Constantly Changing Color Of World Map Image In Java
Oct 7, 2014
I am trying to create a virus simulation program. The program is supposed to just be a map of the world where the user can click any country in the world to specify where they want their virus to start, specify how transmittable the virus is, and be able to see how the virus spreads through the world by seeing a change in color throughout the world,
I want the world map to initially start out with a very light yellow, and as areas of the world slowly start to get more and more infected by the virus, I want those areas on the map to start changing to a very dark red (going from a light yellow, through shades of orange and red, to dark red).
So, the main idea of this is to have a program that displays an image where certain parts of the image will slowly change color during the runtime of the program. I obviously know how to change colors of certain parts of a window or even an image, but this is very very detailed and advanced but how to even start this.
I am trying to create a virus simulation program. The program is supposed to just be a map of the world where the user can click any country in the world to specify where they want their virus to start, specify how transmittable the virus is, and be able to see how the virus spreads through the world by seeing a change in color throughout the world,
I want the world map to initially start out with a very light yellow, and as areas of the world slowly start to get more and more infected by the virus, I want those areas on the map to start changing to a very dark red (going from a light yellow, through shades of orange and red, to dark red).
So, the main idea of this is to have a program that displays an image where certain parts of the image will slowly change color during the runtime of the program. I obviously know how to change colors of certain parts of a window or even an image, and how to even start this.
how to change the color of an output element in Eclipse? Can't seem to find it anywhere on the internet.For example, a response to my question 'What color do you want?' could be 'red'. I added an if-statement, which states if input = red, start using a red colored 'X' as string for further output.How do I obtain the color red for my X?? Or isn't it possible changing the color of output elements?
The Toys of the Future Company has decided to issue a new line of toy robots. While they are not sure exactly what their robots will look like, they do know the functionality that they will all have. All robots will be able to move forward, turn right, turn left, spin and detect an object in front of it via a sensor. The robot will use a touch sensor to determine whether it has hit an object in front of it, such as a wall. The robot will have two, three, or four wheels, but it will only be driven by two of them: a right wheel and a left wheel. Each wheel will be attached to a motor that controls it.
* ^ this is only something to think about Produce a UML class diagram.
Using UML, describe the objects and classes that will be associated with this new toy. Either hand draw or use an appropriate UML creation tool to generate a UML design document for your Robot class. Create a set of classes that can be used to control the robot.
Develop your new class.
Create a new NetBeans project entitled, "Assignment_8_1" and develop your new class. Now, using the objects and classes that you have written, write a program for your robot that allows it to move in a large square. Allow your robot to run in a big two dimensional array and every time the robot encounters a square in your array, turn that square black.
So here is the code for the moving ball:
package ballapplet; import java.awt.*; import java.util.Formatter; import javax.swing.*; public class BallApplet extends JPanel { private static final int BOX_WIDTH = 640;
[Code] ....
I want to know how to change the color of an object, and how to move it in specific directions.
But the error is giving me incompatible types. I would like to set all the pixels at a certain point up to the dimensions of my rectangle and so on. How would I do that?
In the image, the color of the frame of the window/JFrame is black. My question is that can we set the color of this frame, or is it just provided by the operating system and whatever color is default color of windows in an operating system will appear in our application?
I am talking about the frame, the boundary in the JFrame container which contains the close, maximize, and minimize buttons.
I'm trying to build a program which sets a fill color for a rectangle. Each time the mouse is clicked the fill color changes according to the position of the mouse's X and Y. I succeeded to create a JFrame with a changing background according to the Mouse's position, but I can't seem to change the color of the rectangle (defined in MyPanel class).
is there a good way to change the color of a JList item that isn't selected? I'm throwing my hand at building a client/server chat app and on the client side, I need to highlight the name of the person (which is in a JList) who has sent a message to the client GUI.
I'm struggling to change the colour of the X and Y axis. I can change the colour of the ticks and the tick labels in CSS... But not the axis themselves.
If you look at line 74 you will see my actionPerformed method where I want to switch the icon displayed on the JButton. I know I still have to add the images to the button however I am running into a few issues here.
Therefore my main question is, am I even approaching this problem correctly? In my next class it will be vital that I can decipher what each icon is display on the JButton. I am working on programing A* but I have to get everything talking first.
I get a Base64Encoded image string (GIF format) from an external system. While reading the byte array and saving the image to file, the image gets saved in landscape orientation. The code snippet is below.
The problem when I run this code is that during conversion, the decoder or encoder seems to drop a good deal of black. I'd like to include examples, but the tiff images are about 30 MB...I've tried configuring the decode parameters, as well as the encode parameters, but like I said, somewhere during conversion I drop a good deal of the black from the image.
I have a greyscale image with alpha. I also have a colour. I want to change that greyscale image to the colour specified, with black remaining black and white being the specified colour, and the different shades of grey between becoming the shade of the specified colour.I've got a couple of different thoughts about how to solve it myself, but I rather hope there's an easier way.
Solution one would be to use a BufferedImage and just use getRGB/setRGB excessively.The second solution would be to use the above and cache the result. Given that there can be up to 10 different colour schemes, and up to approx. 2000 different images, this can, in the end, become excessively memory-hogging (although the general case would likely be 3 colours and perhaps a hundred or two images). It would also mean I'd have to loop through all images whenever the user changes the colour.
Is there a magical third solution that can translate a greyscale image to colour on-the-fly that's fast enough to run hundreds of thousands of times per second? No code available since this is just in the thought process right now.
In my program one of the panel has a background image and I need that background image to be updated/refresh or changed whenever the panel reaches certain number of clicks
here's the code
Constructor/gui import java.awt.*; import javax.swing.*; import javax.swing.text.*;; public class demo { JFrame frame = new JFrame ("Idle Game Test!"); JPanel backGroundPanel = new JPanel ();
[code].....
also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.
I am trying to custom graphic class..,My task is to replace the specific area color of the image when i select the area & pick the color..,If i choose the hand / body of the T-shirts means the color can change by the user..,
How can I write a BufferredImage to an 8-bit .bmp using indexed colors stored in a <String,Color> Hashtable?
I've never used Hashtables before, and I didn't know color indexing existed until now, but I can do most other things in java fairly well.
I'm not looking for code, just the concept, as I really don't know how Hashtables work (although I could figure it out), and how color indexing does. I know how to write image files, just not indexed or with a specific number of bits. I am using Hashtables generated from GIMP.
EDIT: I mainly want to know how to save a BufferedImage as an indexed .bmp.
I'm pretty new at java and I was wondering on how to get all my methods on one world frame?
The code is this:
public class TurtleTester { public static void main (String[] args) { World world= new World(); Turtle turtle= new Turtle(world); turtle.drawRectangle(50,100); turtle.drawHexagon(100);
[Code]...
When I run the main method, it would give me a bunch of world frames with one method in each one. I'm using BlueJ btw.
I have a problem with running my hello world aplication. Here is the code.
public class HelloWorld { public static void mаin(String[] args) { System.out.println("Hello world!"); } }
It compiles fine. But I get an exception when I try to run it.Here is the error message I'm getting:
Exception in thread "main" java.lang.NoSuchMethodException: HelloWorld.main([Ljava.lang.String;) at java.lang.Class.getMethod(Class.java:1605) at com.intellij.rt.execution.application.AppMain.main(AppMain.java:113)
I am currently making a 5 card stud game for my Java Programming class at my highschool. I am deciding to go a little above expectations and make my poker game a little more fun than just comparing a few cards. However I want there to be text that is changing on my screen, but the repaint() is not the most reliable way to make the screen update, I am wanting a way for have the program constantly update the screen so that if I do something like someLabel.setText("Text"); then the text will update automatically whenever it is changed.
Here is my declarations and main/constructor method
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.Random; public class FiveCard extends JFrame implements ActionListener {
[Code] .....
Here is the method addMainPage, which is called in the constructor. Whenever the enterButton is pressed, the actionListener directs it to loadBoard();
I use GridBag Layout, so to skip through all of the constraints
public void addMainPage() { for (int i = 0; i < 4; i++) { players[i] = new Player(); } Icon cardBackImage = new ImageIcon("back.gif");
[Code] .....
Game intro is a method that changes the text of a label every second using .setText(), however it does not work because the enterButton is pressed, then after loadBoard() and gameIntro() is ran, it repaints the frame with the board objects and the gameIntro's final .setText() command.The action listener is simple...
public void actionPerformed(ActionEvent e) { if (e.getSource() == enterButton) { players[0].setName(playerNameField.getText()); loadBoard(); } p.repaint(); }
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
However, this doesn't work with Scene Builder. While trying to debug, I created an ExtStackPane:
import javafx.collections.ListChangeListener; import javafx.scene.Node; import javafx.scene.layout.StackPane; public class ExtStackPane extends StackPane { { getChildren().addListener((ListChangeListener<Node>) c -> { System.out.println("ExtStackPane children change: " + c.toString()); }); } }
All this does is log list change events. However, I was very surprised by the output when working in Scene Builder. I added both controls to Scene Builder and did the following:
0) Added an ExtStackPane 1) Added a Card to the ExtStackPane 2) Added another Card to the ExtStackPane 3) Added a Label to the first Card 4) Added a Label to the second Card 5) Changed the text of the first Label to Hello 6) Changed the text of the second Label to World 7) Set the first Card to active 8) Set the second Card to active
I get the following output:
1) ExtStackPane children change: { [Card@5b9067b3] added at 0 }
2) ExtStackPane children change: { [Card@6b6328bd] added at 0 } ExtStackPane children change: { [Card@6aca8cc5] added at 1 }
[Code] ....
This is what things look like in Scene Builder:
Does Scene Builder recreate the entire hierarchy every time I make a small change? Here's an application that does the same as the manual steps I performed in Scene Builder:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.stage.Stage; public class CardApplication extends Application {
[Code] ....
The output when running the above is:
1) ExtStackPane children change: { [Card@6dfaa767] added at 0 }
2) ExtStackPane children change: { [Card@6aa2c411] added at 1 }
[Code] ....
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much? Does my Card control break some rule(s) I'm not aware of?
I just created a Hello World program in Notepad, but command prompt still can't find it even when ran as administrator. I've even tried to use command line to run Hello World programs I've created with Eclipse but it still doesn't work. Here's proof I have JDK setup as PATH:
I've even tried having the JRE as path but that still doesn't solve my problem. I'm really trying to learn Java programming but this problem is holding me back.
No problem setting background color for layouts, e.g. bdrPn.setBackground(new Background((new BackgroundFill(Color.BLACK, CornerRadii.EMPTY, Insets.EMPTY))));
But neither of the following are working for me, running JavaFX 8 on latest OS-X
scene = new Scene(bdrPn, winW, winH, Color.BLACK); scene.setFill(Color.BLACK); scene.setFill() worked fine for previous versions of JavaFX.
I've just started working on a program and i'm already having difficulties with the program. I can't get the background color to change from the basic gray color. Maybe you can tell me what i'm doing wrong.
import javax.swing.JFrame; import javax.swing.WindowConstants; import java.awt.*; import java.lang.Object; import java.awt.Color; public class FrameDemo{ public static void main(String args[]){ Toolkit toolkit = Toolkit.getDefaultToolkit ();
[Code]...
also if theres any way to shorten up what I have there, that would be great.