Cannot Get Simple Image To Load In Jpanel

Aug 7, 2014

I cannot get an image to display. The code here is my latest attempt. I have tried ImageIcon, applets using getImage() among many other things. I do not know if it is a file path problem. The file I am using is in the src folder of the package I am using on Eclipse. I am on Windows 8. Here is the code.

import java.awt.*;
import javax.swing.*;
import javax.swing.ImageIcon;

[Code].....

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import android.graphics.Bitmap;
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[Code] ....

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...
p.setImgByte(rs.getByte("ImmagineByte"));

(p is a javabean, and imgByte is a byte format variable)

Once done that, what i've to do for show it into a swing label?

I've already setted an image retrieving it from an url in this mode

PHP Code: Image img = ImageIO.read(new URL(a.getImmagine()));
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I am building an application that shows tables with large amounts of data containing columns that should display a thumbnail. However, this thumbnail is supposed to be loaded in the background lazily, when a row becomes visible because it is computationally too expensive to to this when the model data is loaded and typically not necessary to retrieve the thumbnail for all data that is in the table.
 
I have done the exact same thing in the past in a Swing application by doing this:
 
Whenever the model has changed or the vertical scrollbar has moved:

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Btw. the field in the model class holding the BufferedImage was a weak reference in this case so the memory can be reclaimed as needed by the application.
 
What is the best way to achieve this behaviour using a JFX TableView? I have so far failed to find anything in the API to retrieve the visible items/rows. Is there a completely different approach available/required that uses the Cell API? I fail to see it so far.

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import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Dimension;

[code]...

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I'm simply trying to make a gui for managing images for my purpose, but i fall at the first step: I'm actually not able to display an image, whether it would be a .gif or .jpg ....

//--------MY PANEL FOR VIEWING IMAGE---------
package graph2D;
 
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import javax.swing.JPanel;
class PannelloConImmagine extends JPanel {
private Image miaImmagine;
 
[Code] .....

it is supposed that i placed the image "pippo.gif" in my project "src" folder, isn't it? anyway I tried to add a new folder to my build Path, and place pippo.gif on it, but it doesn't work.

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try {
ByteArrayInputStream in = new ByteArrayInputStream(
transferWorker.bOutput
.toByteArray());
BufferedImage bufferedImage = ImageIO
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[Code] ....

But nothing is happening in the GUI. I have stepped through and bufferedimage contains the data, but its not being displayed. Whats happening is, an image is being transmitted to serial port of laptop, so i'm taking it in and storing it in a BufferOutputStream and then trying to open it in my GUI class.

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I am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:

Java Code:

private BufferedImage image;
public ParentPanel() {
try {
image = ImageIO.read(getClass().getResource("/com/dev_nna/scheduler/UI/1405188.png"));
} catch (IOException ex) {
ex.printStackTrace();

[code]....

Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.

Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.

If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)

how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.

IMPORTANT PARTS OF CODE:-
Java Code:
//TOP LEFT PANEL
JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5));
parentPanel_top.add(topleftpanel);
topleftpanel.setOpaque(false);

[code]....

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public static BufferedImage getScreenShot(Component component){
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[Code] ....

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I am fairly new to Java. I am trying to learn some image manipulation basics. I have searched the web endlessly and made numerous attempts but I cannot seem to get a darn image to display. This code is my latest attempt in Eclipse. The file I am using is chairangle.jpg which is is the src folder of the package I am working in in Eclipse. I am on Windows 8.

import java.awt.*;
import javax.swing.*;
import javax.swing.ImageIcon;
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{
public static void main(String args[]){
JFrame f = new JFrame();
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JLabel label = new JLabel("", image, JLabel.CENTER);
JPanel panel = new JPanel(new BorderLayout());
panel.add( label, BorderLayout.CENTER );
f.pack();
f.setVisible(true);
}
}

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import java.awt.*;
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[code].....

also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.

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import javax.swing.*;
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[Code] .....

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import java.awt.BorderLayout;
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[Code] ....

here is the code for the jpanel that loads the other jpanel

import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;

[Code] ...

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I edited the code a little bit to make it easier to read so hopefully it's fine.

Main() code:
public class Main extends JPanel implements Runnable {
// HARDCODED OPTIONS
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[Code] ...

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I successfully added a background image on the Panel but I can't create my JButton image on top of my background image.

ImageIcon piano = new ImageIcon("src/img/piano_backgrd.png");
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I'm trying to make a method that takes an image and turns it into a tile image. So if the original image looks like this:

[URL] ....

then the output image should look like this:

[URL] ....

Here's a method that's supposed to do that but for some reason the output image looks the same as the original:

public static int[][] tile(int[][] arr){
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}
return tile;
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I recently changed the method and the error message I'm getting is "bad operand types for binary operator '+'. Here's the method:

public static int[][] tile(int[][] arr){
int[][] tile = new int[arr.length][arr[0].length];
for (int i = 0; i < arr.length; i++) {
for(int j=0; j<arr[i].length;j++){
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public static InputStream load(String path){
InputStream input = MyResourceLoader.class.getResourceAsStream(path);
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input = MyResourceLoader.class.getResourceAsStream("/"+path);
}
return input;
}

My init-Method in the BasicGame class, where i try to load my png-files looks like this:

public void init(GameContainer arg0) throws SlickException {
InputStream inputStream1 = MyResourceLoader.load("images/piratR.png");
sprite1 = new SpriteSheet("",inputStream1,32,32);

InputStream inputStream2 = MyResourceLoader.load("images/monkey.png");
sprite2 = new SpriteSheet("",inputStream2,32,32);

animation1 = new Animation(sprite1,200);
animation2 = new Animation(sprite2,250);
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And that works fine for loading the FIRST png-file(eg piratR.png), but whenever i try to load another file it just loads the first one again. So in this case sprite1 and sprite2 looks the same though there are different images.

When i switch the "Load order" and Load sprite2 before sprite1 both animations looks different, so I'm sure that i have two different pictures and its always the one that i load first that will get loaded to all the other SpriteSheets.

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added manifest
adding: Board.class(in = 2431) (out= 1371)(deflated 43%)
adding: Cell.class(in = 1702) (out= 959)(deflated 43%)
adding: Mark.class(in = 1195) (out= 673)(deflated 43%)
adding: Outcome.class(in = 960) (out= 538)(deflated 43%)
adding: Player.class(in = 832) (out= 472)(deflated 43%)

TacToeGUIGame.jar

Error: Could not find or load main class TicTacToeGUIGame

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