Change Frame And Focus In Card Layout From External Class / Trigger

Feb 18, 2014

I've constructed 4 different levels and allow the user to select the level they want to play from a central JPanel in a Card Layout system. My problem is that once a level is completed, I can't switch the JPanel which is displayed to start the next level, since I don't know how to access the original JPanel which acts as a driver for the other panels.

MainFrame.java
Java Code: import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.Font;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

[code]....

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Change Frame And Focus In Card Layout

Feb 18, 2014

I'm nearing the final development stages of my first game, but have run into a problem. I've constructed 4 different levels and allow the user to select the level they want to play from a central JPanel in a Card Layout system. My problem is that once a level is completed, I can't switch the JPanel which is displayed to start the next level, since I don't know how to access the original JPanel which acts as a driver for the other panels.

MainFrame.java

Java Code:

import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.Font;

[Code] ....

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Jan 29, 2015

so i'm working in a chat program and i'm trying to make it so that you are able to open another tab yet still be able to chat.

right now the client that the user download uses the keyadapter to get the keyboard input, but whenever the user un-focus the chat window, the keyadapter no longer gets the keyboard input.so is there another way i can get the keyboard input? so it doesn't matter what window you are focused on, you get the keyboard input either way?

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Write A Java Application To Display Layout Of Information In Typical Business Card Order

Jun 25, 2014

ABC is a company that designs and prints personal business cards. The company has asked you to write a Java application to display the layout of the information in a typical business card order. Data items in a typical business card include the customer's name, address, city, state, postcode, home phone number, and work phone number.

Write, compile, and test a Java class that displays these data items in a command window. Alternatively, you could also create it using a dialog box. Please include appropriate comments in your class.

Please named your class BusinessCard(LIM).java. (eq. BusinessCardLIM.java)

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Jan 27, 2013

refer to this code~

import java.awt.GridLayout;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.Color;
import javax.swing.JButton;

[Code] ....

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Allow User To Change And View State Of Credit Card With Menu Driven Program

Apr 20, 2015

I am new to OOP, i am not sure if this is the correct approach or not. Write a class named CreditCard that has (at least) the following member variables:

- name. A String that holds the card holder's name.
- cardNumber. A field that holds the credit card number.
- balance. A double that stores the current credit card balance.
- spendingLimit. A double that stores the spending limit of the card holder.
- Bonus: additional fields that you can think of.

In addition, the class should have the following member functions:

- Constructor. The constructor should accept the card holder's name and card number and assign these values to the object's corresponding member variables. The constructor should initialize the spending limit to $2,000 and the balance to $0.
- Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's member variables.
- purchase. This function should add the amount specified as a parameter to the balance member variable each time it is called.
- increaseSpendingLimit. This function should add 500 to the spendingLimit member variable each time it is called.
- payBill. This function should reset the balance to 0.
- Input validation: Whenever a credit card number is modified, verify that it is of reasonable length.

Demonstrate the class in a program that creates a CreditCard object and allows the user to change and view the state of the credit card with a menu driven program.

View Card Information.

- Purchase an Item: ask the user the purchase amount and increase the card balance accordingly.
- Pay Bill: call payBill method to set the balance to 0.
- Increase Spending Limit: ask the user how much the spending limit should be, and call the increaseSpendingLimit function the appropriate number of times.

[CODE]

import java.io.*;
import java.util.Scanner;
public class CreditCard
{
Scanner input = new Scanner(System.in);
//data members
private String holderName;
private int cardNumber;
private int accountBalance;
private double spendingLimit;

[Code] ....

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Trigger TrayIcon Popup From Another Class

Mar 19, 2015

I have created a swing application which has a TrayIcon, this has one button that has the following code:

displayItem.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent e) {
trayIcon.displayMessage("Hello Title","Hello World", TrayIcon.MessageType.WARNING);
}
});
[/highlight]

I have another class which I run via the following:

Thread counter = new Thread(new regCheck());
counter.start();

And within this "start" method I want to be able to wait 10 seconds and then trigger the popup that appeared within the original class. I think that the right method of achieving this is to create a function within my original class causes the popup.

public void display(String a, String b) {
trayIcon.displayMessage(a,b, TrayIcon.MessageType.WARNING);
}

However I have two issues here:

-firstly I dont know how to get the original trayIcon image from the method it was initialized into this new method.
-secondly I dont know how to trigger this event from the other class. Here is the method that I tried (but doesnt work)

window w = new window();
w.display("a","b");

This doesn't work because window's main begins to run and endlessly creates multiple windows and TrayIcons. What is the correct way to implement this sort of behaviour?

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Swing/AWT/SWT :: Change Location Of Component Using Grid Bag Layout

Jun 13, 2014

How to change the location of a grid bag positioned component after it's already been added to the layout earlier?

Example is if I want component 1 to change from row 1 to row 2.

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Trading Card Game - Each Card Can Be Moved Around Like Chess Pieces

May 10, 2014

So I'm making a trading card game and each card can be moved around like chess pieces. So far, I've made the cards simple rectangles and detect if clicks are made within that rectangle and then move them appropriately, but I'm not sure if that's the best solution.

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Design Class - How To Organize Classes For UNO Card Game

Mar 20, 2014

I'm currently taking a computer program design class which has done a lot for my understanding of how to organize classes, but isn't giving me challenging enough assignments and I don't believe it's going to be covering interfaces and abstract classes, which is a shame. So I've been digging into these topics myself and decided to work on my own program (an Uno game program) that would utilize everything we've been learning and give me some practice with GUIs.

My current plan:

Have an abstract UnoCard class that determines the basic properties/methods common to all cards. Create a class for each card type extending from UnoCard, which would be - the generic card (number and color), action cards (skip, reverse, draw two), and special cards (wild, wild draw four, and blank).

Two enums, one for color, one for rank (which includes the numbers, as well as the action and special card ranks (reverse, wild, exc.) ).

A deck class would have an ArrayList <UnoCard> property and it's constructor would initialize a fresh deck.

A hand class that also has an ArrayList <UnoCards> where it gets said cards from the deck class.

A discard pile class, which contains the cards discarded and the current card in play.

A "board" class (haven't figured out a better name for it yet) which would determine/keep track of the number of players/hands, the turn order, the locations of the cards, and the winning condition.

Area of confusion and concern I'm having:

From what I've read, I want to avoid circular dependency. So if that's the case, when a card type effects the state of a "hand" or the turn order or really anything else, then in what class do I place the method(s) that effect that? If I place it in the specific card class, wouldn't that create a circular dependency? So would it be better then to have the hand class figure out what can be done with a specific card and what that specific card effects (which wouldn't that hinder the cohesion of the class?)?

I was also thinking a possible solution might be to have the non-generic card types contain methods that return values as apposed to manipulating higher level classes, such as a boolean drawCards which returns true if cards need to be drawn, false otherwise (same for skip, reverse, exc.).Then maybe the board class can determine what to do if those values are true or false (which actually seems more convoluted since only one value would be allowed to be true at any given time).

The other solution I was considering is to have a single UnoCardRules class, which serves the sole function of providing methods to determine the effects of each card, that way each card class can only worry about defining the card's state.

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Placing JPanel From A Class Into Frame Of Another Class

Aug 19, 2014

I can't figure out how to place a JPanel from a class(Game) in to a another class(Core). I have bean stuck on this for about three days now I bean doing my research but no luck so now I think I should ask directly so here I am. Now to state clearly I am trying to place a JPanel named Game_Screen witch is in another class named Game into a JFrame named frame witch is in a another class named Core.

Now both of this classes are with in the same package and my IDE Is Eclipse.The JPanel Game_Screen has other swing pieces attached to it that should also be added with the panel on to the frame.But the change is screen should only happen when I click the buttons New Legend(N),Load Legend(L),Help(H) what already happens is that when you click any of this buttons menu.setVisible(false); is activated making everything on screen at the time disappear from the screen but the panel does not a pear.

Here's my code:

//Class - Core-------
package Source;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Core {
static Game GG = new Game();
public static void main(String[] args) {
JFrame frame = new JFrame();

[Code]...

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Jun 1, 2014

I want to add only one button in a JFrame by using Mig Layout, dock south as BorderLayout.South does . Is it possible?

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Getting And Setting Frame Name From Another Class

Aug 7, 2014

package com.simbaorka101.te.gui;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.ScrollPaneConstants;
import javax.swing.event.DocumentListener;

[code]....

This is my frame class, now I want to be able to change the name of the frame, and get the name with frame.getName() in another class. But I'm not sure how to do this, i tried making a new frame in that class but i feel it's just another frame and not the one i made, also tried something like

public JFrame getFrame(){
this.getFrame();
}

and few variations but it was wrong.

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Swing/AWT/SWT :: Can't Trigger ChangeListener

Mar 18, 2014

In this method, I tried to select the currently selected panel, then select the index 0 JPanel and re-select the current one to simulate the ChangeListener event, However, when the user comes back from a JDialog, I don't have this opportunity to do so, How do I trigger the ChangeListener of the tabbedPane (JTabbedPane) conveniently?

public void refreshPanels() throws SQLException, IOException {
parent.clearSelection();
centerPanel.removeAll();

// change data set first, if the JDialog
// is displayed however, since no more JPanels

[Code] .....

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I have two classes. One constructs my a rectangle using Graphics2D (the class is called Rectangles). The second takes a user input for the triangle, which I am passing back to the first class. I am trying to trigger a repaint of class one from the action listener I have on a button in the second class. how to trigger this event?

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Mar 11, 2014

Consider this simplistic scenario,

tabbedPane.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
}
});

How do I trigger this listener, say when I return from a JDialog, I can't make this listener to swing into action even I tabbedPane.revalidate();

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May 2, 2015

I have a class named Base and a private variable named _hopcount i have 10 instances of class base i use _hopcount as creteria to some if but other instances edit _hopcount so i want to prevent _hopcount edit by other instances; I want to have private variable which other instances of same class can't modify it.

public class Base extends TypedAtomicActor {
private int _hopcount = 0;
if(_hopcount <= 3) {
some code;
}
public function() {
_hopCount += 1;
}
}

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So I know there is a few different way to implement a splash screen.  My app has definitely gotten larger over the last few months of development and I have noticed there is about a 5 second delay between when I run the application to when I see the main stage.  I was thinking a splash screen would be nice to fill this time period.  I have not had time to prototype using a Preloader and I fear that using an alternate, lightweight stage on startup would still take too long of a delay.  I was actually thinking that using the nice and simple JVM argument "-splash:<image name>" would be simple, easy and effective.  Unfortunately when I try to do this, the splash screen comes up but never goes away. 

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Dec 30, 2014

I have two classes involved in this portion. CheckIn_Search

(class #1) is my main UI and I am collecting search information from the user in a jPanel form. When they click "Search" it passes the search criteria to a method that contacts a web service and gets the results. These results are passed to coSearchResults

(class #2) that opens a jFrame and jTable (in modal format, over the main window created by CheckIn_Search.

The user selects a row in the table and that selection data is passed back to coSearchResults to populate a new jPanel form. When the data is passed from coSearchResults, I want to close its window, hide the first jPanel in CheckIn_Search and make the second jPanel visible. To accomplish this, I created a method in CheckIn_Search that simply hides/shows the panels (it will do more later).

I instantiate and call the method in CoSearchResults as part of the button click event. The problem is, it doesn't work. The panels are unaffected and there are no errors. I've put in break-points and it goes into the method.. Here is the coSearch_Results code.

Here is am retrieving the jtable row id and using the first value in the row to get the data from the table model as there is more data than what is displayed in the table. I'm sending that whole row of data to the method that changes visibility.

private void btnOKActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_btnOKActionPerformed
// TODO add your handling code here:
int rowNum = jTable1.getSelectedRow();
String coNum = jTable1.getValueAt(rowNum,0).toString();
String[] text;

[code]....

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I've been trying to get a card generator working, but hells bells nothing is easy in java (unless you already the correct answer) trying to figure out the correct way to apply a method you don't understand is like being asked for the German word for banana in Spanish class.

import java.util.Random;
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[code]....

my next step might be using object (hammer >=computer)=watch telly instead.

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May 4, 2015

I'm creating a card game and I'm having trouble getting a card gif to display. A card is drawn from an 52 card deck arraylist, and I then need to match that drawn card with the similarly named gif in an arraylist of card gifs, to display the gif on a card GUI. I have put my game, card, deck and graphical class below:

Card -
public class Card {
public String number;
public String suit;
public Card(String n, String s) {
number = n;
suit = s;

[Code] ....

The arrayList of card gifs (which contains all 52 gifs for the cards) is in the graphical class and my arrayList that contains the deck of cards in textual form (that I've imported from a textfile) is in deck. The names of the gifs in the gif arraylist are the same as the card names in my textual card arraylist (for example, 3h.gif is 3h in my card arraylist), so I believe I can use a .equals statement to match the card that has been drawn to the gif.

Here is what the gifs look like in their folder, which is an arraylist in my graphical class :

Here is what the drawn card looks like after the textual card arraylist has been shuffled:

The brown card in that image isn't the displayed card that has been drawn, it's just a graphical deck that I put in, I can't get the card that has been drawn on the GUI to display on the actual card frame, as you can see.

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Oct 30, 2014

I am making the card game War, I have gotten fairly far without a huge snag but I have been working on this. I need to compare 2 cards to find the larger of the 2. I have a function that will do that, but it is comparing the wrong numbers. The function is comparing their index values but I need it to compare the card value. The card value is found at rank(card).

import java.util.Random;
import java.util.List;
import java.util.ArrayList;
import java.util.Deque;
import java.util.ArrayDeque;
import java.util.LinkedList;
import java.util.Collections;
 
[Code] ....

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