I have to write a program that allows the user to enter a number in a text field and starts a count down in seconds to ultimately play a music file. I am having a problem getting my text from the text field parsed into an integer so my count down can use it.
I'm making a karaoke/DJ program for a DJ friend and one of the features she wants is the ability to change the pitch of a song (some singers ask for this).
I'm not getting any errors, just i can't seem to stop the music from playing after clicking the jbutton "Sound On" / "Sound Off" again. I've tried a few methods but it just isn't working for me.
I'm not getting any errors, just i can't seem to stop the music from playing after clicking the jbutton "Sound On" / "Sound Off" again. I've tried a few methods but it just isn't working for me.
I used the following but there's an IOexception. How can I set it up so that it can play audio even after the jar is built?
public void play(){ InputStream in = null; try { in = new FileInputStream(new File(filename)); AudioStream audioStream = new AudioStream(in); AudioPlayer.player.start(audioStream); in.close();
I am making a little game for my friend based on HTML and javascript and i was wondering how to play an audio file that i downloaded on to my computer without the user interacting. like a buzzer you would hear on jeopordy or something like that, creating a Wrong answer buzzer and a right answer buzzer into an if/else statement.
I have an array with the following characters {'E', 'L','E','P','H','A','N','T','P','O'}
now, I need an array that will store the first array such that only the occurence occurs e.g {'E','L','P','H','A','N','T','O'} Notice that the characters 'E' and 'P' occur twice and as a result were not repeated the second time in the new array.
How would one go about this using the counting elements technique?
I tried this but not sure how to use the counting elements technique.
char [] arr = new char{'E', 'L','E','P','H','A','N','T','P','O'}; char[] bucket = new char[(arr[0] * arr.length)]; for (int i = 0; i < len; i++) bucket[arr[i]]++;
So I have 2 args[] one that reads the file name in the same directory and the other that tries to count how many of any letter (maybe even words) in the txt file ....
public static void main(String[] args) throws FileNotFoundException, IOException{ // TODO code application logic here FileReader fr = new FileReader("gautam.txt"); BufferedReader br = new BufferedReader(fr); int line = 0; int word = 0; int character = 0; String s; while((s=br.readLine())!=null)
I wrote a program to read a .txt file and return how many times a, e, s, and t occur in the .txt file. I am getting an error that I do not know how to fix. It says Error: FileNotFoundException cannot be resolved to a type...
import java.util.Scanner; import java.io.File; import java.io.IOException; import java.io.BufferedReader; public class Count { public static void main (String[] args) throws FileNotFoundException { String phrase; // a string of characters
I want to make a service like Spotify, where I can stream music that I have stored on my computer (in this case server) to my laptop or phone.
* What would be a suitable format for this? * How would I actually stream it? I want to stream, not download and then play, I want to play the music while downloading.
Web based program, basically a slide show template where the user uploads a series of photos, they are dumped into the pre-fabbed template of a predetermined set of transitions in sync with music. I will set the templates to transition based on the time stamp of the beat of the music at certain intervals. The end users will be able to then create their own slide show "movie" based on the templates.
Problems I see are the syncing between the music and the images loading. Wondering if it's doable client side or if I need to have it rendered server-side.
I am currently building a java music player and need getting the volume control to work. I want to be able to set the computers volume directly using an integer. I've created a slider and put the value into an integer. The part that I am having trouble with is getting the volume to work.
I'm doing a little game in Java and I would like to insert a background music managed by a JButton. When the button is pressed, the music starts and then, to stop it, the button is pressed again. If you don't press the button to stop the music remains in the loop until the player plays.
I was looking at the Sound API pages in the java tutorials. I was planning to use it to run wma files. Fortunately, for me, I found, soon into the tutorials, that these API DON'T support the type I have all of my files in (I have a ton of wma files but none of the libraries mentioned support them.)
I almost thought I heard JavaFx or whatever it's called does, but that sounds foreign and Netbeans lists it as a separate type of java in a way, so I don't know if it would be cross-platform or if it could work with the JavaSE API.) Nor do I know what JavaSX or whatever it's called is really, other than that it's more for internet than application.
If I wanted a JPanel or Applet acting as the content pane of a JFrame or being in a JFrame, could I use JavaFX (or whatever it's called) or some third party library (that I always tend to end up spending hours on trying to get it to find the jar files when I import them, so I hope I don't need too many jar files!!!! ) would it work with the JavaSE API?
I don't know much about Java and playing sounds (other than that there is a static method, I think under Toolkit, that will play a system beep) with programs.
However, I can see that that packages don't support certain types (so much for cross-platform!!!!!!! ) and also that a while back that Oracle took over and that they aren't really updating the Java Sound APIs really that much at all
So, without having to learn a whole new Java set of standards (assuming JavaFX or whatever it's called is a different set of standards from JavaSE), is there a way to play .wma?
That's all I seem to have on my computer.
(I suppose I could create new sounds, though if Oracle isn't updating the library, who knows if even that works anymore, but if you're trying to run a Java Media Player that runs lots of DIFFERENT sound file types, this seems a real setback. )
I heard you could convert them to MP3s (I heard there were free things that did it, but who knows if the things aren't filled with viruses that'll do it or, even if they're not, that they'll really mess up the quality of the sound and that I might lose the old .wma file in the process even if it doesn't corrupt the sound.)
But, even if I get a .mp3, I heard the main JavaSE libraries DON'T cover that either, though it was said it was easier to make it run them than .wma files.
MediaPlayer and the main JavaSE classes don't seem to be able to fit for this type of program (a java media player) that I was planning. Heck, they can't even play any music I have on my computer at all, media player or not.
I am a begMy task is to write a program that plays the "Hi Lo guessing game." The program runs smoothly. However, it does not proceed to the next game after the previous game is done. I need to add a "play again" choice to the program so that the user will continue to play until they have chosen to quit. I have tried several different ways but each one has failed. I am completely stuck on this. I have attached my code to this.
So, after my graphics card melted down, I decided to use a chat program because I can't play the game server which I am staff on. I've downloaded this:
CactusChat: MC 1.7.4 - 1.7.5 chat client for Windows, Mac and Linux Operating Systems | EcoCityCraft Economy | Minecraft Servers
After I knew it was a .jar file, it would basically fail, I would launch it, it turns into a cmd for 0.5 seconds, and closes without any progress. Typical, and expected.I downloaded the latest java update, removed 3 older versions, and now my Java SE Binary program went missing. I can't even launch it, and it tells me to look for another program to launch it with.
What I want to do is very clear, just play sound and pause it. The problem is that I can't pause the music. When I click the pause button music keeps playing .I have been working on for 2 hours. I can't find the mistake; what am I doing wrong?
public class MainC extends JFrame implements Runnable,ActionListener { private JPanel contentPane; private JTextField txtname; JButton btnopen; JButton btnSave; JButton btnplay;
im trying to play a sound when button is clicked. here is the following code
InputStream in; try { in = new FileInputStream(new File("failure1.wav")); AudioStream audios = new AudioStream(in); AudioPlayer.player.start(audios); } catch (Exception e) { }
just wondering why it does load;
i do get the warning
warning: AudioStream is internal proprietary API and may be removed in a future release AudioStream audios = new AudioStream(in); warning: AudioStream is internal proprietary API and may be removed in a future release AudioStream audios = new AudioStream(in); warning: AudioPlayer is internal proprietary API and may be removed in a future release AudioPlayer.player.start(audios);
I wanted to build an mp3 player as a Java project. One crucial part of the project involves being able to play an mp3 fie. I am not able to find the right api (if one exists) and am not able to find a suitable answer when searching on the web. A simple code snippet illustrating the playing of mp3 file using Java program. Also, I am using Eclipse IDE and how to import files if any importing of files is required.
I am making a project that should play, stop, and loop three different songs (not at the same time). I am calling this SoundPlayer class from my main class:
import javax.sound.sampled.*; import java.util.*; public class SoundPlayer { List<AudioInputStream> songs = new ArrayList<AudioInputStream>(); int currentSong, currentPlayType;
[Code] ....
When my class calls setPlayType(2), which should make it play, I get the following runtime error:
java.lang.NullPointerException at SoundPlayer.playSong(SoundPlayer.java:32) at SoundPlayer.setPlayType(SoundPlayer.java:64) at MainPanel$AListener.actionPerformed(MainPanel.java:60) (...)
Line 32 is if(clip.isOpen()), but I'm pretty sure I instantiated clip properly in the constructor.
How to insert and play a video or a music background in a java application. Let me explain better... I need to develop a game where sometime I need to show picture, or play videos and also, if is possible, add a music in background... I work with eclipse and I know quite good the main concept of java's language...