I want to design an open-answer quiz game using Java. Basically, the plan is to design a quiz where the name of a medicine is displayed as "the question" and the player will need to input the unique code (as "the answer") of the medicine in an open box (all the codes are two characters). The list has about 204 named medicine (with potentially more to be included at a later stage). The questions will not appear in the same order for each session restarted; they will appear randomly.
The player will have 60 seconds, and for each correct answer, will score 1 point and add 2 seconds to the timer. The player will also have 6 "lives", and for each incorrect answer, the player will lose a life, with no effect on the time.The idea of the game is to support the player memorise as many of these medicine codes as possible. How this can be achieved from total grassroots.
I want to design an open-answer quiz game using Java. Basically, the plan is to design a quiz where the name of a medicine is displayed as "the question" and the player will need to input the unique code (as "the answer") of the medicine in an open box (all the codes are two characters). The list has about 204 named medicine (with potentially more to be included at a later stage). The questions will not appear in the same order for each session restarted; they will appear randomly.
The player will have 60 seconds, and for each correct answer, will score 1 point and add 2 seconds to the timer. The player will also have 6 "lives", and for each incorrect answer, the player will lose a life, with no effect on the time.
The idea of the game is that the player memorise as many of these medicine codes as possible.
I are having some trouble with our quiz that we made in NetBeans. The problem we have is that when we press play the question opens in a new window ( if we klick this button imgur: the simple image sharer this happens imgur: the simple image sharer but we want it to look like this imgur: the simple image sharer when we press the button). the code we are using for the button is imgur: the simple image sharer.
i am making a game in java eclipse which has a 3 category for kiddie, teenage and young adult, that also has subcategory which Q&A and images, my problem was i cant make an images quiz (like a logo quiz) that is randomize what i only made was to display an only one image if i clicked button and its only one image, how can i make showing one image then another one image if i clicked some button like NEXT...
I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.
I imported
import java.util.Random;
into my program but I don't know where to go from there.
I want make a math equation game. usually math game use equation for the question and we answer that equation. ex : what is the result of 2*5 / 2+2/ 2^2 etc. and we answering that. but i want to make it different so i want to make the equation answer as the question and the equation as the answer of the game. Ex : the question is 54 so we can answer it with 9*6 or 24+30. and this is my java code
package coba; import java.util.Scanner; public class Coba {
public static void main(String[] args) { double angka = Math.random()*70;
[Code] ....
but when i run it the error code show like this : Quote
The problem occurs after the user inputs the guess.... it either runs the for loop if guess = numtoguess and reveals the answer even if the user input is wrong.... or it always runs the first if statement in the while loop if guess!= to numtoguess... heres the code
public static void main(String[] args) { String[] Answers = {"yes", "Yes", "No", "no"}; String Name = JOptionPane.showInputDialog(null, "Hello, What is your name?","Random Game", JOptionPane.QUESTION_MESSAGE); String UI = JOptionPane.showInputDialog(null, Name + " do you want to play a game", "Random Game", JOptionPane.QUESTION_MESSAGE);
I have a project about programing a game in java . In this project you are required to design and implement a word guessing game. In the game, user selects one of the available dictionaries (animals, plants, technical, names, etc. ), and the program randomly chooses one word from that dictionary and displays it by scrambling the letters. The user tries to guess the word while a guess counter starts to count down (lets assume it starts from 5).
While counter counts towards zero, the program chooses -randomly- two misplaced letters and puts them into correct positions to reveal the word more and give the user a hint. However, giving a new hint reduces the total value of the question. Lets say if the initial value of the question is 500 when all letters are scrambled, it reduces to 400 after 1st incorrect guess and hint, then after every incorrect guess it reduces more. You can determine the value of the question by the length of the word. The other details of the game is as follows:
1.You must design at least three classes (for example game, scrambledword, and dictionary).
2.Dictionaries are written in text files. If you design a class for dictionary, it must be constructed by a user chosen category ((animals, plants, technical, names, etc). In the constructor, the dictionary text file corresponding to this category must be opened and read; and words in that dictionary must be read into memory (e.g. String array). You must submit your dictionaries with your code. Do not share dictionaries between friends.
3.The game will record your total points and name in a text file where a hall of fame which has different users and their total points in 10 questions. You can design and implement a class for this.
4.Bonus+5%: Put user interface modules textboxes, buttons, etc Or
a.Use class hierarchy
b.Use of thread and timers and reducing the question value by timer instead of guesses.
I'm currently taking a computer program design class which has done a lot for my understanding of how to organize classes, but isn't giving me challenging enough assignments and I don't believe it's going to be covering interfaces and abstract classes, which is a shame. So I've been digging into these topics myself and decided to work on my own program (an Uno game program) that would utilize everything we've been learning and give me some practice with GUIs.
My current plan:
Have an abstract UnoCard class that determines the basic properties/methods common to all cards. Create a class for each card type extending from UnoCard, which would be - the generic card (number and color), action cards (skip, reverse, draw two), and special cards (wild, wild draw four, and blank).
Two enums, one for color, one for rank (which includes the numbers, as well as the action and special card ranks (reverse, wild, exc.) ).
A deck class would have an ArrayList <UnoCard> property and it's constructor would initialize a fresh deck.
A hand class that also has an ArrayList <UnoCards> where it gets said cards from the deck class.
A discard pile class, which contains the cards discarded and the current card in play.
A "board" class (haven't figured out a better name for it yet) which would determine/keep track of the number of players/hands, the turn order, the locations of the cards, and the winning condition.
Area of confusion and concern I'm having:
From what I've read, I want to avoid circular dependency. So if that's the case, when a card type effects the state of a "hand" or the turn order or really anything else, then in what class do I place the method(s) that effect that? If I place it in the specific card class, wouldn't that create a circular dependency? So would it be better then to have the hand class figure out what can be done with a specific card and what that specific card effects (which wouldn't that hinder the cohesion of the class?)?
I was also thinking a possible solution might be to have the non-generic card types contain methods that return values as apposed to manipulating higher level classes, such as a boolean drawCards which returns true if cards need to be drawn, false otherwise (same for skip, reverse, exc.).Then maybe the board class can determine what to do if those values are true or false (which actually seems more convoluted since only one value would be allowed to be true at any given time).
The other solution I was considering is to have a single UnoCardRules class, which serves the sole function of providing methods to determine the effects of each card, that way each card class can only worry about defining the card's state.
I am currently making a quiz for a project. I am almost finished, but I need to use a timer.
Here is what I want to happen:
The user to has 15 seconds to answer each question. If they answer, they are given the option to move to the next question, or leave the quiz. If they answer incorrectly, the quiz closes. If they do not answer within the 15 seconds, the program treats this as an incorrect answer, and the quiz closes.
Here is a section of the quiz code which includes the start of the code to the end of the code for the first question:
So for this project I'm going to take in some quiz scores, then eventually get the total number, the range, the mean, and others... Here's the instructions for the two methods I need to create but am completely stuck on:
2. public boolean inputData(Scanner in) 2.1.takes in a Scanner object passed in from main() 2.2. asks the user for a number in the range of 0 through 100. 2.3.It must read a number into an integer variable unless a non-number value is entered, in which case the method will return false. You may use try/catch or an if statement for this. 2.4.If the datum/score seems acceptable, the addGrade method must be called. 2.5.If addGrade returns false, then inputData should throw an IllegalArgumentException or return false Otherwise, inputData should return true. See section 11.4 for exceptions.
3. public boolean addGrade 3.1.takes in an integer grade. If grade is not in the range of 0 through 100 the method should return false. Otherwise, it should appropriately change the values of numberOfQuizzes, highValue, lowValue, 3.2.totalQuizScore , sumOfSquares (used in variance calculation), and add one to the count of the proper variable for A's, B's, C's, D's or F's. The method should then call calculate and return true
Now I have done very little with booleans in class at all, so this is all very confusing for me. I've tried to do a lot of research on my own and so far I came up with the following for the two methods above:
public boolean inputData() { int score = 0; System.out.println("Please enter values, Q to quit:"); Scanner in = new Scanner(System.in); while (in.hasNextInt())
[Code] ....
Honestly I'm not really sure what I'm doing wrong at all, and I have done a lot of research but can't really find anything too similar to what the instructions want so I'm not sure what's right/wrong.
regionsBuilder.setMultiChoiceItems( displayNames, regionsEnabled, new DialogInterface.OnMultiChoiceClickListener() { @Override
[code]...
Questions:
1. Describe what the code displays. A error message would be shown when the use has selected an insufficient number of options.
2. Describe when an event handler (included in the code) gets executed? The event handler gets executed every time a user selects an option(???)
3. Explain a feature of what is displayed
4. Explain the meaning of all of the parameters in the central, complicated call of the code.
5. Describe how the code handles two possible situations.When the user has selected a sufficient number of options (no less than or equal to 0), then no error message would be shown. On the other hand, an error message will be shown when the user has not selected a sufficient number of options (0). (???)
If I for example choose 8 as "multiplikationstabell" and 4 as "faktor" the whole code works except that "svar" gets printed as 8 in every turn. Why? "Faktor" gets added with 1 every time but "svar" stays at 8.......
import java.util.Scanner; public class Multiplikationstabell { public static void main(String args[]){ Scanner Heltal = new Scanner(System.in);
I am building an online quiz. I created a database , bean , controller and jsp. I connected database, wrote query , put resultset in arraylist of object and passed it to jsp. My program runs but arraylist size increases everytime and same question get displayed repeatedly . i cant find the error. Everytime i run the program arraylist size increases. I think it is adding same rows again ang again. here is my code for controller and jsp.
I am making a quiz in Java. I need to be able to add images and colours into my quiz, to make the GUI look more appealing. At the moment, the JOptionPane that I am using looks very plain and boring. I want to be able to have my quiz running the same as it is at the moment, but I want to be able to import the images, add colours, and add Here is a copy of my quiz code:
I have tried as much as I can to place code to give me only two decimals in answers but cannot get it to work not sure if placement or syntax.This is code so far and it works but gives answers to 8 decimals.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Untitled Document</title> </head>
I am new to programing and I am making a dice game where I have to roll two dice and add the total together for each dice (2, 3, 4 ect.) I have all the program finished except one thing.
How would I use the * character that shows the total percentage each number was rolled. Each * will represent 1% of the total rolls. Instead of saying there were ( 4 ) 2's rolled i have to put ( **** ) 2's rolled.
I have to write a short quiz that consists of 3 multiple choice questions. When the question is answered wrong I have to get it to loop back and ask the same question until the question is answered right.
I think I have the majority of my variables assigned and I have the scanner set up.
System.out.println("Question 1- Which TV sitcom recently had it's 20th anniversary?"); System.out.println("1. Two and a half men " + question1 + ".Friends 3.The Fresh Prince of Belair h.Get a hint"); answer2 = stdIn.nextInt(); if (answer2 != question1) { System.out.println("Your answer was incorrect, please try again or pick h for a hint"); } else { }
I am creating a body mass index calculator and i was wondering how i could make its so that the program resets itself once the BMI has been found....
My code is below...
package bmiCalculatorSource; import java.util.Scanner; public class BMICalculator { public static void main(String[] args) { final double KilogramsPerPound = 0.453; final double MetersPerInch = 0.026;
I would like to put the answer of JCheckBox inside of a JTextArea. How to call the answer of JCheckBox if its check the response should be Yes if its unchecked the response should be No, and the yes/no answer should be appear inside JTextArea. But my problem is inside the JTextArea the answer from a JTextField and JComboBox is also there, and they should be appear in a parallel. I attached the physical appearance of the GUI.
I am writing a short quiz program, and when the user inputs their answer they hit the enter key (the are int). But the last question on my quiz is asking the user to they want to repeat the quiz, but when I run the program, it won't allow me to input any information. I can briefly remember my lecturer saying something about entering in a code after each int the user inputs but I can't remember what it was.
Here is a snippet of my code:
//Question 3 do{ System.out.println("Question 3- What Hollywood actor did Mila Kunis have a baby with recently?"); System.out.println( question3 + ".Ashton Kutcher 2.Bradly Cooper 3.Leonardo Dicaperio h.Get a hint"); answer3 = stdIn.nextInt(); if(answer3 != question3)
I am writing a simple learning program that does basic math. Everything is working as needed except for when it comes to division. I need to know if there is a way to format the users input to two decimal places and that when the program checks the users answer against the division, it gives it a yay or nay. Right now, it wants the answer out to 12 decimal places.
I am having trouble figuring out where to put %.2f in my code. I need it to get my answers for surfaceArea and Volume to be rounded to two decimal points. I have everything completed but wherever i put it, it seems to not work.
System.out.println("This program will compute the volume and surface area of a rectangular prism."); String output; double length; double width; double height; double volume = 0; double surfaceArea = 0; System.out.printf("%.2f", surfaceArea);
Exact match check: Is there a URL pattern in DD which is exactly = /MapTest/blue.do ? NO. Directory match check: Is there any URL pattern in DD for directory /MapTest ? NO. Extension match: Is there a pattern in DD for files with extension .do ? Yes ! Select DeployTestOne !
Question - When doing an Exact match check, does the container look for blue.do in DD or does it look for /MapTest/blue.do ?
Exact match check: Is there a URL pattern in DD which is exactly = /MapTest/fooStuff/bar/blue.do ? NO. Directory match check: Is there any URL pattern in DD for directory /MapTest/fooStuff/bar ? Yes ! Go for the url pattern for longest pat, that is, /fooStuff/*
Question - When doing the directory match check, does the Container look for /MapTest/fooStuff/bar/ or just /fooStuff/bar ?