Character Won't Move When Key Is Held

May 29, 2014

I was just trying to figure out why when I hold down a movement key, that my character doesn't move. It only moves if I continuously press the movement key. Here is my code:

package game;
import java.awt.*;
import TileMap.TileMap;
import Handlers.Keys;
public class Player {
private double x;
private double y;

[Code] .....

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I noticed it is a huge success to have the backgrounds of games move and the character just move up and down and dodge obstacles.How Do I make a background that scrolls horizontally to the left? I know how to keep the character in place with up and down to move, but not sure how to go about making the background move with obstacles.

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Java Code:

static int labelY;
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[Code]...

I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:

Java Code:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at puzzle.hw$1$2.mouseDragged(hw.java:276)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)

[Code]...

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[code]....

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[Code]...

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First/Main:

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package main;
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[Code] ......

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[Code] ....

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[code]....

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Here's my code:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/

package moveobject;
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[Code] .....

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I'm making a simple game where there's a 10x10 grid and you can move around a selection box and you can move around. I've been trying to make the green selection box to move around but it won't move! I only have right movement in the code but it won't work so far. Here are the classes that have to do greatly with each other.

import java.awt.Canvas;
import java.awt.Color;
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[Code] ....

I also tried an approach where you click with the move and it snaps to a tile grid but that didn't work either.

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//////////////////////////

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[Code] .....

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[Code] ....

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[Code]...

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at Game.run(Game.java:244)
at Game.main(Game.java:38)

The game runs, but the snake doesn't move, and apples are spawned everywhere.

Here are Move, run and main code:

public static void main(String[] args) {
JFrame frame = new JFrame("Snake");
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[Code] .....

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