How do I track player (piece) movement?Building on the movement, to capture the piece you don't jump over it as in checkers, you move your piece onto the other color, so...How do I count pieces captured?
I'm really struggling on the physical code part. Conceptually I get that I need to store the information of each button clicked, but I don't understand HOW to store it, HOW to move a piece, and HOW to implement a system of turns.
I'm back with a question about the Black Jack assignment. I've created a working game that works for one round, as well as a reset button that's able to clear the board of the old hand. However the runGame() loop, which checks whether a player has played his hand seems to freeze the program the second time around
private void initNewGame(){ dealer.addCard(); for(int i = 0; i < numberofplayers; i++){ players[i].addCard(); //draws card, adds score and paints card to the board players[i].setStatus(false); //makes the buttons usable in the players[] class
[Code] .....
I know it's probably not optimal having an while loop constantly running to check the status, but I can't seem to figure out why it freezes.
I'm making a game of checkers for my A2 Computing coursework which is due in within a week. I have completely finished the game, and only thing I have left to do is connect the two JPanels together via a CardLayout that I have made. However I am unsure how to do so
I have kept the code I am displaying to a minimal, hence I have removed all the action listeners for my buttons, anyway the problem I have is that, I would like it so that when the user clicks on the 'Multiplayer' button which is the array button ourButtons[1], it will then transition into my main game screen so that the user can then play a game of checkers.
Here is the main important GUI from my CheckerBoard class:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CheckerBoard extends JPanel implements ActionListener, MouseListener { // Main routine that opens an Applet that shows a CheckerBoard public static void main(String[] args) { new CLayout();
The gist of it is to create a very basic memory game. There are 12 buttons, each associated with an icon. Every button that you click will display the icon and will stay there until clicked again. I got the bulk of it taken care of, but my issue lies with switching the icons back and forth. I can get them to display one at a time, but when I click on a new button, all the icons except the button I just clicked don't display. Essentially, only one shows up at a time.
I am using JS, how we can make focus to a button during onload, the button need to get focus which is in tabbedPane tab Name : (Search Critera1) using javascript.
I have a JButton with a .PNG icon on it. I want to get that button click in actionPerformed Method but Jbutton have no Label... How i will know that which button clicked?
I am creating a mad libs type program. This section of code is for the user to be able to make their own mad lib template (that people will be able to fill out later). The normal blanks in a mad lib are for verb, noun, adjective, adverb, etc. I cam up with 13 or so of these buttons, but it would be nice that if the user wants to add a button that they think we missed, such as 'Person in the Room' or 'Silly Location'...that the user would be able to do this. I sort of pictured there being a button that says 'add button' or something like that. Is there a ways to do this with the way I've set things up?
public class MadLibs { public static void main(String[] args) throws IOException { //////////////////// //TEXT PANE WINDOW// //////////////////// //Set up a JTextPane object : The JTextPane is a specialized form of the JEditorPane //designed especially for the editing (and display) of styled text. final JTextPane pane = new JTextPane();
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*; public class OpolyDriver{ public static void main(String[] args){ System.out.println("Enter an int > 3 - the size of the board"); Scanner s = new Scanner(System.in); int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random; import java.util.Scanner; public class GuessGame { public static void main(String args[]) { String choice="y";
I dont know why this does not work. A string called naam is empty in the beginning. Thats why its NULL on the button. But if I give it the value "karel", it still states null on the button, how can I update this?
Im trying to use num as the text on the button..... (Im trying to make it count when i press the button.)I need to make a listener for the button, and an event that adds 1. (num++)
import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.*; import javax.swing.*; public class ClickIt { public static void Practice()
public void actionPerformed(ActionEvent ae){ float A=0; int a = Integer.parseInt(tf1.getText()); if(ae.getSource()==b2) { A=(((30*a*14) / 100)+(30*a));
I have gotten the code up and running, now I am trying to add a previous button. The next button I have now works fine but I can't seem to get the previous button to work.
import java.util.Scanner; class Sum { public static void main(String[] args) { int sum = 0; System.out.println("Please write a number, end with ESC button"); Scanner in = new Scanner(System.in);
I have created a program that allows a pizza shop to enter a customers orders (via 3 seperate panels of options), and calculate a total. Everything works just fine, and now we have to take it a step further and record the sale data in a .txt file (which will include the Crust Type, Toppings, and Extras).
I need to make it so that when a user clicks the calculate button, it also writes to a file (in this case, SalesRecords.txt). I have it all set up, but for some reason I can not get it to work. The error I get is:
"error: unreported exception FileNotFoundException; must be caught or declared to be thrown PrintWriter outputFile = new PrintWriter(filename);
Here's my code: (the calculate button that I am working with is indicated by a comment)
[I looked up the exception I got, and just so everyone knows I made sure that the file "SalesRecords.txt" DOES EXIST. It is in the same folder as my java and class files for this program. I even tried defining the absolute file path for SalesRecords.txt and that changed nothing.
I'm having trouble with my program for my class. The program just has to be able to have a button and show how many times a user has clicked it.
Every time I compile it I get errors such as:
unable to find symbol x where the code is executed when the button is clicked
What can I do?
import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.JPanel; public class Program { public static void main(String[] args){ int x = 0;
I'm working on a GUI application, I'm building it based on an example of a image provided and I am having an issue with my radio boxes, well the easiest way to explain will be if you look at the too attached images , the example im working from has the radio-boxes transparent they are the same color as the background image, my radio boxes seem to sit ontop of the background image with their default grey border, How can i make my radioboxes blend into the background like in the given example?
Im using Netbeans GUI toolkip to build this app, for the background image in the jpanel i just created a label and set the icon to the image i wanted.
i have made a phone directory and i have also maintained a database for this. i want on clicking the next button each row from database table display one by one on the GUI into their relevant text Fields. i have written this code , this code show the last row of the table on single click on next button. i want one by one row on each next button click.
I am new to JAVA. I need to execute a program, based on the OS. If I am on Mac, the program is a .x and if It is on Windows the program is .exe. The program also requires a line of commands attached to it (i.e. relap5.(x) or (exe) -i inputFile -o outputFile -r restartFile -s stripFile
Here is my coding
String in = " -i ", tfIntdta.getText(); String rst = " -r ", tfRstplt.getText(); String out = " -o ", tfOutdta.getText(); String strp = " -s ", tfStpdta.getText(); if tfStpdta.contains(".csv") String run = in, rst, out, strp; else String run = in. rst, out; // I want to execute either a .x file or .exe file, depending on if I am // running the app on windows or mac run relap5.(x) or (exe) (string run goes here)