Creating A Keylistener That Reacts Across The Entire Application?

Aug 13, 2014

make the keylistener "listen" across the entire application? Currently whenever I've used it I have always attached it to something else, like a JTextField or the like. However that doesn't work all that well if I for example want to close down the current JDialog by pressing escape, because no object that has the keylistener attached to it is currently focused.

When I searched around for the answer if found similar questions on stackoverflow, but those seemed to focus on listening globally, even when the application itself is not focused, which isn't quite what I want.

Here is a simple piece of code that I'm currently experimenting with:

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.IOException;
import java.security.spec.InvalidKeySpecException;

[Code].....

It's supposed to simply create a frame and give me a message whenever I press the A or D buttons, as well as notify me whenever they are released. As of currently it obviously doesn't work because the keylistener hasn't been attached to anything, but that's also where I'm unsure of how to proceed.

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// MY login.jsp class

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[Code] ....

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Oct 30, 2014

I'm trying to add a KeyListener, but every time i do i have to implement methods that i will not use.

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class GameFrame extends JFrame implements KeyListener{
private GamePanel panel;
*/
public GameFrame()

[code]....

it works just concerned about the unimplemented methods.I'm supposed to make a row of images all the way across the screeen and down it unless the row contains the player. which is always at the bottom.

private void drawRow(int y, int blockWidth, int blockHeight, GameRow row, Graphics g) {
Image img = Toolkit.getDefaultToolkit().getImage("blocks.png");
for(int i = rows.size()-1; i >= 0; i--) {
if(rows.get(i).isEmpty()) {
g.drawImage(img, width,y,blockWidth, blockHeight, null);
}
}
}

As of right now it will only paste on the FIRST column not the rows.

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Mar 29, 2014

I'm new to Java and have not been able to figure this out. I'm reading a text file that contains this:

110001 commercial 500000.00 101
110223 residential 100000.00 101
110020 commercial 1000000.00 107
110333 land 30000.00 105
110442 farm 200000.00 106
110421 land 40000.00 107
112352 residential 250000.00 110

The output goes to a text file and should look like this:

COMMERICAL

FARM
LAND
RESIDENTIAL

101 600000.00
105 30000.00
106 200000.00
107 1040000.00
110 250000.00

I'm creating the output file, but it only contains the categories and not the details below them. Cant seem to figure out why.

Java Code:

package propertylistings;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileWriter;
import java.io.IOException;

[Code] ....

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I'm programming a game, but the keyListener doesn't work. Here is the source code:

import java.awt.event.KeyEvent;
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[code]....

My Question is: Why will it not say "up", if I press "w"?

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I am trying to program a version of the "Worlds Hardest Game" using ready to program and applets for a final class project. Unfortunately I cannot figure out how to get my keylistener to work because I am using a loop for the enemies to go back and forth.

import java.applet.*;
import java.awt.*;
import java.awt.event.*;
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implements KeyListener, MouseListener {
final int WIDTH = 400;
final int HEIGHT = 123;
int myX = 400;
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[code]...

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I wrote this program that makes a little square move around with the wasd keys. A huge problem that I had while creating it is adding the keylistener to my JFrame. In the end, I ended up creating an anonymous KeyListener class and adding that anonymous class to the JFrame. However, this anonymous class requires two other methods that I don't use, so any other thing I could have done to add these keylisteners to the JFrame without creating an anonymous class? I had to create 4...

Java Code:

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

[Code] .....

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its just a code snippit without links or anything..this is a small part... but how do i add a keyListener in here that listends to a random key?The class implements KeyListener and the overrided method "keyPressed" sets the isRunning boolean to false... but the keyPressed method is never executed.

public static void main(String[] args) {
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}
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I have over 50 components in the GUI. Ideally each one would just enlarge by the factor including the fonts.

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Feb 1, 2014

I am trying to make a program where a ball moves up continuously when you press space, then begins to move down when you reach a certain point. My method for this is to have a timer, and have a method that does this: When you press space, add 10 y coords every second (using a timer), and if you reach 470 y, then begin to drop 10 y coords. I made a method to hold the keylistener, and am running that method inside the actionPerformed method which is within another class. However, since it is a method, I cannot add my keylistener to my frame in the main method.

main
error line 9
Java Code: import javax.swing.*;
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[code]...

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I start my thread, it's for a real basic game I'm learning. Everything was working fine, until I got to recognizing keys. It runs, and I can close using the mouse on the close command, but the keys aren't being generated from the keyboard. I copied it to a working sample, and here are the two files.

package testkeys;
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import java.awt.Dimension;
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[Code] ....

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I have a JMenuItem "Find" in the Edit Menu. I want to add a shortcut key to the JMenuItem.

For Find for example i want to use Ctrl + F

Here is my 'Action' for 'Find' which can be used via Edit->Find. It works.

Find = new AbstractAction(){
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Now i want to add a KeyListener for ctrl+F, for doing the same purpose. Even this one works.

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[Code] ....

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Servlet:

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.IOException;

[code]....

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[code]....

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