Calculator Grid Layouts
Aug 19, 2014So I'm making a calculator using JFrame and that stuff and I need figuring out the GridLayouts. I'm not doing this for homework or anything just for fun. I don't need all the grid layouts.
View RepliesSo I'm making a calculator using JFrame and that stuff and I need figuring out the GridLayouts. I'm not doing this for homework or anything just for fun. I don't need all the grid layouts.
View RepliesI have a large JPanel which uses a GridBagLayout in which I put other JPanels inside the cells. The main JPanel is then added to a JScrollPane. What I'm looking to provide the user a way to automatically scroll to a particular item in the scrollable area (i.e. each of the child JPanels would represent - let's say a person for argument sake - and an user would like to click a button or bring that JPanel into focus / view.
The JPanels are added within a loop to the grid and references of these JPanels at the moment aren't store in an array or anything, so it's a case of being added and that's it. Also there's the case of where was the object exactly added and also how to have the scrollbar move to the proper focus location (both horizontally and vertically).
recently I've started using javafx and I wonder if there a way to combine FXML layouts without Java code, like insert smaller layout into bigger one?
View Replies View RelatedI'm trying to use netbeans GUI creator to create a chessprogram. However, the default "freeflow" layout is very difficult to work with. However, when I switch the layout to gridbag or border layout, I can't figure out really how to do anything. I don't know how to resize or position elements. Any good set of tutorials for using netbeans GUI creator with non standard layouts?
(I originally used absolute layout, which I can easily add and position elements in, but which I abandoned because i want the chessboard squares to resize when the window changes size).
I need to create dynamic Layouts that are created from java source code, using JAXB. As FXML does not have a schema, this gets me in trouble.
Scene Builder cannot be used for dynamic Layouts, but if there really is no schema I could use, maybe someone knows how Scene Builder generates the fxml files.
I am making a basic calculator using SWING.I want my JTextField to stretch across the top, above my buttons. All I can seem to get is it be the same size as one of my buttons.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
[code]...
How to implement GridLayout. In my applet, I want to make a grid of 2 rows and 2 columns. In each grid I want to add a Label and a TextField. I want the background to be red.
So my code would be?
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class GridLayoutApplet extends Applet implements ActionListener{
// construct components
Label fNameLabel = new Label("First Name");
TextField fNameField = new TextField(20);
[Code] .....
I have read about panels and frames but, it is all confusing to me. How can you add a label and a TextField to one square of the grid?
I am currently trying to write a method for checking to see if an "agent" in a cell (place in a 2d array) is satisfied. So, the assignment is a 2D array that can have a blank space, an O, or a X as a character that fills a particular space. An agent is satisfied if it has similar characters around it in a percentage that is higher than the threshold. For example, if the threshold was 60% and a cell that had an X in it, had 3 X's around it and 2 O's, then it would be satisfied because 3/5>=60%. For my code, I tried using if and else statements to isolate circumstances in the corner of the grid, the edges, and everything in between.
public static boolean isSatisfied(char[][] tissue, int row, int col, int threshold){
char check= tissue[row][col];
if (check==' '){
return true;
}
else{
int countx = 0;
int count = 0;
[Code] ....
The point is to use a binary search to determine how many steps it would take to get to int X, int Y in a grid that is N by N. Picture a parking lot that is square and your car is at (x,y). You can honk your horn from your key to determine the direction of the car. I need to return the amount of steps to get to the car. You can't step diagonally. I am currently getting an error that causes an infinite loop and I can't fix it.
public class ParkingLot {
public int search(int N, int X, int Y) {
int minX = 0, maxY = N, minY = 0, maxX = N;
int num = 0;
int curX, curY;
int newCurX, newCurY;
curX = (minX + maxX)/2;
curY = (minY + maxY)/2;
while (curX != X || curY != Y)
[code]....
I am new to java and i am trying to make a Java application which prints a diamond in a square grid of dots whose side length is input to the application.When you run the code is should be like this:
..*..
.*.*.
*...*
.*.*.
..*..
My java code print this:
..*..
.***.
*****
.***.
..*..
Here is my code:
class Main {
public static void main(String args[]) {
System.out.println("#Enter size of Diamond :");
int longestRow = BIO.getInt();
for(int row=1 ; row<=longestRow ; ++row)
[Code] .....
I wanted to know which RAD TOOL should I use to make the grid. I used the label but it's not interesting like the game *. I m starting to make the game and can't think how to make the grid.
Thought of using the buttons but can't add image to it.
what should I use to make the grid.
* what I did earlier Is place 9 label in grid form (just to test) and nine buttons one for each. When u click a button, image is shown in respective label... But it doesn't feel like u r playing game..
I have a question about updating a grid during runtime in GridWorld. I'm making a game called Flood-It (basically, you click on squares to change their color and attempt to get all of the squares the same color in the grid) and I'm having trouble with changing the grid size. I made my own world class, called CellWorld.
import info.gridworld.actor.*;
import java.util.ArrayList;
import info.gridworld.grid.Location;
import java.awt.Color;
import javax.swing.JOptionPane;
[code]...
Now, let me narrow down the issue. It is in the runner class:
world.setGrid(new BoundedGrid<Actor>(world.getLength(),world.getWidth()));
Whenever a user wants to change the grid size after playing the game, this is supposed to set the grid to the new updated size, but it never changes in the actual game, i.e. the user just won a 2x2 game, attempts to change the size to 10x10, but the grid stays 2x2. By debug testing, I can say for certain that everything else works, such as the maxStepCalc and loading the grid. The only issue is the new grid not showing up.
I am making a RTS game in Pure Java, and no libraries. So pretty much I want a constructor like so
Java Code: new Grid(40, 40) mh_sh_highlight_all('java');
That will create a 40x40 grid of a certain size per cell. Then I would like to fill the empty cells, and also be able to place things on top of them.
Also, I would like a tilt similar to Clash of Clans. How do I do this?
Is it possible to put Jlabels in to a grid Layout on a Panel in a Jinternal frame
View Replies View RelatedWorking with some code that displays the random movement of an object such as Move 1: (0,1) Move 2: (10,99)?
I need these methods in the class
void initialize( int xPos, int yPos)
void moveLeft()
void moveRight()
void moveUp()
void moveDown()
int getXPosition()
int getYPosition()
how to create coordinates in a two-dimensional grid, in the end it shall look like A5, F6 and so on. The aim is to place 3 DotComs in this grid by coincidence. To do this one uses two arrays. One array represents one DotCom, the other represents the grid's size, in this case 49 (7x7).The code ends like this:
ArrayList<String> alphaCells = new ArrayList<String>();
...
int x = 0;
int row = 0;
int column = 0;
while (x<comSize) {
grid[coords[x]] = 1; // mark master grid points as used
row = (int)(coords[x] / gridLength);
column = coords[x] % gridLength;
temp = String.valueOf(alphabet.charAt(column));
alphaCells.add(temp.concat(Integer.toString(row));
x++;
}
return alphaCells;
}
why row and column are calculated like this. Furthermore I don't understand why the column is used to generate a character, because columns are marked with numbers and rows are marked with characters.
Java Code:
import java.awt.GridLayout;
import javax.swing.*;
public class Screen
{
JButton start;
JButton reset;
JButton box[][] = new JButton[20][20];
[Code] ....
I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.
I have a get grid method that gets input from the user. I also have a display grid method that is supposed to display the get grid method but it doesn't. What do I do to make the display grid method work properly. I am not allowed to use a main method.
private int a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4;
public void getGrid ()
{
System.out.println();
System.out.print ("Enter Row 1: ");
a1 = i.nextInt();
a2 = i.nextInt();
a3 = i.nextInt();
a4 = i.nextInt();
System.out.print ("Enter Row 2: ");
b1 = i.nextInt();
b2 = i.nextInt();
b3 = i.nextInt();
b4 = i.nextInt();
[code]....
i am to add jpanels to an arraylist such that it forms a grid like a 2d array. when i add the first colunm and have to iterate and store the next sequence of jpanels it still stores it in get(0), instead of get(1).
[/ temp.add(jPanel9);
temp.add(jPanel10);
temp.add(jPanel11);
temp.add(jPanel12);
temp.add(jPanel13);
temp.add(jPanel14);
temp.add(jPanel15);
[Code]...
I am attempting to make a 5x5 bingo board. My array generates 75 numbers(15 per bingo letter) and displays them in a random order. What I am having trouble figuring out is how to fill the 5x5 grid with 25 numbers from my array. And yes, my code is probably much longer and much more redundant than it needs to be. Also, I think I'm using cells and grids terribly wrong (possibly the entire java language) but I'm not sure.
import java.util.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.awt.event.*;
import java.util.ArrayList;
import java.awt.GridLayout;
import javax.swing.JButton;
public class bingoboard extends JFrame
[code]...
So I need to create a 10x10 grid for a snakes and ladders board, the board loads but i cant figure out how to add numbers to the squares. Here is my code :
import java.awt.*;
import javax.swing.*;
public class Board
{
//Creating the array
int[][] numbers=new int[10][10];
public static int rows = 10;
public static int columns = 10;
public static Color col1 = Color.green;
[Code] .....
I did the update to JavaFX 8.0 and the grid lines of LineCharts have become dashed. I want them to be solid like they were before the update.
View Replies View RelatedI've been reading that there's no way of making a JLabel user writable. What can I use inside the grid to make it writable with a keylistener? I'm making a crossword.
View Replies View RelatedI'm using JavaKara (a graphic Java software to learn coding) on my classes at the moment and we're asked to transform something like this:
In the inverse, where you can see clovers there must not be any and where there aren't you must plant them. PLUS YOU MUST SWITCH THE FIGURE HORIZONTALLY.
This is the result i should obtain:
public class InvertiECapovolgi extends JavaKaraProgram {
public void myProgram() {
boolean arrayquadrifogli[][] = new boolean[world.getSizeY()][world.getSizeX()]; //[rows][clumns]-->[Y axis][X axis] in kara
for (int y = 0; y < arrayquadrifogli.length; y++){ // My Ladybug starts to run through the whole grid
[Code] ....
How to switch everything horizontally!
This is my result:
My ultimate question is, how do i have to edit the second loop, and why, to obtain the horizontally reversed result i'm supposed to obtain?
Am trying to dynamically insert buttons (which will be presenting card in a frame) using grid layout.As shown image is getting inserted but its not fit in button.I tried Darryl's Stretch icon as well but of no support.
panel_playerCards.setLayout(new GridLayout(2,10, 0, 0));
for(int i=0;i<9;i++){
StretchIcon icon=new StretchIcon(UnoGui.class.getResource("/UnoColors/green/card10.png"));
btnArr[i].setIcon(icon);
btnArr[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
}
});
How to change the location of a grid bag positioned component after it's already been added to the layout earlier?
Example is if I want component 1 to change from row 1 to row 2.