I cannot get an image to display. The code here is my latest attempt. I have tried ImageIcon, applets using getImage() among many other things. I do not know if it is a file path problem. The file I am using is in the src folder of the package I am using on Eclipse. I am on Windows 8. Here is the code.
I have been trying to draw a bitmap image onto the canvas from Android and all it displays is a blank white screen. Whenever my app starts up, I am calling this in my game - view class which extends View and overrides the onDraw method:
I am building an application that shows tables with large amounts of data containing columns that should display a thumbnail. However, this thumbnail is supposed to be loaded in the background lazily, when a row becomes visible because it is computationally too expensive to to this when the model data is loaded and typically not necessary to retrieve the thumbnail for all data that is in the table.
I have done the exact same thing in the past in a Swing application by doing this:
Whenever the model has changed or the vertical scrollbar has moved:
- Render a placeholder image in the custom cell renderer for this JTable if no image is available in the model object representing the corresponding row - Compute the visible rows by using getVisibleRect and rowAtPoint methods in JTable - Start a background thread that retrieves the image for the given rows and sets the resulting BufferedImage in a custom Model Object that was used in the TableModel (if not already there because of an earlier run) - Fire a corresponding model change event in the EDT whenever an image has been retrieved in the background thread so the row is rendered again
Btw. the field in the model class holding the BufferedImage was a weak reference in this case so the memory can be reclaimed as needed by the application.
What is the best way to achieve this behaviour using a JFX TableView? I have so far failed to find anything in the API to retrieve the visible items/rows. Is there a completely different approach available/required that uses the Cell API? I fail to see it so far.
I've been working on this code since a couple days and I just can't find what's wrong here. I have make an image open when the JMenu m6 button is clicked but it just doesn't work. I've tried a bunch of different codes but when I click on the desired button, nothing happens. Here's the code :
I'm simply trying to make a gui for managing images for my purpose, but i fall at the first step: I'm actually not able to display an image, whether it would be a .gif or .jpg ....
//--------MY PANEL FOR VIEWING IMAGE--------- package graph2D;
it is supposed that i placed the image "pippo.gif" in my project "src" folder, isn't it? anyway I tried to add a new folder to my build Path, and place pippo.gif on it, but it doesn't work.
try { ByteArrayInputStream in = new ByteArrayInputStream( transferWorker.bOutput .toByteArray()); BufferedImage bufferedImage = ImageIO .read(in);
[Code] ....
But nothing is happening in the GUI. I have stepped through and bufferedimage contains the data, but its not being displayed. Whats happening is, an image is being transmitted to serial port of laptop, so i'm taking it in and storing it in a BufferOutputStream and then trying to open it in my GUI class.
I am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:
Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.
Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.
If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)
how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.
IMPORTANT PARTS OF CODE:- Java Code: //TOP LEFT PANEL JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5)); parentPanel_top.add(topleftpanel); topleftpanel.setOpaque(false);
I have coded to create jPanel as image and save to desktop but the image is saved only in my src folder in My Documents. Here is my code-
public static BufferedImage getScreenShot(Component component){ BufferedImage image= new BufferedImage(component.getWidth(),component.getHeight(),BufferedImage.TYPE_INT_RGB); component.paint(image.getGraphics());
I am fairly new to Java. I am trying to learn some image manipulation basics. I have searched the web endlessly and made numerous attempts but I cannot seem to get a darn image to display. This code is my latest attempt in Eclipse. The file I am using is chairangle.jpg which is is the src folder of the package I am working in in Eclipse. I am on Windows 8.
import java.awt.*; import javax.swing.*; import javax.swing.ImageIcon; public class otherimg extends JFrame { public static void main(String args[]){ JFrame f = new JFrame(); ImageIcon image = new ImageIcon("image/chairangle.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); f.pack(); f.setVisible(true); } }
In my program one of the panel has a background image and I need that background image to be updated/refresh or changed whenever the panel reaches certain number of clicks
here's the code
Constructor/gui import java.awt.*; import javax.swing.*; import javax.swing.text.*;; public class demo { JFrame frame = new JFrame ("Idle Game Test!"); JPanel backGroundPanel = new JPanel ();
[code].....
also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.
i have very critical problem in my collage project i have try many code but still i cant solve this problem, i want to display image on jlabel or jpanel with respect of components size without use of drawimage method
I am unable to clear disappear the background of .png image added in a translucent JPanel. I have tried it using JLabel but the image added is with white background. How can i get rid of this white background...
import javax.swing.*; import java.util.*; import java.awt.*; public class HomePage { JFrame frame; JPanel pnl1, pnl2, pnl3; JLabel lbl;
I am making a game in java and i want to make a title screen. What I am trying to do is make a jpanel and load another jpanel when a button is pressed in one of the japenls. Here is the code for the runner
import java.awt.BorderLayout; import javax.swing.JFrame; public class Runner extends JFrame { // Have these set up so they can be seen everywhere public static final int GAMEWIDTH = 540; public static final int GAMEHEIGHT = 710; static boolean loading = false;
[Code] ....
here is the code for the jpanel that loads the other jpanel
I have a Main() class that extends JPanel and I'm trying to add Card() that also extends JPanel.When I add a Card() or Main() object to the JFrame directly, it works fine. The problem arises when I try to add a Card() object to the Main() object.
I edited the code a little bit to make it easier to read so hopefully it's fine.
Main() code: public class Main extends JPanel implements Runnable { // HARDCODED OPTIONS public static final int WIN_WIDTH = 1200; public static final int WIN_HEIGHT = 800;
public static final int GRID_X = 9; public static final int GRID_Y = 5;
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
I stored an image into MySQL database using swings and hibernate but I am struggling to retrieve that image from MySQL database and display same image in the jTable cell and same as on jLabel whatever I retrieve from the database using swings and hibernate .
I'm trying to make a method that takes an image and turns it into a tile image. So if the original image looks like this:
[URL] ....
then the output image should look like this:
[URL] ....
Here's a method that's supposed to do that but for some reason the output image looks the same as the original:
public static int[][] tile(int[][] arr){ int[][] tile = new int[arr.length][arr[0].length]; for (int i = 0; i < arr.length; i++) { tile[i]=arr[i]; } return tile; }
I recently changed the method and the error message I'm getting is "bad operand types for binary operator '+'. Here's the method:
public static int[][] tile(int[][] arr){ int[][] tile = new int[arr.length][arr[0].length]; for (int i = 0; i < arr.length; i++) { for(int j=0; j<arr[i].length;j++){ tile[j]=(tile[j])+(arr[i]); } } return tile; }
So the user is on a website and I want them to go to another site using the same browser and tab.Can this be done in java? And yes the java program is running on the browser .
I'am trying to finish my first Java Game with the slick2D library. I had it all working in eclipse but when i was about to make a jar file of it i did realize that i had to use class loader to load my png - SpriteSheets. But now to the problem. My ResourceLoader Class looks like this:
My init-Method in the BasicGame class, where i try to load my png-files looks like this:
public void init(GameContainer arg0) throws SlickException { InputStream inputStream1 = MyResourceLoader.load("images/piratR.png"); sprite1 = new SpriteSheet("",inputStream1,32,32);
InputStream inputStream2 = MyResourceLoader.load("images/monkey.png"); sprite2 = new SpriteSheet("",inputStream2,32,32);
animation1 = new Animation(sprite1,200); animation2 = new Animation(sprite2,250); }
And that works fine for loading the FIRST png-file(eg piratR.png), but whenever i try to load another file it just loads the first one again. So in this case sprite1 and sprite2 looks the same though there are different images.
When i switch the "Load order" and Load sprite2 before sprite1 both animations looks different, so I'm sure that i have two different pictures and its always the one that i load first that will get loaded to all the other SpriteSheets.
I can not load my jar file and it is telling me it can not find the main and I thought I had the right files in the right spots. Do I need the .class of my main file for it to make the jar file. I do not understand If I need to make a .jar out of the main then add all the other files to create the jar.