Call Method In All Objects Which Implement Certain Interface

Apr 15, 2015

if some of you worked with Unity Game engine (C#) the idea is that game has main loop and once per cycle it call for example Update() method in all objects which implement certain interface.

I would like to repeat such pattern in Java for another another program, not even game related, but I would still need a main loop and event driven behaviour with async call backsSo question is how to implement the fallowing scenario:

Imagine i have interface which implement some methods and one of them is Execute()

I have the main controller class which implement main loop, also multiple other classes which implement the same interface with method Execute(). How can i call this Execute() method on all objects which implement that interface each loop cycle?

Should i keep and track reference of each object which was implemented with this interface and go through inner "for" loop trough each reference and call manually Execute() method in each of them?what if each object implementing interface have to run Execute() method simultaneously? in parallel independent from each other?

Referring back to Unity engine and their Update() method - there is exactly the same situation:you can have multiple objects with script attached, thats script implement interface which has multiple methods and one of them is Update() and once per cycle all objects with that Update() method will be executed in parallel independently

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Below is the requirements and code. I am getting the error CODELAB ANALYSIS: LOGICAL ERROR(S)We think you might want to consider using: >

Hints:

-Correct solutions that use equals almost certainly also uses high
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[Code]....

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