like In An Interactive Session:
(Note: this combines standard input with standard output )
>java Area
28.27
8.0
17.5
THIS IS MY CODE
import java.util.*;
public class Area {
public static double area(double radius)
{
return (double)(Math.PI*Math.pow(radius,2));
}
public static int area(int length, int breadth)
I've done basic programming in java using Netbeans IDE. So I've good foundational knowledge in java programming. Now I looking forward to draw shapes in java and eventually learn to make simulations. Now I want to learn to create geometric shapes like circle triangle, rectangle etc. I don't know in which Jcomponent(s) should I set the drawing of the shapes, the codes, the libraries and classes I need to import.
I am trying to create a virus simulation program. The program is supposed to just be a map of the world where the user can click any country in the world to specify where they want their virus to start, specify how transmittable the virus is, and be able to see how the virus spreads through the world by seeing a change in color throughout the world,
I want the world map to initially start out with a very light yellow, and as areas of the world slowly start to get more and more infected by the virus, I want those areas on the map to start changing to a very dark red (going from a light yellow, through shades of orange and red, to dark red).
So, the main idea of this is to have a program that displays an image where certain parts of the image will slowly change color during the runtime of the program. I obviously know how to change colors of certain parts of a window or even an image, and how to even start this.
I have to create a method with the following header :
public static <E extends Comparable<E> > void sort ( ArrayList<E> list , int left, int right)
i also had to create a swap cells method and position of max integer method. and also had to read the preserved data file in with a scanner. I implemented the comparable interface I am having difficulty sorting my list by the area. It has to be in descending order.
Geometric Object class: since it has comparator also am interested if i need to change this?
CODE:
Driver: public static void main(String[] args) throws IOException, ClassNotFoundException { Circle c1 = new Circle (4, "red", false); Circle c2 = new Circle (2, "blue", true); Circle c3 = new Circle (10, "blue", true); Rectangle r1 = new Rectangle (10, 6, "yellow", true); Rectangle r2 = new Rectangle ( 5, 11, "green", true); ArrayList <GeometricObject> list = new ArrayList();
I have a problem which can't solve it for 2 days search. I need to draw 3d shapes , i downloaded all packages and set an example code and run it ...
Exception in thread "main" java.lang.UnsatisfiedLinkError: no J3D in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java :1886) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088)
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; public class Game extends JPanel implements ActionListener, KeyListener{ Timer t = new Timer(5,this); double x = 0, y = 0, velx = 0, vely = 0;
[Code] .....
So why doesn't it work and what about the second dot.... ?
I am trying to get random shapes to generate automatically. I was able to get just three shapes to generate but nothing random. When I added the random code now only the frame shows up and no shapes. I also keep getting an error with frame.setVisible(true). It says identifier expected. Here is what I have so far:
Main program:
import javax.swing.*; import java.awt.*; import java.util.Random; public class ShapeGen { public static void main(String [] args) { //Create window and set title draw panel = new Draw();
[Code] ....
This is the draw program to generate random shapes:
import javax.swing.*; import java.awt.*; import java.util.Random; public class draw extends JPanel { public draw(Color backColor) { setBackground(backColor);
I am having issues with drawing shapes from bottom right to top left.
Issue:
- g.drawRect() will show like I am calling g.fillRect() - other shapes will not even show the shape in that area
Needs:
- g.drawSHAPE needs to show and not be filled unless I have my fill checkbox selected
The Program:
- Create a JFrame with a draw panel and a component panel - have a combobox with shapes that, when selected, will draw that shape in the draw panel - have a button that, when clicked, will launch JColorChooser to change the color of the drawn shape (draw panel is set to black) - have a checkbox that, when checked, fills the shape - have mouse listeners to adjust X and Y and will instantly update the shapes size to where you drag/click/press/release
Code for my drawRect():
Java Code:
// if statement to check if mouse drag X is less than starting X if(x2 <= x){ if(emptyORfill.isSelected()) // emptyORfill is my JCheckBox g.fillRect(x2, y, x-x2, y2-y); // x-x2 is the same as Math.abs(x2-x) else g.drawRect(x2, y, x-x2, y2-y);
[Code] .....
This is just for my Rectangle. This will show a filled rectangle when both mouse drag X and Y are less then the starting X and Y. If I take this fully functional code and adapt it to drawRoundRect(), the round rectangle wont even show the shape when mouse drag X and Y are less than the starting X and Y but will be fine if one or the other is less than the starting X or Y. NOTE: This same exact code worked on my classmates laptop in her program, but in my program on her laptop it did not. She took out the "else" in the else if's and just made them if statements all the way down and it worked on her laptop in my program, but the same "fix" did not work on my pc.
My mouse listener just sets X and Y values in my Shape class that updates my shape methods. I have an item listener for my comboBox that sets default values when a new selection is made and enables/disables editable on my fill checkbox for certain shapes. My action listener looks for the button click and the checkBox click.
I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.
Is there some way to create compound shapes/paths in JavaFX?
For the record I'm not implying the use of the methods intersect, subtract, or union. These produce other shapes. A compound shape/path is one that has a knockout of some sort. For instance, a circle within a circle, such as in a 2d donut shape. Alternatives do not include a circle with a thick stroke nor an overlayed circle with the background color. Specifically, JavaFX supports the FillRule, in the case of the Path object. However, there doesn't appear to be an "add" method as there was in the Area shape in Swing.
How to make shapes move at same time when user enter up it should move up. It works for rectangle but i don't know how to move the others like that. (btw i am new to java). How can i do that?
I have a problem with a shape generator. It randoms the shapes just fine, I just do not know how to make all the shapes fully stay within the frames border.
RandomShapeMaker.java
import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; import java.util.Random; public class RandomShapeMaker extends JPanel{ private static final Random randomShape = new Random(); public void paintComponent( Graphics g ){ super.paintComponent( g );
I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.
So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.
Allow the user to specify the number of terms (5 terms are shown) to use in the computation. Each time around the loop only one extra term should be added to the estimate for PI.
Alter your solution from part one so that the user is allowed to specify the precision required between 1 and 8 digits (i.e. the number of digits which are correct; e.g. to 5 digits PI is 3.14159), rather than the number of terms. The condition on the loop should be altered so that it continues until the required precision is obtained. Note that you need only submit this second version of the program (assuming you have it working).
I'm trying to calculate sin(x) without using Math.sin(x). The formula for sin(x) is: x - x^3/3! + x^5/5! ... I can't seem to get the coding for the alternating +/- right. Here's my program:
import java.util.Scanner; import java.lang.Math; class Sin { public static void main(String[] args) { Scanner kb = new Scanner(System.in); int n, c, fact = 1, count = 1; double x, sum = 0, sum_sin = 0, result;
I'm working on some exercises and I'm having some problems with a method. I want to create a method to calculate the Factorial of an int number. I already wrote code that asks the user to input an int number and it calculates the Factorial, and it works fine
i.e.: if I input 5 it outputs
5! = 120
as it should. Here's the code:
import java.util.Scanner; public class Factorial1 { public static void main(String[] args) { Scanner input = new Scanner(System.in); int number; int total = 1;
[Code] ....
Now I want to make a method to re-use this code in other programs and I wrote this program:
public class TestClass { public static void main(String[] args) { System.out.print(factorial(5)); } public static int factorial(int x) { int total = 0;
[Code] ....
But when I run this program it outputs 0 instead of 120. What is wrong with this code as it compiles just fine but doesn't work as intended.
I am trying to calculate factorials using BlueJ. All of my factorials calculate correctly, I am just having an issue with something the instructor asked of us. She asked us to force the loop to stop when the user inputs "Calculate the factorial of 0", and not give any print.
So far I have my for loop with the correct conditions, I am just really confused as to how to make an if statement to stop the code when the input is 0.
I am working on the first example in this java game programming book. I am having trouble understanding this basic concept. How does the delta variable work throughout this class? I know the syntax I just don't understand the concept fully.
what I'm missing to calculate the Total Payout that Payroll has given out to two employees. the professor states that we have to use "getTotalPayout" . It would have been easy to do "(employee1.getFinal() + employee2.getFinal())" but he use getTotalPayout.
public class Payroll { private String employeeId; private int hourlyrate, hoursworked; private int increaseHours = 10; private double TotalPayout;
I am supposed to be doing a class assignment that calculates the area of a triangle and outputs with JOptionPane. I was able to fix some errors, but it's uncovering more errors.Here is my code:
public class Area { public static void main (String [] args) { double a, b, c; //Input sides of triangle double x; //Perimeter of triangle double area; //Area of triangle StringTokenizer st;
I'm trying to make a method that creates objects of a parameterized type randomly, but also to store the hashCode of different objects created and if at any time the percentage of different objects is less than 50% throw an exception.
This last part is where I've gotten stuck. I have created a population property where I store the different hashCodes and update it in the method adding the new hashCode from the new object. But I don't know how to do for to know if the percentage of different objects is less than 50%.
package fp.tipos.apps; import java.util.ArrayList; import java.util.Calendar; import java.util.GregorianCalendar; import java.util.List; import java.util.Random; public class FactoriaApps {
I'm currently in the process of creating a shopping cart simulation. The main GUI consists of two lists, one is a list of the inventory. (products stored within a .dat file which is automatically loaded upon launch) The other is blank and is to model my shopping basket. The idea is to be able to scan items from my inventory into the checkout basket. As this is happening i want a text field i created to dynamically update with the cost of all the items in the basket.
Below is the method for my scan button, which is supposed to perform the above :
public void actionPerformed(ActionEvent evt) { //Get the newly added list values. JList list = productList.getSelectedValuesList(); double totalAddedValue = 0.0; double oldCartValue = 0.0;