Creating Leaderboard For Game - Display Top 5 Players

Feb 26, 2014

I'm in the process of building an algorithm for a leaderboard for my game, but now I'm stuck.

- It is a two-player game.
- The leaderboard is supposed to display the top 5 players.
- Scores will be saved to an external .txt file as a reference.

Also, may I add that I still cannot decide if I should only consider the winner's score for the leaderboard, or also the loser's.

For example:

Player 1 is Juliet.
Player 2 is Romeo.

At the end of the match, Juliet's score is greater than Romeo's.

Should I only evaluate Juliet's score for the leaderboard, or both of their scores? As of now my algorithm considers only the winner's score.

As of the moment I'm also only thinking of using JLabel to display the scores, but I'm not sure if this is the most efficient way to do it. I'm considering JTable.

So here's my current algorithm:

1) When the user starts a new match/returns to menu/exits game: (I provided 4 options: new game (scores remain but the board is reset), new match (everything is reset), menu, and exit.)

public class Game
{
//This class also holds the code for the operation of the game
if (event.getSource() == newmatch)//or menu or exit {
if (p1score != 0 || p2score != 0) {
Leaderboard x;

[Code] .....

3) The next step which is I'm highly unsure of is to create an ArrayList for the scores (I'm missing the part about the player's name because well I'm not sure as well how I will approach it) and then sort it, but the problem after that would be how to make the score agree with the player's name, if you get what I mean.

Like for example the scores are:

Anna = 1
Pamela = 5
Gabby = 3
Sorted: 5, 3, 1

Pamela has the highest score, but how will I be able to display her name together with her score?

4) I have a checker which determines if the ArrayList of scores is empty, and if it is, it will automatically display the player's name and score (this is for the first pair of players).

It's something like this:

if (board.isEmpty()){
label1.setText(winnername);
scorelabel1.setText(winnerscore);
} else {
//
}

There's a whole lot of buzz going on and now I don't know how I should proceed.

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import javax.swing.*;
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[code]...

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[Code] ....

Panel.java:

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/**
* @param args the command line arguments
*/
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int generation = 1;
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[Code] .....

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package getimage;

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import java.awt.GridBagLayout;
import java.awt.GridLayout;
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This is the desired output:

Player 1 won after 7 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 2 won after 4 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 4 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
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import java.io.*;
import java.util.Scanner;
public class ProgrammingAssignment1 {
/**
* @param args the command line arguments
*/
public static int players;
public static int cards;
public static int boardlength;
public static String board;

[Code] .....

The output that I get is:

Player 1 won after 3 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 1 won after 3 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 3 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
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Attached File(s) : colors.in.txt (1.5K)

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As a visual explanation, this is what the program looks like on launch:

This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):

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package cursortest;
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[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

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displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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[Code] ....

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