Develop A Guessing Game Application

Nov 6, 2014

Here is my instangable class

The application should generate a random number between 1 and 10 and then ask the user to enter one single number between 1 and 10 to guess what the secret number is

public class Guess{

//Variables
private int Num;
private int rNo;
private String message;
//Constructors
public Guess(){
rNo = 0;
message = "";

[Code] .....

Two errors are

Guess.java:43: error: illegal start of expression
public String getMessage(){

uess.java:43: error: ';' expected
public String getMessage(){

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I'm in an introduction CSE class and we're working with Java. Basically I need to create a program using scanner, while loops, and pseudorandom numbers. My program is a guessing game and I will post below the code that I already have. Basically I can get the game to work and get it to ask if you want to play another game and it keeps going until you say no. But my issue is getting the statistics of the game down. I need a separate method not in main to produce this at the end of the game once the user decides to stop playing:

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best game = int

here's my code:

import java.util.*;
public class Guess {
public static void main(String[] args) {
intro(100);
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game(console, 100);
int numGuesses = 0;
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int end = 0;

[code]....

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import java.util.Random;
import java.util.Scanner;
public class GuessGame {
public static void main(String args[])
{
String choice="y";

[Code] ......

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I am using eclipse for this project. Every time I run this program the choose method will always choose 0. Ignore the Sleep.sleep() method, there is another class in the program that performs it.

import java.util.Scanner;
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public static String choice;

[Code] ....

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// GuessGame.java
// Guess the number
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public class GuessGame extends JFrame {
public static void main(String args[]) {
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[Code] ...

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I am creating a Guessing game program in java code. I am having an issue with the guess class and main/tester class running. The instructions for the game are The computer generates a random # and the user must guess that number in 7 or fewer guesses. If the guesses exceed 7, then the game is over and the user is asked if they want to 'play again?'These are things I need to incorporate into my code:

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[code]...

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/*
/ GuessGame.java
*/

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import java.util.Random;
public class GuessGame {
public static void main(String[] args) {

[code]....

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[Code] .....

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Ok, here's what I got.
 
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
 
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[Code] .....

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[Code] .....

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[Code] .....

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[Code] ....

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[Code] .....

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[code]....

I get compiler error message

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^
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[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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