Creating A Cube Applet - How To Loop DrawLine

Mar 16, 2014

import java.awt.*;
 public class Exercise5 {
public void paint(Graphics g) {
g.drawRect(30, 50, 50, 50);
g.drawLine(30,50,40,40);
g.drawLine(80,50,90,40);
g.drawLine(40,40,90,40);
g.drawLine(80,100,90,90);
g.drawLine(90,40,90,90);
}
public static void main(String args[]) {
}
}

I got how to create the cube, but how do i loop the drawline? I am supposed to only have one ?

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i am trying to create an applet with drop-down lists. When I compile the program the following error message appears '. . .is not abstract and doesn't override abstract method action Performed. . . Here is my code . . .

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[Code] .....

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public class Cube extends ThreeDimensional{
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[code]....

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I am trying to print out a rubix cube nicely so that it looks something along the lines of this:

** ** ** R1 R2 R3 ** ** **
** ** ** R4 R5 R6 ** ** **
** ** ** R7 R8 R9 ** ** **
B1 B2 B3 Y1 Y2 Y3 G1 G2 G3
B4 B5 B6 Y4 Y5 Y6 G4 G5 G6
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however, when I try to print out the entire cube, I get this:

** ** **
** ** **
** ** **
R1 R2 R3
R4 R5 R6
R7 R8 R9

[code]....

I have found out the area that causes this, my toString, but I want to know if there is something built in or not that will allow me to print it such that I can continue printing it at the same row level as its neighbor, even though I create a new line for each individual column? Here is the code that I try to print out the entire cube:

void printEntireCube(){
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for(int col = 0; col < 3; col++){
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}
System.out.println();
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}
void createCube(){

[code]....

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import javax.swing.*;
import java.awt.Dimension;
import javax.swing.Timer;
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Write a Java program that calculates the area and volume of a cube, sphere, cylinder, and regular tetrahedron. Your program should obtain the necessary input for each of the objects from the console and output the input, area, and volume of the object. Use appropriate messages to guide the user of your program.

Here what i did, i am not sure if this is what the assignment want, but this is the best method i could come up with

//Khang Le
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public static void main(String[] args) {

[Code]......

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for (int i = 0; i < num; i++) {
horse[i]=new thoroughbred();
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The output of the program should something like this:

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Code:

public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
String name = "";
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Jan 16, 2015

I am trying to align the core/middle side color of a cube, index 4, with the bottom middle color of the same side, index 7. (Each side has values 0-8 where 0 - is the top left corner, 1 is the top mid corner, 2 is the top right corner, 3 is the middle left corner, etc).

In addition to lining up those two colors, I am also making sure that the neighbor color of index 7(the color that it is attached), in this case the bottom color, matches with the top core/middle color. I will attach some pictures and a print out to show what I am talking about...

However, in my code when I am trying to align all of these up together, it does not go into the while loop. Each of the loops essentially is trying to get a match of same color with index 4 and 7, as well as making sure that index 7's neighbor color (the bottom color, in this case) matches with the top color.

Here is what I have tried:

private void alignSideColor(){//make the bottom colors neighbor match with a middle side value and rotate it to the top, for the top cross

if(cube.bottom.square[1].charAt(0) == topColor){
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[Code] .....

The print out of the ELSE IF is:
alignment is: W-G and tops: R-R
NOW ITS ALIGNED
even though the sides, index 4 and 7, are NOT aligned with each other

I have also tried the same thing but with out the 2nd condition in each while loop, and although is DOES enter the while loop, it does not perform correctly -- index 4 and 7 WILL have matches colors, but it does not check to see if index 7's neighbor matches with the top color.

Here is how it prints out
** ** ** G7 B6 Y1 ** ** **//this portion is the back of the cube
** ** ** R6 W5 O4 ** ** **
** ** ** R3 W2 O1 ** ** **
B3 G4 Y9 W9 O8 Y7 W3 B4 G9//this portion is the left, top, and right of the cube
B2 G5 R8 W4 R5 Y6 O2 B5 G8
O7 W8 R9 B7 B8 B9 R1 R4 R7
** ** ** O3 O6 O9 ** ** **//this portion is the front of the cube
** ** ** Y2 Y5 Y8 ** ** **
** ** ** B1 G6 W7 ** ** **
** ** ** Y3 Y4 G1 ** ** **//this portion is the bottom the cube
** ** ** R2 O5 G2 ** ** **
** ** ** W1 W6 G3 ** ** **

Here is the cube showing the top, left and front side

Here is the left and bottom side. As you can see index 4, G5 -- yes that is a 5 lol -- does not have the same color as index 7, W8.

I need to rotate the bottom until W8 is aligned with a middle white value. An examples of a neighbor is: W8-R2

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here is my code ..

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But still I am facing the same problem.

My Jsp code is

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Here is my applet:

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import java.io.IOException;
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[Code] .....

And the code in the html file where I try to call the applet, i.e. to pass the value which is returned by the applet is:

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What are differences in use? I looked for some answers, but I can't understand what they are talking about.

For example:

Application:

Called as stand-alone application as application can be executed from command prompt

Applet:

Requires some third party tool like a browser to execute

But... While I export applet in exclipse I can use it without any browser, just like application(as I and avarage user knows it).

Ok, I understand difference like "Applets cannot read from or write to hard disk files."

So. What should I use while creating what?

For example, something as simple as windows calc, some 2d simply platformer, some more expanded app, like idk, spotify or media player or whatever?

Since after update 51 of java web applets are nearly useless(as I know, maybe I'm wrong?), what is better?

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Or you can export the applet and run the applet from a browser.

Is there another way, to launch an applet like you would a JFrame?

Or the ways I just mentioned above are the only absolute ways to launch an applet?

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[code]....

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