Coding Multiple-choice List Dialogs

May 15, 2014

// create an AlertDialog Builder and set the dialog's title
AlertDialog.Builder regionsBuilder = new AlertDialog.Builder(this);
regionsBuilder.setTitle(R.string.regions);
// replace _ with space in region names for display purposes
String[] displayNames = new String[regionNames.length];
for (int i = 0; i < regionNames.length; ++i)

[Code] ....

From the code above, An alertdialog would pop up prompting the user to select a region (from a list). the user will then be allowed to select multiple choices accordingly. If I choose to select anything, the app crashes. How to mitigate this problem?

I know that I have to use a conditional check like if (isChecked){}; but I don't know how to do it. I want it to pop up a dialog box when none is checked prompting them that they should select atleast one.

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JavaFX 2.0 :: Button With Menu And Multiple Choice?

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in javafx, how can i implement a composant as shown in the following figure. when i click in the arrow, i must have a menu allows me to do a multiple choice like shown in  figure

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I think I have the majority of my variables assigned and I have the scanner set up.

System.out.println("Question 1- Which TV sitcom recently had it's 20th anniversary?");
System.out.println("1. Two and a half men " + question1 + ".Friends 3.The Fresh Prince of Belair h.Get a hint");
answer2 = stdIn.nextInt();
if (answer2 != question1) {
System.out.println("Your answer was incorrect, please try again or pick h for a hint");
} else {
}

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What I am attempting to program is a simple Boss battle. I would like the user to have 2 options (for now): Run, or Attack. I got the portion completed and working, but once I tried to implement the Run feature (the way that it's supposed to work is you can either attack OR run), both Attack and Run will happen. Also, for some reason, the running always fails (it will always return the else statement, then move onto the attack.) Here's my code:

import java.util.*;
public class AdvancedBossBattle {
public static void main (String[] args) {
Scanner scan = new Scanner (System.in);
Random gen = new Random();
int bosshp, bossdmg, playerhp, playerdmg, runChance;
String answer;
bosshp = 100;

[Code] ....

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Listed below is the program I put together for class. I followed all of the instructions ....

import java.util.Scanner;
public class coinageJones{
int quarter = 0;
int dime = 0;
int nickel = 0;
int penny = 0;
int current = 0;
int original = 0;
int remainder1 = 0;
int remainder2 = 0;
int remainder3 = 0;
int remainder4 = 0;

[code]...

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public int getIndexOfAMonster(String nameToGet){
int retValue = -1; //default is not found
for (int i = 0; i <= numberOfMonsters - 1; i++)
if (monsters[i].getName().equals(nameToGet))
retValue = i;
return retValue;
}

1.What does the if-condition do?If the name of a monster in the array is equal to the name stored in the variable, return the monster's assigned value.

2.What does the for loop do? The loop condition simply loops through the whole arraylists. (In other words, it simply checks each Monster contained in the lists).

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The game has two players: x and o. The players take alternate turns, with player x moving first at the beginning of each game.

Player x starts at position (1,1) while o starts at (8,8).

Each turn, a player can move like a queen in chess (in any of the eight directions) as long as her path does not cross a square already filled in or occupied. After moving, the space vacated by the player is designated as filled and cannot be moved to again. Notice that only the space that was occupied is filled, not the entire path.

The game ends when one player can no longer move, leaving the other player as the winner.

The coordinate (1 1) indicates the top left hand side of the board.

The board is specified as a list of rows. Each row is a list of entries:

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The board will always be 8 by 8.

Your player function should take in the parameters as described above and return a move as a list in the format (row column) within 1 minute. If you cannot move, return (nil nil). The Tournament Referees will check for this. If you return an illegal move, the other player (and the Tournament Referees) will detect it and you will lose.

Additionally if your time expires you will lose.

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import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import java.util.*;
import javax.swing.Timer;

[code]....

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I'm thinking of putting the input first but that ruins my constructors? I realize I asked a lot, but this is an online class without a text, and I'm basically starving for knowledge. [code]

public class Vehicle{
int truck;
int car;
int van;

[code]....

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import java.util.Scanner;
public class kbeaudry_xSieve
{
public static void main (String args[]){
kbeaudry_xSieve i = new kbeaudry_xSieve();
}
boolean primes[] = new boolean [50001];
int upper;
int lower;

[code]....

This is what i get when I actually run the program. However in the section where I have added *****, this is where it should put the prime pairs in.

Please enter a lower boundary and an upper boundary and I will print all of the sexy prime pairs between those boundaries.
Please enter the lower boundary (between 1 and 50000): 200
Please enter the upper boundary (between 1 and 50000): 600

There were 0 sexy pairs displayed between 200 and 600.. I am still working on another code for my that I had issues with, however I had to go out of the country for a few days to take care of some work.

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Current code:

boolean left, right, backward, forward;
boolean SPEED;
 PVector pos = new PVector(680, 400);
 void setup() {
size (680,400);
fill (0 ,0,0);
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[Code] .....

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try {
String filename = "/tmp/Download_All/1244687508907.Zip";
if(request.getParameter("filepath")!=null){
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So I'm fairly new to java and have been learning game development. I've come across this error message on my StartingClass.java coding. Here is the Coding

@Override
public void start() {
bg1 = new Background(0,0); // This line is giving me the error!!!!!!!!!!!
bg2 = new Background(2160, 0);
hb = new Heliboy(340, 360);
hb2 = new Heliboy(700, 360);
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Thread thread = new Thread(this);
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The error reads "No enclosing instance of type BackGround is accessible. Must qualify the allocation with an enclosing instance of type BackGround (e.g. x.new A() where x is an instance of BackGround)." Now I have seven classes in my in my games src folder and none of them but the StartingClass.java has the error. Once again I'm fairly new to java and have not benn able to fix it.

These are the classes{

BackGround.java
Enemy.java
Heliboy.java
package-info.java
Projectile.java
Robot.java
StartingClass.java ( errors in this class )
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my "test" class:

import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
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[Code] ....

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