Calling Multi-Threading With For Loop - Error
Feb 2, 2015
I have a problem with multi threading calling with for loop. I have those two and many other classes in one jar file but n 2 different packages.
When i execute the jar file first runs the Aclass, from where i try to run multi threads. From the run() of the class RunTheGame i call many other classes which are in the same package. Like you can see from the for loop is executed the threads.
The problem is that when the second thread starts the first one is stopped this happens for all the threads, more simply when a new thread starts the old one is dead.
It seems that liken the threads uses the classes called from run() of the class RunTheGame as non multi threaded. It gives this error:
Java Code:
Exception in thread "Thread-0" java.lang.NullPointerException
at thePackage2.EClass.getWhiteRemaining(EClass.java:49)
at thePackage2.EClass.isFinal(DClass.java:84)
at thePackage2.Spiel.<init>(Cclass.java:76)
at thePackage2.RunTheGame.run(RunTheGame.java:198)
at java.lang.Thread.run(Thread.java:745) mh_sh_highlight_all('java');
All the above refereed classes are called from the from run() of the class RunTheGame . Like i understand all the threads use those classes as non thread autonomous classes.
Java Code:
public class Aclass {
private static Thread t[];
public static void main(String[] args) throws IOException {
for (int Game = 0; Game< 10; Game++) {
t[Game] = new Thread(new thePackage2.RunTheGame(aplayer, bplayer, Name, ID , Pmach));
t[Game].start();
[Code] .....
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Feb 14, 2014
I have been trying for days and nights , no compile error , but alot of NPEs error .......
This is my Test program
import java.util.*;
public class Test
{
public static void main (String[]args)
{
int totalShares = 0 ;
double totalCost = 0.0;
double totalProfitLoss = 0.0;
[Code] ....
I am expecting a output like this (Which I have error running:
Tracking of Stock : FCS
8 shares has been brought at $37.61
Total shares now 8 at total cost $300.88
33 shares has been brought at $36.31
Total shares now 41 at total cost $1499.11
17 shares has been sold at $42.67
Total shares now 24 at total cost $773.72
19 shares has been sold at $32.31
Total shares now 5 at total cost $159.83
31 shares has been brought at $33.85
Total shares now 36 at total cost $1209.18
28 shares has been brought at $36.37
Total shares now 64 at total cost $2227.54
20 shares has been brought at $35.49
Total shares now 84 at total cost $2937.34
At $36.00 per share, profit is $86.66
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Nov 16, 2014
Is there any specific name for servlet's multi threading mechanism? I mean any technical term for it.
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Dec 26, 2014
I have been practicing writing java code, my university course is going to cover socket programming and multi-threading.
I am presently just starting to write myself a framework for all multiplayer games I may make in the future, my aim really is simply to practice and understand better and this time, im not using an ide, just sublime text, all new grounds for me, I have a good basic understanding of the subject but I want to be fluent.
import java.net.*;
import java.util.ArrayList;
import java.io.*;
/*SMOOTH THREAD SAFE MULTI CLIENT HANDLING CLASS.
*
*This class will create connection objects when a connection is detected, these connections will run in a separate thread and update an array list in their parent class containing their last sent data
[Code] .....
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Jul 9, 2014
Just some questions regarding a Consumer producer program I am not understanding. Here are the two classes Below and my questions are :
1. In the main method for NamedConsumer, we created an instance of the class and call it "consumer" and we start it. Then we create another instance and we give its reference to the same variable. Doesn't this in turn destroy the original reference of the first instance we created which was started? Could we have done
NamedConsumer consumer1 = new NamedConsumer( "One", producer );
new Thread( consumer1 ).start();
NamedConsumer consumer2 = new NamedConsumer( "Two", producer );
new Thread( consumer2 ).start();
2. we called start on two difference instances of the NameConsumer class. Doesn't the "run" method need to be synchronized since two threads are hitting it?
Producer.Java
Java Code: public class Producer implements Runnable
{
static final int MAXQUEUE = 5;
private List<String> messages = new ArrayList<String>();
public void run() {
while ( true ) {
putMessage();
try {
Thread.sleep( 1000 );
[code]...
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Feb 6, 2015
Firstly, my code is just a demo of my multiplayer game (2 or more players can play simultaneously) to demonstrate my problem without any extra things. I have successfully implemented peer-to-peer (P2P) communication in my game. Later, I decided to add support for client-server communication (ie a central server which is also a player) in my game. It should be much easier than P2P. Now here is the problem:
Suppose, I have 1 server and some clients (may be 1 or more clients). They all should give the following output:
Starting...
A
B
C
E
F
...
...
Done!
They all give the above output without using multi-thread. But using multi-threading, it gives the above output only when there're 1 server and 1 client. I'm using 2 threads (1 for sending, 1 for receiving) for each Socket. That means, each client has only 2 threads for communication but the server has (2 * totalClients) threads.
I've attached my full test project. So, here I'm only showing my 2 thread classes.
ReceiveThread class:
class ReceiveThread extends Thread {
private ObjectInputStream receiveStream;
private BlockingQueue<Character> queue = new ArrayBlockingQueue<Character>(Common.totalClients);
[Code] ....
Since I've attached my full test project, I'm not showing the other 3 classes. They are ServerMain, ClientMain and Common. If I've 2 clients to be connected, then I get the following output:
Server: (Runs first)
Starting...
A
Client 1 (clientID is 1): (Runs after the server)
Starting...
A
B
B
Client 2 (clientID is 2): (Runs after Client 1)
Starting...
A
They are stuck at there, even no exception. Actually, the server and the clients are stuck at the line try { ch = queue.take(); } if more than 1 client are connected. It seems that all are trying to receive data. But without using the dedicated threads, they all work as expected even for more than 1 client. Why is this behaviour? How to solve it? Note that I have used the same SendThread and ReceiveThread classes by which I have succcessfully implemented P2P communication.
About my attached test project file:
It has 5 small .java files for the classes as stated above. It is currently faulty when using additional threads. You have to change clientID variable for each client (they are described inside). But it works as expected without additional threads. To test it without the additional threads:
Comment " TODO" linesUncomment the single lines just after " TODO" linesComment the additional thread construction lines (4 lines)
Currently, for a workaround, I'm not using the dedicated threads for sending and receiving data only for client-server communication in my multi-player game. But I'm still using these threads for P2P communication. I don't know why it is and how to solve it.This is the attached test project file as described above.
Attached File(s) : Test Project.zip (4.11K)
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Jul 12, 2014
I have written following code.
I want to print all elements in Array to output here is my code
int[][] arr={{12,12,13},
{14,1223,14}};
for(int i=0;i<arr.length;i++)
{
for(int j=0;j<arr.length;j++)
{
System.out.println(arr[i][j]);
}
}
but I am getting following output
12
12
14
1223
how to print all elements of int array?
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public static void run() {
while (true) {
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break;
[Code] ...
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Here's my JSP page:
<%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %>
......
<jsp:useBean id="diskUtilData" scope="request" class="newpackage.ResultPage" />
.....
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[Code].....
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//Code for calling class
package p;
public class NewJFrame extends javax.swing.JFrame implements ActionListener {
.........
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[Code] ....
I searched but i cannot understand why run class is getting called multiple times. I have attached the screen prints for both the screens. 2nd screen print(of called class) is very shallow since screen was blinking unstopped due to multiple calls, but i have attached a faint image of it.
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Write a program that prompts the user to input cash amounts and use a method to calculate the average amount for a week given 7 inputs of daily cash intake amounts for a cash register. Use an array to store the values. Recall that average is the sum of the values divided by the number of values. The method should take argument(s) of type double and return average weekly cash amount as a double.
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public class ArrayHandout {
public static void main(String args[]) {
int[] a=new int[6];
Scanner sc=new Scanner(System.in);
[Code] ....
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I'm trying to call the grade.processFile method from the main method but I'm getting this Error below. I'll post my code which includes the main method and the class underneath the error message:
Exception in thread "main" java.lang.NullPointerException
at java.io.FileInputStream.<init>(FileInputStream.jav a:130)
at java.util.Scanner.<init>(Scanner.java:611)
at MyGrades.processFile(MyGrades.java:49)
at myGradesMain.main(myGradesMain.java:19)
import java.util.Scanner;
import java.io.*;
[code]...
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Java Code:
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Jun 22, 2014
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import java.text.DecimalFormat;
import java.text.NumberFormat;
import java.util.Scanner;
public class Rental {
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I'm working on a program and can't seem to fix my for loop error.I get an error at the for loop line saying illegal start of expression and i don't know how to fix it:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package million;
import java.util.Scanner;
public class Million {
[code]....
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Java Code:
import java.awt.Color;
import java.awt.GridLayout;
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[Code] ....
I am trying to create the A* Algorithm and I REALLY need a 2D array to handle this.
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Java Code:
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) mh_sh_highlight_all('java');
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May 18, 2014
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[Code]....
I am trying to program an A* algorithm and I cannot even get past the buttons. I need a 2D array of buttons to handle this problem but I am getting the following errors.
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
[Code] ....
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Sep 16, 2014
So I am trying to create a Multi-Player game in java, and I have a Game server and a Client. They normally connect with either but I would like to add a login server so that there can be an option to go to a different world then just the main one. It will have the same map and data but will be separate from the Players that are on world one per say. Now if you are on world two I would like it to have the option for you to be able to Private message players that are on World one. That is where the login server comes in to play.
I am still new at Java and would like to be able to understand Packets and how to handle them more clearly. So far I have gotten the basis of the login server connected to the server and the client connects to the server via the login server. But I am getting a bunch of "unhandled packets" and I would like to know how to handle them. Here are some bits of the code.
package com.ls.net;
import org.jboss.netty.channel.ChannelHandlerContext;
import org.jboss.netty.channel.ChannelStateEvent;
import org.jboss.netty.channel.ExceptionEvent;
import org.jboss.netty.channel.MessageEvent;
import org.jboss.netty.channel.SimpleChannelUpstreamHandler;
[Code] ....
So when I run my client this pops up in the console:
[Tue Sep 16 16:50:56 EDT 2014][LoginServer]: Finished initializing login server.
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 15
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 41
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 74
[Code] ....
And here are the class's for Accounts:
package com.ls.net.codec.decoder.packets;
import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.channel.ChannelHandlerContext;
import com.ls.bufutils.BufferUtils;
import com.ls.net.codec.decoder.PacketDecoder;
import com.ls.net.codec.decoder.handlers.AccountHandler;
[Code] ....
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[Code] ....
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[code]...
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