I'm new to java and I need changing the direction of these balls from a horizontal axis to a vertical axis bouncing in the center. I've tried reversing the integers but there seems to be something i've missed.
package package_bouncingball; import java.applet.*; import java.awt.*; import javax.swing.*; import javax.swing.event.*; public class Class_bouncingball extends Applet implements Runnable { int x_pos1 = 150;
I'm trying to do is get this ball to bounce around the screen and ive gotten so far but not sure how to proceed. The ball keeps disappearing.
//bouncing ball
float x; //ball x position float dx = 3; //ball x direction is right, step 5 float y; //ball y position float dy = 3; void setup () //runs once at start
I am writing a program that displays a smiley face bouncing around the screen. When I load the program it just shows a blank black JFrame. Here is the panel JPanel
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class ReboundPanel extends JPanel { private final int WIDTH = 300, HEIGHT = 100; private final int DELAY = 20, IMAGE_SIZE= 35; private ImageIcon image;
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I have a suspicion that it might have to do with image = new ImageIcon("happyFace.gif");
I have tried other programs using .gif and they haven't worked on my computer and I haven't been able to figure out why.
My JPanel when adding components to it will never make its self larger but it will make my components inside smaller even though I have set the minimum and preferred sizes for those components? I am using the GridBagLayout for my layout manager as I am trying to get used to it.
I'm trying to flip an image horizontally. However because when I flip the images they're offset by a bit, I added "-height" to offset the change in position. Unfortunately, it doesn't seem to be working 100% of the time; some images are adjusted to their correct position but some are not.I'm using this line to flip an image: Java Code: g.drawImage(castle, x, y - height, -width, height, null); mh_sh_highlight_all('java');
I've been stuck on this one for a while. If you scroll down to the while loop there is some code that calculates the angle of a triangle created by two circles colliding. The problem is, The angle between the hypotenuse / x axis, and the angel between the hypotenuse / y axis never go above 65 degrees and i have no clue why?
I do not understand how I can alter my paintComponent. Is it possible to set my paintComponent to an Image variable, and then flip the image with Math.Radius?
I'm using JavaKara (a graphic Java software to learn coding) on my classes at the moment and we're asked to transform something like this:
In the inverse, where you can see clovers there must not be any and where there aren't you must plant them. PLUS YOU MUST SWITCH THE FIGURE HORIZONTALLY.
This is the result i should obtain:
public class InvertiECapovolgi extends JavaKaraProgram { public void myProgram() { boolean arrayquadrifogli[][] = new boolean[world.getSizeY()][world.getSizeX()]; //[rows][clumns]-->[Y axis][X axis] in kara for (int y = 0; y < arrayquadrifogli.length; y++){ // My Ladybug starts to run through the whole grid
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How to switch everything horizontally!
This is my result:
My ultimate question is, how do i have to edit the second loop, and why, to obtain the horizontally reversed result i'm supposed to obtain?
I am working on a project in which I have three box (as of now) and each box will have some color of balls. So I am storing them in a Map of String and List of String as mention below.
Map<String, List<String>> boxBallMap = new LinkedHashMap<String, List<String>>();
Basis on the above input, I need to return a mapping which will be List<Map<String, String>>, let's say for above input, below mapping would be return as an output -
Here if you see, each row has alternate color of balls for each box - meaning blue for box1, red for box2, orange for box3 in first row. I cannot have same color of balls in each row. So this combination is not possible as it has same color of balls for two boxes in one row.
And also, in the second row, I won't use those balls which have been used in the first row for that box. In second row, box1 has red why? bcoz blue was already used in the first row for box1 and box3 has blue and no box2 in second row.
The output combination is getting generated basis on the input being passed as shown above.
Below algorithm might work but still not sure how should I fit this in the code -
- sort the boxes by the number of balls they have in it (ascending, from the smallest to the largest box). - while there are colors left - loop over the sorted list of boxes - in each iteration pick a color from the box (if there is one left), that is not already picked in the current iteration (of the while loop)
I am currently working on Java software which resize jpeg images and change DPI also. For JPEG images having app0JFIF node it works fine and the images new DPI is reflected in Photoshop. But if app0JFIF node not exist, I am trying to create a new one and set the DPI value there. Everything is going proper but if I open these images in photoshop it does not reflect new DPI but the size changes.
My understanding was I could override a method from the superclass, including with different parameters, but when I try to use super. it gives me an error the arguments have to match the superclass. But, if I do that it won't make any sense.
The first code below is the superclass. The issue I'm having is on the second code at lines 7 and 10. The ultimate goal is to make a new class where I'm able to display various packages with or without insurance.
public class Package { double shippingWeight; public char shippingMethod; final char air = 'A'; final char truck = 'T'; final char mail = 'M'; double shippingCost;
I am having trouble doing a simple exercise changing a for loop to a while statement, it works fine in the for loop but in the while statement it just prints out 10(it is supposed to count to 0 and print liftoff).
public void run() { int i = 10; while (i>=1) { println(+i+"..."); i--; } println("liftoff..."); }
I'd like to make a simple cheat for an old game that's offline... It has no type of anti-cheat and I'd like to make a program that changes how much money you have... I think the first thing I have to do is get the data address or something like that by using cheat engine... How do I do that? After that how do I start using that info in my program and then send back a new value? Are there any classes that I should be importing and what methods do I use to do this?
currently the timer works its format is in 00:00 minutes:seconds, but i want it to start as MMMM d, yyyy h:mm:ss, for example March 17 2014 00:00:01, so only one second has passed here. i believe the set and get format method is fine but the timerhaschanged needs to change as this is where the format takes place.
I am making a simple text based game and i have a monster, and I am tring to make its health go down whent he user input "s" but istead it doesnt change and the users health even goes up.
Main.java
package exodus.game.main; import java.util.Scanner; import exodus.game.monsters.Nirav; public class Main { static String name; static String inputtemp;
Every time I load a txt file into a JTextArea it prints the results to the JFrame incorrectly I notice its mainly the white spaces this is happening to. I have tried a few ways to remedy this problem but it still keeps occurring? I've tried append() read() also setText() even Scanner. I have enclosed a picture of my GUI and my txt file I am using.
The Toys of the Future Company has decided to issue a new line of toy robots. While they are not sure exactly what their robots will look like, they do know the functionality that they will all have. All robots will be able to move forward, turn right, turn left, spin and detect an object in front of it via a sensor. The robot will use a touch sensor to determine whether it has hit an object in front of it, such as a wall. The robot will have two, three, or four wheels, but it will only be driven by two of them: a right wheel and a left wheel. Each wheel will be attached to a motor that controls it.
* ^ this is only something to think about Produce a UML class diagram.
Using UML, describe the objects and classes that will be associated with this new toy. Either hand draw or use an appropriate UML creation tool to generate a UML design document for your Robot class. Create a set of classes that can be used to control the robot.
Develop your new class.
Create a new NetBeans project entitled, "Assignment_8_1" and develop your new class. Now, using the objects and classes that you have written, write a program for your robot that allows it to move in a large square. Allow your robot to run in a big two dimensional array and every time the robot encounters a square in your array, turn that square black.
So here is the code for the moving ball:
package ballapplet; import java.awt.*; import java.util.Formatter; import javax.swing.*; public class BallApplet extends JPanel { private static final int BOX_WIDTH = 640;
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I want to know how to change the color of an object, and how to move it in specific directions.
I'm having some trouble figuring out how to change the value of a variable that is passed into a class. I've tried just changing the variable, I've tried changing it by using the this.variable command, and I've even tried calling the setter class from within the class to change it, but it's still not working right. The first class is the one with Main in it and I just feed it some dummy data:
public class ExamConverter { public static void main(String[] args) { // TODO Auto-generated method stub Age testAge = new Age();
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This is the other class to calculate the age the way we do it on psych tests - it might not be mathematically accurate, but it's what all the tables and such for raw to scaled score conversion are based on, so the math needs to be the same as opposed to "accurate" because of some months having 30 or 31 days, etc.
public class Age { //==================Properties================== // Variables for the test date and client date of birth private int TestMonth; private int TestDay; private int TestYear; private int ClientMonth; private int ClientDay; private int ClientYear;
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Based on this dummy data, the output is: Test: 5/4/2014 DOB: 5/5/1971 Age Years: 43 Months: 0 Days: 0
However, it should be: Test: 5/4/2014 DOB: 5/5/1971 Age Years: 42 Months: 11 Days: 29
I have a empty JList in which I hit a button LOAD DATA which should load all the data. but once I load data i try to fill in the List but I keep getting errors.
String[] aos = new String[itrList.size()]; itrList.toArray(aos); //JList listFAIL = new JList(aos); //list = new JList(itrList.toArray()); //list.removeAll(); list.setListData(aos); JScrollPane s = new JScrollPane(list);
I am starting to learn java , If suppose we write a simple hello world program
class helloWorld { public static void main(String args[]) { System.out.print("Hello World !"); } }
And save this as test.java.Now after compiling it a helloWorld.class file is generated.But if we compile the same after adding "public" in front of 1st line, it throws error.
public class helloWorld { public static void main(String args[]) { System.out.print("Hello World !"); } }
but then changing the file name to the name of the class i.e. helloWorld.java, corrects the error.
I have been working on a program that is meant to use a class' instructions in a program to add a value to a variable, save it, and present it. This is my class
public class Car { //FIELDS private int yearModel; private String make; private int speed; //METHODS public Car(int carYearModel, String carMake)
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Whenever I call the accelerate method, a value of 5 is to be added to the speed variable. But whenever I call accelerate, it doesn't increase! I just don't understand why not. I've tried different renditions of adding 5 to speed and it doesn't quite work. I don't get any errors when I compile, just runtime, when it doesn't add 5 to speed.