Connect Four Game With Java Swing / Make Multi D Panel Maker When Try To Run It
May 31, 2014
I am trying to make a Connect Four game with java swing, but I am getting an error with my attempt at making an multi D panel maker when I try to run it.
Is it possible to make Expand/Collapsable panels in Java without writing huge amounts of code? I want something like this Expand/Collapse How would I go about it?
When i click on the button from bottom panel, top panel need to be redrawn. But redrawing is not happening. It happens only when resizing the applet.
public class Graphics_Chart(){ public init(){ JScrollPane topPane = new JScrollPane(new ImagePanel2()); topPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); topPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_NEVER);
So I am trying to create a Multi-Player game in java, and I have a Game server and a Client. They normally connect with either but I would like to add a login server so that there can be an option to go to a different world then just the main one. It will have the same map and data but will be separate from the Players that are on world one per say. Now if you are on world two I would like it to have the option for you to be able to Private message players that are on World one. That is where the login server comes in to play.
I am still new at Java and would like to be able to understand Packets and how to handle them more clearly. So far I have gotten the basis of the login server connected to the server and the client connects to the server via the login server. But I am getting a bunch of "unhandled packets" and I would like to know how to handle them. Here are some bits of the code.
I created a simple Hangman game. It functions correctly, the only issue is when the file contains a phrase (2 or more words), spaces are not displayed when the program is run. For example, if the phrase was Java Programming Forums.
It would appear as _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.
I want there to be spaces in between the words. How could I fix this? What would I need to add to my code?
import java.util.Scanner; import java.io.*; public class hangman{ public static void main (String[] args) throws FileNotFoundException{ Scanner kb = new Scanner(System.in); String guess; String guesses = ""; int wrongGuess = 8;
Our assignment is to make a version of the classic 'Connect Four' game, where we need to construct a GUI that shows the current state of the game and instead of having a winner once a player has four chips in a row, the game needs to continue until no chips can be placed anymore.We currently get stuck in the GUI part. Running it right now results in a board with empty spaces only. Also after choosing a column to place, the board remains empty.
Our question: How do we get the board filled with the right color of chips at the right place?We know the 'ArcsPanel'-class (almost at the bottom of the code) is wrong, but we don't know what to do to make it right.
I am trying to make a java Simon game but I cannot figure out how to make the GUI work. I have this so far, but now it just keeps saying I lose and it isn't functioning. It seems the only way I can make it work is having the action listeners in the do loop, but then once a button is clicked, the code errors out.
My code below is trying to make a connect four program without GUI. I'm having trouble with getting the players to make their moves. What should I put in my "makeAMove" method...
Java Code:
public class Connect
final static int MAXROW = 6; final static int MAXCOL = 7; public static void main(String[] args){
I am doing an assignment in my Java class and I need to connect the nodes to make a 12 pointed star. I have already drawn out the star and figured out which nodes to connect together. The only thing I cannot get is to show all of the nodes in the order they connect. I can only get the first 3 nodes to show up. I need it to wrap around and basically keep adding 5 to the last node until all numbers 0-11 are used.
public class StarWinding { public static void main(String[] args) { for (int i = 0 ; i < 12; i+=5) { System.out.print(i + " "); } } }
I am a student in an intro to computer science class working on my final project. This is essentially a game of connect 4, but only requiring 3-in-a-row for victory. We were given the base game and a sample file to work with to make an AI that beats our professor's ai in the base game. Here is the base game
I am trying to make a simple platformer game in Java. When I try to move the character I made it only moves over then immediately back
import java.awt.event.KeyEvent; public class UCC { private int xLoc; private int yLoc; private int xSpeed; private int ySpeed; private double gravity; private int size;
I'm trying to make a button that will make a panel not visible and then will make another panel visible but i keep getting this error...
test.java:19: error: local variable panel is accessed from within inner class; needs to be declared final
panel.setVisible(false); ^ 1 error
Java Code:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class test{ public static void main(String[] args){ JFrame test = new JFrame("Test"); test.setSize(600,400);
Here is an example of a GUI. Is it possible to make this kind of a thing using Java Swing? Is it possible to have a picture on the entire background of the JFrame, and then other Swing components like buttons, labels etc. sitting on it?Is it possible to have action listeners behind pictures? In other words, they will behave like buttons: the user clicks on them and they do something.
Is there a way to connect the popupmenu to the right Object (JFrame).
(Something like SwingUtilities.getWindowAncestor(popupmenu)
I've created 2 JFrames each with the same MouseClass. When you click on the RMB a pop menu is shown with a background item. When clicked on the background item only the last created JFrame changes his background.
Below is my simplified code. I'm probably not thinking like a good OO'er.
I have been practicing writing java code, my university course is going to cover socket programming and multi-threading.
I am presently just starting to write myself a framework for all multiplayer games I may make in the future, my aim really is simply to practice and understand better and this time, im not using an ide, just sublime text, all new grounds for me, I have a good basic understanding of the subject but I want to be fluent.
import java.net.*; import java.util.ArrayList; import java.io.*; /*SMOOTH THREAD SAFE MULTI CLIENT HANDLING CLASS. * *This class will create connection objects when a connection is detected, these connections will run in a separate thread and update an array list in their parent class containing their last sent data
I am pretty basic when it comes to java programming. i think the last thing i learned was if, repeat, random and boolean statements. the thing i want to do as a big project in java is make a 2D sandbox game with a title page and everything.
I wanted to know which RAD TOOL should I use to make the grid. I used the label but it's not interesting like the game *. I m starting to make the game and can't think how to make the grid.
Thought of using the buttons but can't add image to it.
what should I use to make the grid.
* what I did earlier Is place 9 label in grid form (just to test) and nine buttons one for each. When u click a button, image is shown in respective label... But it doesn't feel like u r playing game..
Firstly, my code is just a demo of my multiplayer game (2 or more players can play simultaneously) to demonstrate my problem without any extra things. I have successfully implemented peer-to-peer (P2P) communication in my game. Later, I decided to add support for client-server communication (ie a central server which is also a player) in my game. It should be much easier than P2P. Now here is the problem:
Suppose, I have 1 server and some clients (may be 1 or more clients). They all should give the following output:
Starting... A B C E F ... ... Done!
They all give the above output without using multi-thread. But using multi-threading, it gives the above output only when there're 1 server and 1 client. I'm using 2 threads (1 for sending, 1 for receiving) for each Socket. That means, each client has only 2 threads for communication but the server has (2 * totalClients) threads.
I've attached my full test project. So, here I'm only showing my 2 thread classes.
ReceiveThread class: class ReceiveThread extends Thread { private ObjectInputStream receiveStream; private BlockingQueue<Character> queue = new ArrayBlockingQueue<Character>(Common.totalClients);
[Code] ....
Since I've attached my full test project, I'm not showing the other 3 classes. They are ServerMain, ClientMain and Common. If I've 2 clients to be connected, then I get the following output:
Server: (Runs first)
Starting... A Client 1 (clientID is 1): (Runs after the server)
Starting... A B B Client 2 (clientID is 2): (Runs after Client 1)
Starting... A
They are stuck at there, even no exception. Actually, the server and the clients are stuck at the line try { ch = queue.take(); } if more than 1 client are connected. It seems that all are trying to receive data. But without using the dedicated threads, they all work as expected even for more than 1 client. Why is this behaviour? How to solve it? Note that I have used the same SendThread and ReceiveThread classes by which I have succcessfully implemented P2P communication.
About my attached test project file:
It has 5 small .java files for the classes as stated above. It is currently faulty when using additional threads. You have to change clientID variable for each client (they are described inside). But it works as expected without additional threads. To test it without the additional threads:
Comment " TODO" linesUncomment the single lines just after " TODO" linesComment the additional thread construction lines (4 lines)
Currently, for a workaround, I'm not using the dedicated threads for sending and receiving data only for client-server communication in my multi-player game. But I'm still using these threads for P2P communication. I don't know why it is and how to solve it.This is the attached test project file as described above.
i am making a game in java eclipse which has a 3 category for kiddie, teenage and young adult, that also has subcategory which Q&A and images, my problem was i cant make an images quiz (like a logo quiz) that is randomize what i only made was to display an only one image if i clicked button and its only one image, how can i make showing one image then another one image if i clicked some button like NEXT...
I am trying to learn how to connect to web sites using java. Someone suggested that I learn to "consume an API with java". They also suggested that I practice through a weather website called weather underground and sent me a link [URL] .... I would like to know how to connect to this site to get weather information.
I currently have the code set up to iterate through objects and keep track of them but how do I do the same and draw the objects on the panel window? I'm confused on what to do and how to start it.
Here's the code I have so far, the 'Car' which I want to draw extends to another class which extends to GameObject. I currently have a 'draw()' method under the 'Car' class but nothing in the 'draw()' method yet. From what I understand i'm suppose to have a 'draw()' method under 'GameObjects' class also?
public class MapView extends JPanel implements IObserver, ActionListener{ JPanel myPanel; private Timer timer = new Timer(5, this); int x = 0; int moveX = 2; public MapView(){ super.setBorder(BorderFactory.createTitledBorder("Map:"));
[code]....
Mostly I don't understand how to go through the iterator again to paint the objects. Wouldn't I need to put another iterator under 'paintComponent()' or can it be done under 'update()' ?
how to get some shapes from the GameObjects onto my panel.
I've created a chat program, but now I need to show messages in different colors depending if the message is received or sent. I was wondering if I can use jlabel to do this but in this case I need that jlabels to scroll in a jpanel. how to do this or maybe using a rtf ?