The idea is to create a program to add plants and retrieve plants from a Nursery. I created a class with the properties of the plants and also there is the class an Array list to keep track of the plants entered ( they will have to be printed later) (I am not too sure if adding a public class there is the best option.
The program will allow the user to pick and action and from there the code will do something. I don't want to have all the code inside 'main' The problem is in line 114.This is what I have so far.
Java Code:
package plant.nursery;
import java.util.ArrayList;
import java.util.Scanner;
/**Class to create a plant for a nursery.
public class PlantNursery
I have been reading about methods and I do have a beginner level understanding on how they work. I was trying to mess around and make a dog calculator using methods. I ran into a small snag; I cannot get the method to call to the main or the program to compile correctly. The first code below is the original. To me it looks like (based off of some examples I looked at) there should be no problems, but NetBeans gives me a few errors. 1) line 8- "cannot find symbol, variable dogYearCalc; 2) line 18 illegal start of expression; and 3) line 22 - unreachable statement.
import javax.swing.JOptionPane; public class KrisExample { public static void main (String[] args) { double dogYears = 0; JOptionPane.showInputDialog (null,"Please enter you dog's age in human years:");
[Code] ....
Someone told me that I was calling dogYearCalc without any arguments in your main method. I take that to mean that I needed to add it to the main, so I did here:
public static void main (String[] args, double dogYearCalc) {
That got rid of my first error, but then when I tried to run the program NetBeans said that I have no main class, so switched back to the original program above.
I thought that when I calling the dogYearCalc method on line 10 was the whole purpose of using a method. It seems to me that putting it somewhere in the main is counter productive.
Can we recall the main method? I'm trying a code to recall main method (after the calling of JVM). I know this doesn't make any sense but I'm trying this just like that.
Code:
class derived { public static void main(String args[]) { System.out.println("Main Method class"); show(); } static void show()
When I try to call an object it can't find the symbol in the argument list. NetBeans says that it cannot find the movieCategory symbol when I try to call it. When I compile it to test a popup comes up that states "One or more projects were compiled with errors. Application you are running may end unexpectedly. I ran it anyways and everything runs up to the point of where it should call the object.
At this point it should get the Movie object and run the code within that, but if I put one of the categories it throws. "Exception in thread "main" java. lang.RuntimeException: Uncompilable source code - Erroneous tree type: <any>at MovieApp.main(MovieApp.java:33)Java Result: 1"
From my understanding to call an object it requires objectName.methodName(argumentList). Here is my Main method
/** *This application will store a list of 100 movies and display them by category */ import java.util.Scanner; public class MovieApp { public static void main(String args[]) { //Displays <code>String</code> welcome message System.out.println("Welcome to the Movie Application."); System.out.println("There are 100 movies in the list."); System.out.println("What category are you interested in?"); System.out.println();
This current one is to calculate a planes holding pattern. I have to write a method to prompt user to enter speed in knots, then it converts it to km/hr. Another method to calc. pattern width using the speed, another method to calc. pattern length, than a main method which would call and print out the speed in knots, speed in km, pattern width and length.My current problem is on the second method. It works in that I can enter the values and it gives me the correct answers, however it's asking me to enter the speed twice, instead of just once. Anything I try just results in errors and won't compile.
import java.util.Scanner ; //main method public class TitleRemoved { public static void main(String[] args) { double airSpeedKm = airSpeedOts () ; System.out.println("That speed is " + airSpeedKm + " km/hr.") ;
[code].....
I want my code to not only work, but be organized and easily readable as well, so I want to avoid bad habits.
// Add range to Vehicle. class Vehicle { int passengers; // number of passengers int fuelcap; // fuel capacity in gallons int mpg; // fuel consumption in miles per gallon
// Display the range. void range() { System.out.println("Range is " + fuelcap * mpg);
[Code] ....
I'm compiling it in Eclipse and this continues to show in the console display
Minivan can carry 7. Exception in thread "main" java.lang.NoSuchMethodError: Vehicle.range()V at AddMeth.main(AddMeth.java:34)
I can call a child method from a main method. If I have a parent called "Assessment", a child called "Quiz", and another child called "test". Can I instantiate an object like Assessment a = new test(); and call a method in test.
I know the method can be called if I instantiate the test t = new test() but that defeats the purpose of inheritance...
I have a frame which I want to load an applet inside it. Here is the code i have in my main method:
MyApplet myApplet = new MyApplet(); myApplet.init(); myApplet.start(); javax.swing.JFrame window = new javax.swing.JFrame("myApplet"); window.setContentPane(myApplet); window.setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE); window.pack(); window.setVisible(true);
But I get an exception:
Quote Exception in thread "main" java.lang.NullPointerException at java.applet.Applet.getCodeBase(Applet.java:169) at MyApplet.init(MyApplet.java:78) at Intro.main(Intro.java:68) Java Result: 1
I'd like to know how to return a new array, I wrote in a method below the main method. I want to print the array but system.out.print doesn't work for arrays apparently. What structure i should use?
I have to write a method called censor that gets an array of strings from the user as an argument and then returns an array of strings that contains all of the original strings in the same order except those with length of 4. For example if cat, dog, moose, lazy, with was entered, then it would return the exact same thing except for the words with and lazy.
Currently, my code so far just prints [Ljava.lang.String;@38cfdf and im stuck.
import java.util.Scanner; public class censorProgram { public static void main (String args[]){ Scanner input = new Scanner (System.in); System.out.println ("How many words would you like to enter?"); int lineOfText = input.nextInt();
[Code] ....
I have to make new string array in the method and return words without four letters in the main method
I am just trying to test this array, for a locker combination program that involves classes...but the array is printing out the whacky numbers for the location. When I try to call the method in the main, it does not work. How do I call a method that exist within a class into the main method?
public class locker { public static void main(String[] args) { CombinationLock();
package Experimentation; import javax.swing.*; import java.awt.event.*; public class SimpleGUI1B implements ActionListener { JButton button; public static void main(String[] args) { SimpleGUI1B gui = new SimpleGUI1B(); gui.go();
[code]...
This is a program from Head First Java! since main is static it shouldn't be able to call non-static methods because statics do not use any instance variable values but in the above program we're call a non-static method go() how is it possible?
I need to get the string encodedString from the method encode able to be used in the decode method.
Java Code:
public String encode(String plainText) { int prepareString; int shiftChar; String preparedString2 = prepareString(plainText); String encodedString = ""; for(int c = 0 ; c < preparedString2.length();c++)
I need to create an applet that displays a grid of command buttons which I have done. I then need to create a new class that draws a silly picture of an alien, which I have also done. Where I am completely stuck and confused, is that I do not know how to get the drawing into the applet. My code is below. I really do not fully understand why this is not working or how to get it working.
import java.applet.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class MartianGame extends JApplet implements ActionListener { DrawMartian aMartian = new DrawMartian(); DrawJupiterian aJupiterian = new DrawJupiterian();
I am having problem to call a method from another class using arrays. I already know how to call a method without using arrays but I am not sure how to pass parameters to the main method using arrays. I'd really appreciate any feedback or comments!This is what I have so far.
public class Customer123 { public static void main(String [] args){ Scanner input = new Scanner(System.in); int x; System.out.print("Total number of customers: "); x = input.nextInt();
calling a method from one class to another.I have two classes. One called Vacation and another called VacationDriver.I am trying to input an int for addVac and have the value update to the numSold within the updateSales() method in Vacation. From there it should update and display in the v1.toString in the VacationDriver.
Vacation import java.text.NumberFormat; public class Vacation { private String vacationName; private int numSold; private double priceEach;
I have a class for employees. This class has basic information for the employee but no real pay information. And 2 subclasses, one for employee's paid for hourly rates and one for those paid a yearly salary. Each subclass has their own pay() method, that calculates and returns their pay and extra fields relative to calculate that.
I'm just curious, if I do this and create an object for an hourly paid employee like so:
I have a JSP page that calls a Java method .. using GlassFish 4.0 it worked just fine, now I'm trying to run it on a new server with Tomcat 6.0 but it keeps giving me this error: "the function result must be used with a prefix when a default namespace is not specified"
I have a file greenGrow.txt, and every three lines of the file has a last name, first name, and yard size. Every time a Customer object is created, I need to read the file 3 lines and assign the object a last name, first name, and yard size.
Snippet of my code:
import java.io.*; import java.util.*; public class Customer { private String lastName; private String firstName; private int yardSize;
[Code] .....
My issue is that I cannot call readFile() from the constructor, and I'm assuming that's because I throw Exception on readFile(). Is this a simple fix, or am I looking at it the wrong way?
My program crashes every time I call this method because of the while loop. I guess its going into a infinite loop. The game should keep running until the user ends it. Is the use of my .isKeyPressed correct and if so what else could it be?
public static void run() { while (true) { if (StdDraw.isKeyPressed(KeyEvent.VK_Q)) { break;