the thing with this program is that instead of it having preset variables, I want to prompt the user to enter values of the two rectangles. I don't know how to use the scanner in this case, or even if I should use the scanner.
class MyRectangle2D { //declare the variables private double x, y; private double width, height;
The program is where you will click anywhere in the jframe and it will draw a new rectangle. I have altered the code given to us but the problem that I am having is the fact that when I click the rectangle will always be connected to the upper left hand part of the jframe, no matter where I click. The program should create rectangles of the same length and width wherever you click. Here is what I have. I believe I have to change something in the addRectangle method, but nothing that I have tried works.
Java Code:
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.JComponent; import java.util.ArrayList; public class RectangleComponent2 extends JComponent
I have already tried every possible way for removing this bug but all failed. The problem is that sometimes my player passes through the map tiles, i mean, the algorithm is like -- if not colliding, move in required direction; else if colliding, move in opposite direction. But sometimes the second condition fails i dont understand why.
I'm not exactly sure what the draw button is supposed to do specifically, all i know is that it is supposed to draw both rectangles and ovals. The problem I am having is that when ever I click Draw Rectangle, it draws rectangles jusst the way I want but when ever I click Draw Oval, the program keeps drawing rectangles. I've tried repaint and clearRect methods but I did not manage to get them to work. I'm not sure what the problem is right here, I just cannot get it to work. Is there anything you guys can see that might be causing this? It's always good to have a different person look at it then myself. Also, I'm trying to implement a boolean for draw oval but I don't know where to put the if then.
public void init() { length = new JTextField(10); width = new JTextField(10); btnDraw = new JButton("Draw"); btnClear = new JButton("Clear"); btnDrawRectangle = new JButton("Draw Rectangle"); btnDrawOval = new JButton("Draw Oval");
I have a code to resize a single rectangle. I would like to display and resize multiple rectangles independently and according to my research on the net, the best way is to use an arraylist. So I modified the code in this sense, except ...when I run the code, the rectangles appear good but impossible to resize. I think the problem comes from mousePressed, Released, Dragged and Moved methods. When I use the mouse to resize the rectangle, nothing happens. The code does not interact with the arraylist, and therefore with rectangles it "contains". Resizing is my main class, the MouseAdapter is in the Resizer class (below).
Resizing component; boolean dragging = false; // Give user some leeway for selections. final int PROX_DIST = 3; Path2D.Double selectedPath; public Resizer(Resizing rz) { component = rz; component.addMouseListener(this); component.addMouseMotionListener(this);
I have to implement the methods for what is happening if on some panel the action selected are Remove/Move/Change/Resize (Draw is already implemented).
The Applet in question draws ovals or rectangles on the screen and you can change the fill-color and outline-color of the shape. All this works already. I have dabbled with the move-method, but am not going anywhere.
So the following is my code for the Terrian Generation of my game, however the way i have it rendering all the tile rectangles as opposed to just rendering whats visable on my JFrame causes lots of lag.
These are the variables and Rectangles inside _TerrianGen.class
//CHUNK static int chunkx =2048; static int chunky =2048;
//RECTANGLES public static Rectangle[][] tile = new Rectangle[64][64]; static int[][] blockType = new int[64][64]; //0=Grass 1=Dirt 2=Stone 10=Brick 11=Coal 12=Iron 21=Gold 22=Diamond -1=null
This is the Init() code
for (int x =0; x < chunkx-32; x+=32){ for (int y=0; y < chunky-32; y+=32){ tile[y/32][x/32] = new Rectangle(x, y, 32, 32); blockType[y/32][x/32] = -1;
Which of the following classes uses Comparable and Comparator?
QueueTreeSetStackPriorityQueue
In the above question, what does 'uses' mean? Does it mean do above classes implement Comparable and Comparator?
I know that in order to compare any two elements stored in one of the above classes, we need to make the elements' class to implement one of these - either Comparable or Comparator.
The title says already where my difficulties are. I forgot to say, the "S" printing part works, but why the others doesn't. To make it more clear:
java Monoton 1 3 3 4 & java Monoton 1 3 4 1
=> nothing (my output)
I forgot to notice, with 1 3 3 4 as parameters it jumps out at if (b < c), which is expected. but it jumps out of the whole if instead just run the else part. that's the essence of my problem.
The Exercise:
=> The program should print the following letters;
S, if every number is true bigger than the before,
M, if every number is bigger or equal than the before,
N in the other cases
Examples (from the exercise)
=> java Monoton 0 1 2 4
S
=> java Monoton 1 3 3 4
M
=> java Monoton 1 3 4 1
N
The Exercise should done without the use of logical operators or other combined requirements.
Java Code:
public class Main { public static void main(String[] args) { int a = Integer.parseInt(args[0]); int b = Integer.parseInt(args[1]); int c = Integer.parseInt(args[2]); int d = Integer.parseInt(args[3]);
I am teaching myself Java and am trying to write a function that will determine all of the perfect squares between 1 and 100 but am running into a problem...
Here's my code:
package sqrroot;
public class SqrRoot { /** * @param args the command line arguments */ public static void main(String[] args) { double sroot, rerr; int count = 0; for(double num = 1.0; num <= 100.0; num++){
[Code] ....
and here is the output:
run: 0.0 1.0 is a perfect square. 0.0 4.0 is a perfect square.
[Code] ....
There are 49 perfect squares between 1 and 100. BUILD SUCCESSFUL (total time: 6 seconds)
Which is clearly wrong. Is there something wrong with my code or is this due to inherent imprecision in the double type or the Math.sqrt function?
I'm looking to figure out if it's possible to do the following:
HttpSession session = request.getSession(); session.setAttribute('name', 'Jane_Doe'); // more code here session.setAttribute('name', 'John_Doe');
Obviously, you can use the HttpSessionAttributeListener to determine which attribute has changed. However, it doesn't return the new value but rather the old one.
You can use the HttpSessionEvent listener to determine when a session object has been changed.
Is there a way you can determine when a session object changes (and it does NOT occur when the setAttribute method is called...) and determine the updated key:value pair?
I was tasked with building a program that counts vowels in a phrase or word. I have this working properly, but the problem arises in the next situation. Here is my code:
Scanner userInput = new Scanner(System.in); int userDecision; String Choice; String Phrase; int vowelCount = 0; System.out.println(" This program will count the number of vowels in it.
[Code] ....
As you can see, I used a 'for' statement to declare how long the program should run. However, I need the user to be able to say when it ends. For example, at the end of the program it must say "There are ______ number of vowels in your word. Please press '1' to run the program again, or any other number to exit."
I understand a do-while loop is needed here, but every time I try and create an adequate loop with no logic errors, I either break my existing code, or the program does not work correctly.
Basically, my question is, what is the best way to perform this task? Is a do-while loop necessary, or is there a better way?
This method pretty much determines if there is a path from one vertex to another. When I check to see if there is a path from 5 to 2 (which there is) it return false. However, when I create a driver method, it return true (which it should). Why? It should never reach outside of the else because the condition is met, right???
Path: 5 points to 1 and 3 (1 does not have a path to anything). 3 points to only 0. 0 points to 1 and 2. Thus there is a path from 5 to 2.
Here is the code without the driver (the one that is returning false, even tho it should be true)
public boolean existsPath(int x, int y){//x = 5, y = 2 stack.push(x);//mark x as visited if(x == y){//path found stack.removeAllElements(); return true;
I am writing a program where i am trying to control a rectangle and determine where it moves, everything is working fine it is moving but i am trying to figure out how to change direction using the "WASD" keys. This is what I have and I am not sure why its not working.
Java Code:
addKeyListener( new KeyAdapter() { public void keyReleased(KeyEvent event) { for (MoveableShape creature : creatures) { if (((Creature)creature).isPlayer()) { if (event.getKeyCode() == KeyEvent.VK_W) //up
Write a program that detects Fibonacci numbers. Prompt the user to input a positive integer. Upon input, the program will determine if the number is either a Fibonacci number or not. If a Fibonacci number, then the order of the number in the sequence must be output. If not a Fibonacci number, then the Fibonacci numbers above and below it (including their order in the sequence) must be output. Once it finishes, the program will prompt the user for a new number. The program will exit if the user enters a string (such as “quit”) instead of an integer. Use the sample output file, fib-seq-det.txt, to view a sample session
This is my project, I wrote a programs that tells you if the input number is a fibonacci number or not. For some reason it only works for some Fibonacci numbers but not all of them.
import java.util.Scanner; public class While { public static void main(String[] args) { System.out.println("Welcome to the Fibonacci Sequence Detector "); Scanner in = new Scanner(System.in); System.out.print("Please input a number for analysis: "); int input = in.nextInt();
So I cant figure out why my output for my for loop isn't working properly. So the output for the square comes out right but the for loop isn't working properly for the H. I have tried to figure it out and it should go to the next line but its not.
import java.util.Scanner; public class Random { public static void main(String [ ] args) {