Design And Implement GUI Front End For Computerized Version Of Battleship

Feb 21, 2014

Code for implementing a simple computerised version of Battleships has been supplied. Examine the code ensuring that you understand it. The game is played against the computer.

A number of ships (default is 6) are place randomly on a 4 x 4 grid. A ship occupies one square only. The player then guesses the position of a ship. If he/she guesses correctly the ship is HIT and sinks. If the guess is incorrect the player loses a life. The default number of lives is 7. If the location has been guessed already, no lives are lost.

When the game starts, a 4 x 4 grid should be displayed.

The user should be allowed to enter/select a cell location. If the selected cell contains a ship, the ship will be destroyed. If not the player loses a life. The cell should display an appropriate picture, icon or message informing the user of its current state.

The number of lives and number of ships remaining should be displayed.

When the game ends an appropriate message should be shown informing the player whether he/she has won or lost. The positions of the ships should also be shown.

The purpose of this assignment is that students demonstrate an understanding of the Java Swing library and that he/she can navigate and use the API effectively.

Your finished GUI should be both user-friendly and aesthetically pleasing.

Ideally, the user should have the option to play another game, to quit or give up mid-game. You may also wish to include other options such as different levels of difficulty, etc.

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