Our instructor gave us a list of steps to complete after creating a Balloon, but I can't get past just creating it. Search results have brought up other Balloon thread, however I couldn't find a topic about issues just creating the balloon.
package myprojects; ublic class BalloonTester { public static void main(String[] args) { Balloon redBalloon = new Balloon("Red Balloon", 100);
(Using an Existing Class: Creating Objects and Calling Accessor and Mutator Methods)
I. The Assignment
This assignment is to write a "test" class (aka: a "driver" class or "client code") that uses the class Balloon.java, available on the class web page.
To use the Balloon class, download it and store it in the src folder of your NetBeans project. Make sure you save it as Balloon.java.
The best way to learn how to use the Balloon class or any other Java class, for that matter - is to consult the documentation, Balloon.html (online). You can also read the javadoc comments that appear just above the class declaration and above each method declaration, which explain what each method does, what the method's parameters are, and what value if any - is returned by the method. The html support pages are generated from these comments.
-Review declaring variables, creating objects, calling methods that return a value vs. void methods, and accessor and mutator methods before beginning. To receive credit for this assignment, you must not modify the Balloon class in any way!
II. Your BalloonTester Class
Your BalloonTester class will have only a single method "main" and will perform each of the following operations, in the exact order listed below. Each operation may be done in one or two statements. Make sure you follow directions faithfully, and note that once you have done step 3, you can copy and paste it to do steps 6, 9, and 12.
1.Create a Balloon object with a name of your own choosing and an altitude of 100 meters.
2.Create a second Balloon object with a name of your own choosing, and specify an initial altitude of -100 meters.
3.Call the accessor methods of the Balloon class to get the name and altitude of each Balloon object. Print the data, one object per line.
4.Make the object you created in step 1 ascend to an altitude of 250 meters.
5.Call the adjustAltitude method to increase the altitude of the object you created in step 2 by 150 meters.
6.Call the accessor methods of the Balloon class to get the name and altitude of each object. Print the data, one object per line.
7.Call the adjustAltitude method to decrease the altitude of the object you created in step 1 by 150 meters.
8.Make the object you created in step 2 descend to the same altitude as the other object. You may assume that the other object is at a lower altitude.
To get credit for step 8., the statement(s) you write must always work, regardless of the actual altitude of the second object. It cannot depend on you knowing the altitude of the second object, but must utilize the fact that the object knows its own altitude. In other words, if you use a literal in any way to set the altitude, it is not correct.
9.Call the accessor methods to get the name and altitude of each object. Print the data, one object per line.
10.Move the object you created in step 1 to an altitude that is four times its current altitude. As in step 8, the statement(s) you write must work for any altitude and may not depend on you figuring out the new altitude beforehand.
11.Attempt to move the object you created in step 2 to an altitude that is 150 meters below its current altitude.
12.Call the accessor methods to get the name and altitude of each object. Print the data, one object per line.
and this is the Balloon.java given:
// File: Balloon2.java // Modified Balloon class has overloaded constructors
/** * A class to represent a hot-air balloon. Balloon objects have a name and an altitude. */ public class Balloon2 { // instance variables private String name ; // name of the balloon private int altitude; // altitude (height) of balloon in meters
I'm having trouble creating two new die objects for the PairofDie class. I'm trying to run two separate die and print the face value and then add both numbers up and print those values as well.
public class Die { private final int MAX = 6; private int faceValue; //private int faceValue2; public Die(){ faceValue = 1;
[Code] .....
Exception in thread "main" java.lang.Error: Unresolved compilation problems:
The method Die() is undefined for the type PairofDice The method Die() is undefined for the type PairofDice at PairofDice.main(PairofDice.java:6)
Is it possible to use a loop to create objects? I'm trying to put together a program (just as a way of learning) to run a horse race.
What I'd like to is have the user enter the number of horses they want in the race, and then create the objects as the user enters the various attributes of the horse (at least the horse's name), and then once all the instance variables have been set, create the first horse object and then move on to the second one, etc, until all the horse objects have been created.
I know I can't use something like a for loop to do it, so how would the code be writte
For class, we need to create a word game using classes and objects.
The game is played in rounds. The player is presented with a word that is missing letters. The player has to fill in the missing spaces with their letter guesses. The words presented are chosen with a random number generator which has been provided for us. At the end of the game, the player is shown their score.
In steps, I have to:
-Welcome the player. -Present the puzzle. -Allow the player to fill in the blanks. -Have the program check responses for correct/incorrect input. -End the game if they have three misses, or continue if they complete the puzzle.
Now, to start, I have a class for the number generator, a class to store the array of 25 words, and a class for the game itself.
I'm really new to object/class concepts and already having difficulties with applying them. How to create and return an array of Exam objects? I need to get a data from a textfile which is passed to the method.
Java Code:
public Exam(String firstName, String lastName, int ID, String examType, int score) { this.firstName = firstName; this.lastName = lastName; this.ID = ID; this.examType = examType; this.score = score;
I'm really new to object/class concepts and already having difficulties with applying them. how to create and return an array of Exam objects? I need to get a data from a textfile which is passed to the method.
public Exam(String firstName, String lastName, int ID, String examType, int score)
I'm new to Java and I have an assignment to create a Sphere class that will allow you to create Sphere objects using the code below. Then create a program called SphereTester that prompts the user for the radii of two spheres in meters. The program should display which sphere is larger and by how many cubic meters and display only four digits after the decimal point. I have the sphere class given to us for the assignment which is this:
Java Code: public class Sphere { // instance variable (i.e., a field) private double radius; // constructor for the Sphere class public Sphere(double r) { radius = r;
I want to clarify it whether this below code, when running this loop, will it create separate string objects as strings are immutable or else, will it keep the same reference(as each time inside loop, we use the same name 'rslt') and assign new string value for this?
So I'm beginning to learn java with the book HeadFirst Java. The books says that all a tester class does is create objects of a new type and then use the dot operator...
I don't really understand what a tester class is and what it does ? and what is the Dot operator and how does it work ?
In this main class, create 5 objects of the class Menu, as defined in the table below.
Name amount of calories cooking time price per person number of drinks
Fufu and Groundnut Soup 564.65 2515.572 Red Red 345 12 9.980 Rice and Beef Stew 560.4 1512.651 Ga Kenkey and Fish 780 10 10.15 1 Banku and Tilapia 450.4 35 25.17 2
Exercise d In your main class create an array of length 5, and store the 5 objects (Exercise c) into the array. You can use any name for your array.
From the array, use a loop to: Print the details of all the objects using the method you defined in Exercise b.
Exercise e Use another loop to: -Print only the name and cooking time of all the dishes that take less than 30 minutes to cook. Hint: you may use the getter methods for the name and cooking time attributes, and then, print these values (name, cooking time).
Exercise f Use another loop to : -Calculate and print the total price of all the objects (in the array). -Calculate the total price of all the objects with VAT included for each dish (VAT rate is 17.5%).
Submission -Create a folder with your index number as its name. -Copy your Java Project folder into the created folder. -Print a hard copy of your classes. -Submit both soft copy and hard copy of your project
I am currently working on a project where I need to return data from a database over RMI to a client who requests it. Some of the fields in the Data Object can not be seen by the client so I need to create another object to send over the network instead. The method I use is this...
public static SerializableObject createSerializableObjectFromDataObject(DataObject dataObject){ SerializableObject serializableObject = new SerializableObject(); serializableObject.setField(dataObject.getField()); serializableObject.setAnotherField(dataObject.getAnotherField()); return serializableObject; }
Is there a better way of doing this? I am creating many subclasses DataObject which all require this static method to be implemented and I can't push it into the superclass because each one needs custom behaviour.
how String objects are different from other objects
part 1:
// creating two objects Dog mydog1 = new Dog(); Dog mydog2 = new Dog(); // comparing the reference variables if( mydog1 == mydog2){ System.out.println(" The reference variables refer the same object "); } else { System.out.println(" They refer to different objects "); }
The above code works as I understand objects , it prints "They refer to different objects " to the screen.
Part - 2
// creating two objects ( I beleive, pls correct me if i am wrong ) String a = "haai"; String b = "haai";
if( a == b){ System.out.println(" Reference variables refer to same object");
When i run the above code it prints that a and b refer same object , I don't understand how they refer to same object when i didn't assign " String b = a; ". My question is did java just create one object and stored the same reference values to a and b .
In the class below I'm trying to create a class that will accept dates in various formats and create a range. The first constructor is easy because I send it the begin date and end date as Date objects. Now I want to send a month(and year) in a constructor and derive the begin and end dates from it. In my constructor that accepts the month/year I need to put the this(startDate, endDate) at the top to be allowed, but the parameters are not built yet.
package com.scg.athrowaway; import java.util.Calendar; import java.util.Date; public class DateRange { private Date startDate; private Date endDate;
I'm having some difficulty with my bank account project. I'm supposed to create a menu where the user can create a new account, withdraw, deposit, view their balance, and exit. There's issues with the account creation.
Here's my necessitated class below: BankAccount, TestBankAccount, SavingsAccount, CurrentAccount, and Bank
I certify that this assignment is my own work and that I have not copied in part or whole or otherwise plagiarized the work of other students and/or persons.
The thing is if SITA is the name then I have to insert component to the particular envi tabs , if DEVB is the component I have to insert the component there. How can I do this I have done some code its inserting the data at the bottom og the XML .
I'm quite new to Java. I have some trouble with understanding how to get two classes to get objects from each other (if that is the correct term).
Lets say I have a login class, in which I have a method checking what the user has entered into the console (I have not displayed the whole code, but this class works as it should and give the user an option to enter username and password and return it true if entered correct).
public static boolean validateUserPass(String userName, String password) { String[] user = {"admin"}; String[] passwords = {"firkanten"}; boolean check = false; for (int i = 0; i < user.length; i++) { if (userName.equals(user[i])) { if (password.equals(passwords[i])) { check = true;
Now, in another class I want a display box to appear on the screen and give the user three options: Click yes, no or cancel. I get this to run perfectly alone, this is not the hard part for me. I want the display box only to appear when the correct username and password is given, but I can't seem to figure out how to do this probably.
In my project I had to create 2 classes, Room and Animal.
Room had to have an array (NOT arrayList-I know theyre better and easier but I need to use an array, for now) This array must be able to be populated by 10 "Animals", and the Room class needs two methods, a method to add animal a to the room (rooms array) and a toString() that returns the name of the room and the names of the animals in the room. The teacher added a hint saying that this toString() should reference the animal classes toString()
Here is my code thus far:
public class Room { private String name; Animal[] inRoom = new Animal[10]; public Room(String roomName){ name = roomName; } public void addAnimal(Animal a){ for(int i = 0; i < 10; i++){
The thing is if SITA is the name then I have to insert component to the particular envi tabs , if DEVB is the component I have to insert the component there. How can I do this I have done some code its inserting the data at the bottom og the XML.
I am making a game in java and for the game board i want to fill the screen with blocks. to do this i stored objects of a class that displays squares into an array list and displayed the array list. however, when i do this all of the squares are drawn on top of anther at the final squares coordinates and i dont know why.
here is the code
// code for adding the squares into the array nt x = 0; int y = 0; int size = 10; static ArrayList<Map> map = new ArrayList<Map>(); //static ArrayList<Items> items = new ArrayList<Items>();
I would like to know how I can iterate through objects . I have a manually created linked list (without using the built-in method one). So in the memory my object looks like this(attachment).I would like to do a for loop or while loop to get each element under the test3.head.
Exercise the Coin class using a driver class in which 5 coins are flipped, as a group, 1024 times. Display the number of times exactly 4 tails are obtained. Display the number of times exactly 5 tails are obtained. Use an array of Coin.
how to put an object into an array?I know how to make a coin class with a Heads and Tails, but I dont know how to make 5 coins all at once.