Interfaces are 100 % abstract classes.They cannot be instantiated.Their sole purpose is to be implemented.So why does the following code works just fine while it is attempting to instantiate an interface.
interface TestA { String toString(); }
public class Test {
public static void main(String[] args) {
System.out.println(new TestA() {
public String toString() { return "test"; }});
}
}
I am being told to (assignment) create a new Bread Object in another class than the original. But after that it is asking for get and set methods. Get and set methods of what? It's parameters?
class Bread { private static String breadType; //private field to hold bread type private static int numberOfCaloriesPerSlice; //private field to hold calories per slice
public static String getBreadType() //get method { return breadType;
I have a Member class and a Player class. Players extends Members. I know that player will have all the methods of Member but I was wondering how I could link a player object directly to a member object.
public class Member(){ String name,surname; public Member(String name, String surname){ this.name = name; this.surname = surname;
[Code] ....
What im looking for is the p1.getName() to return John. Can I do something within the Player class for it to inherit from a Member object...
I have a JSF bean which is request scope and corresponding JSF UI page. when user tries to open this page, we are getting exception 'Cannot instantiate user.java class <default constructor>'. This does not come always. It comes very rarely. JSF version is 1.2
Let's say I have a Junit4 class FooTest.java and variable token. At some point in class the token gets instantiated.
Java Code:
public class Foo { private String token; @Before public void setUp() { // serious is steps to get the application to a certain state where token can get extracted .... token = extractToken(); } } mh_sh_highlight_all('java');
Now I have another class User.java where I need to use this token. Can I inject this token somehow into that class? There is no relation between Foo and User. I can't use Provider method in the configure file because extraction of the token depends on certain system's state and can't be called anywhere anytime.
I understand that interface methods are abstract. I don't understand what the methods in the API do if the method bodies are empty. For example, say there are two interfaces, both with one method with no parameters. What would make these two interfaces different from each other. In the API, the AudioClip interface has the methods play(), stop(), and loop(). If abstract methods have no method bodies, and these methods take no parameters, what makes them different from each other.
This is the link [URL] and it says One significant difference between classes and interfaces is that classes can have fields whereas interfaces cannot.How can this be possible?
why interfaces are needed in Java,Now you saw what a class must do to avail itself of the s... - justpaste.it (if I paste the quote here, I get the "Page not found" error after posting -.^)
the first fragment reads that the compiler must be sure that a method exits at a compile time, whereas the second fragment denies it - if a[i] doesn't have the specified compareTo method, a JVM simply throws an exception.
In Interview many times Interviewer ask a simple question "Hibernate core Interfaces ?".The five core interfaces exposed by Hibernate. But he not satisfy, Why?...
interface: methods - abstract, default, static ONLY(abstract methods have no body, while static and defaults do, right?) fields - public, static, final ONLY abstract class: a normal class, but has at least one abstract method methods - all i.e., static, non-static, abstract (can it have a default method?) fields - all i.e., public, protected, private / final, non-final / static, non-static
I have three classes of object, most of which must implement two out of three interfaces. The interfaces look like this:
public interface Source { public void startSending(); } public interface Sender { public void setReceiver();
[Code] .....
That works fine, but I am wondering if pairing the interfaces into subinterfaces is a defensible methodology. For example, all classes that act like Producer must implement both the Source and Sender interfaces. And all classes that act like Relayer must implement the Sender and BlackHole interfaces. I could define two subinterfaces like this:
public interface Factory extends Source, Sender { } public interface Modifier extends BlackHole, Sender { }
I could then define my classes like this:
public class Producer implements Factory { } public class Relayer implements Modifier { } public class Consumer implements BlackHole { }
Within the class definitions, it makes no difference, as I will have to implement the same methods either way. But it seems more self-documentary to create the subinterfaces from their parent interfaces and name them in ways that reflect what the classes that implement them must actually do.
I am trying to figure out how I can most easily make it easier to make new types of units in my game. I have buildings and ships, and would like to know how I could make it easy to add new units. I have been recently told about interfaces, and have worked with inheritance a little bit.
What I would like to able to do is have it so that all of the variables and methods common to all ships could be stored in a superclass or interface, and same with the buildings. I would also like to be able to assign behaviours to the buildings and ships, maybe as interfaces, which could contain all of the methods and variables required for the functions of that ship or building.
For example, creating a new type of building that can shoot, build ships, and can regenerate nearby ships. So it would possible inherit all of the variables and methods common to all buildings, such as health, image, x, y, getX(), getY() etc. But it would then also gain the variables and methods essential for its functionality, such as shootRange, shoot(), regenRate, etc.
I am reading about interface and i see that classes are allowed inside interfaces which are implicitly static. Here is sample of code i created and i am able to access the static method and fields as well. Here is the code snippet.
public class TestInnerClass { public static void main(String[] args){ Test.NestedClass.printMe(); } } interface Test{ static class NestedClass{ static int x = 100 ; public static void printMe(){ System.out.println(x); } } }
My question is what is the use of such static classes inside interface? If i don't have access to Foo, i can't ever invoke NestedClass. Whats the design usage?
import java.util.*; public class CommonElements { private int comparisons; // number of comparisons made private Comparable[] arrayToSearch; // current array being traversed private Comparable[] commonElements = new Comparable[10]; private int arrayPosition = 0; //keeps track of what index to add an element to common at
[Code] ...
I have trying to get this down to the bar minimum. I am trying to cast the desired object array to a array of comparable. This is all required by the assignment.
I am getting a runtime error that I can not perform the desired cast. What do I need to provide the compiler in order to allow for this casting. I can not change the signature of the method however nothing about the class has been specified do I need to implement comparable? Also I don not now what the client is passing so how would I write a generic compareTo method to compare object of unknown types.