I was just trying to figure out why when I hold down a movement key, that my character doesn't move. It only moves if I continuously press the movement key. Here is my code:
package game;
import java.awt.*;
import TileMap.TileMap;
import Handlers.Keys;
public class Player {
private double x;
private double y;
I noticed it is a huge success to have the backgrounds of games move and the character just move up and down and dodge obstacles.How Do I make a background that scrolls horizontally to the left? I know how to keep the character in place with up and down to move, but not sure how to go about making the background move with obstacles.
I use Eclipse (kepler version, with JDK 7) on MacBook Pro (Lion).I want to overwrite a line printed on my console. I used "" for that. I was expecting the cursor to go to the beginning of the line. Instead, it is going to the next line.
I have a requirement like in a Rich datatable, and i have placed two links up and down in one of the column of each row, here i wanted to swap rows (move up/ down ) the rows when i click the link on a perticular row. is it possible with jsf/ java script?
I am trying to move a JLabel in a JPanel, but can't seem to make it work. I can't provide a compiling code, but a few fragments. I have a JLabel [] array. i want to move with the mouse elements of this array. Let's say i want to move JLabel[i]. I implemented this:
Java Code:
static int labelY; static Point labelX; static Boolean flag = false; jLabel[i].addMouseListener(new MouseAdapter(){ public void mousePressed(MouseEvent evt){ labelY=evt.getY();
[Code]...
I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:
Java Code:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at puzzle.hw$1$2.mouseDragged(hw.java:276) at java.awt.Component.processMouseMotionEvent(Unknown Source) at javax.swing.JComponent.processMouseMotionEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source)
I am having trouble making my image move to a certain position in a certain amount of time which is set inside a text file. I was wondering what I'm doing wrong and what I'm missing.
import java.io.*; import java.util.*; import java.io.FileReader; public class Animator { EZImage HP;
there are two classes here. I need to put the max and min methods should be in the tester class, but I have tried moving it to the tester class and it will not comply. When I run I get a list of errors of "Error:(43, 9) java: illegal start of expression
Error:(43, 16) java: illegal start of expression Error:(43, 22) java: ';' expected Error:(43, 41) java: '.class' expected Error:(43, 52) java: illegal start of expression Error:(43, 51) java: not a statement Error:(43, 53) java: ';' expected Error:(57, 9) java: illegal start of expression Error:(57, 16) java: illegal start of expression Error:(57, 22) java: ';' expected Error:(57, 41) java: '.class' expected Error:(57, 52) java: illegal start of expression Error:(57, 51) java: not a statement Error:(57, 53) java: ';' expected"
package A808; public class FuleTesterV1 { public static void main(String[] args) { String titleLines; titleLines = "Yearly Gas Mi Calc | Assignment 8.08"; String TitleLines; TitleLines = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~";
I'm having some trouble with figuring out how to move along a doubly linked list for an assignment. The program is supposed to be a simple board game simulation. Here is what I have so far:
Space.java:
public class Space { private String name; public Space next; public Space previous; public Space(String name) { this.name = name;
[Code]...
I seem to have been able to get all the other methods working properly, but I am pretty stuck on how to do the movePlayer. Specifically because it is passing an integer, but my objects are of type Space and Boardgame.
I am just trying to understand during a drag and drop how can I transfer the actual object instead of just creating a new one. I believe I am close but I cannot nail down where I am going wrong. Here is my code I am using to test this.
First/Main:
Java Code:
package main; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){
[Code] ......
When I drag the JPanels it just copies and makes a new one. I tested this by having a sysout send to the console a private int that I set during the initial creation of the object.
Below are three classes. The first and second create car objects and the third is the main method. My goal is to move two cars across the window. When I compile and run the program both cars are generated however they will not animate. I am moving them with threads but I cannot seem to find why the cars will not move.
import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JComponent; public class CarComponent extends JComponent { private Car car1; private Car car2;
I'm using Dr.Java and doing a numbershifter lab. I have to create a random array of number from 1-10. Then move all of the 7s to the front of the array. The order of the other numbers is not important as long as all numbers follow the group of Lucky 7s. Files needed Numbershifter.java and numbershifterrunner.java. All data is random.I have done the following:
public class NumberShifter { public static int[]makeLucky7Array( int size) { int [] newRay = new int[size]; for( int i=0;i<newRay.length; i++) { newRay[i] = (int)Math.round(Math.random()*10+1);
I have a program which require to navigate a circle with for buttons, Up, Down, Right, and Left. How can i do that?
Here's my code: /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
package moveobject; import java.awt.*; import java.applet.*; import java.awt.event.*; public class MoveObject extends Applet implements ActionListener
I'm making a simple game where there's a 10x10 grid and you can move around a selection box and you can move around. I've been trying to make the green selection box to move around but it won't move! I only have right movement in the code but it won't work so far. Here are the classes that have to do greatly with each other.
I'm trying to get my animation for my java game to move along the edges of my device. Once it hits the edge I would like it to turn and keep moving along the edges. I'm sure this is easier than I'm making it but I can't find much on this. Right now my animation moves right and goes right off the screen until the app is closed and restarted.
I have a class that implements JComponent and draw a rectangle and if a key pressed(for example UP) I want to draw it up, and then when down key pressed to draw it down... But I want not only to disappear, but somehow to move, so the user can see the rectangle moving...
I tried to make a runnable snake game. When i try to run my code i get this:
Exception in thread "main" java.lang.NullPointerException at Game.Move(Game.java:85) at Game.run(Game.java:244) at Game.main(Game.java:38)
The game runs, but the snake doesn't move, and apples are spawned everywhere.
Here are Move, run and main code:
public static void main(String[] args) { JFrame frame = new JFrame("Snake"); Game game = new Game(); frame.add(game); frame.setSize(406, 430); frame.setVisible(true); frame.setResizable(false);