I have some problem checking if a directed graph has a cycle or not. So I have a given rooted directed graph, and find if there at least one existing cycle.
For example, I have to input the Root Node, followed by a number of nodes, the nodes in the graph, number of edges, and the adjacency list representing the edges. Each entry in the adjacency list contains a pair of nodes. The ordering of the nodes in the pair represents the direction of the edge. An entry A, B means that there is an edge from A to B. Nodes in each pair is separated by a space. One input per line.
And the output should display whether the directed graph has a cycle or not.
Sample input:
A //Root Node
6 //Number of Nodes
A //Nodes in Graph
B
C
D
E
F
6 //Number of edges
A B //Adjacency list representing the edges
B C
C D
C F
F E
E B
Output:
Cycle!
Graph Representation:
Based on the illustration above, the graph has one cycle. The cycle exists in nodes B, C, F and E.
I have a database of peoples names linked up to a from to enter a new employee.The form has a previous and next button that should cycle through the employees alphabetically.What im doing the cycle by now is ID which isnt in alphabetical order and just goes by the order they where entered in.
Is there any way to cycle through alphabetically instead? Is running a query each time the next/previous button is pressed the correct way or should it just grab all the names in the array. Theres probably 150 names.
So basically I have an arraylist (names) filled with images.
Now I have a JButton on my GUI and when I click my 'next' button, it's supposed to cycle through to the next image in the arraylist. With this code I am only using it to actually see if it will set the new image, but I keep getting errors thrown at me when im trying to define the new image to be set
String shield = "C:\Documents and Settings\derek\Desktop\shields\" + names.get(1); imgico = new ImageIcon(shield); img.setIcon(imgico);
The error i'm getting is:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at newmay1.makegui$myhandle.actionPerformed(makegui.java:66)
Along with a ton more lines of red text, and i've tried many different ways of doing this.
Even when I simply just output to the console each item in my arraylist, it comes out perfectly as a string.
I'm writing an ESP game code for class. The problem is i cant get it to cycle through the colors after each guess is entered. It stays fixed on the original random number generated.
import java.util.Random; import java.util.Scanner; public class Final1 { String colorInput, computerColor; int computerNum, right, wrong;
[Code] ....
This repeats 10x but the color never changes from the initial random chosen.
Life Cycle Call back methods(init(), destroy(),...) are not transactional by default and expecting this in coming EJB releases (EJB 3.x / EJB 4.x). I was expecting next EJB release along with Java 8, but it stays at 3.2
So I'm making buttons for a game I'm making. The graphics work, at least to the extent that I don't have to fix them yet. However, click detection is a bit iffy. For example pressing where the black line is in the first picture below, triggers a response. Now obviously that point is not on the button. I have tested the buttons bounding box by drawing a rectangle around it, using it's getBounds() method (which is also used for click detection) and it draws a perfect rectangle around it. So then I tested the mouse click points and it turns out that even though the button is placed at y = 100, at the black line, the mouse point is also equal to 100... Now, why that is happening, especially because, if I place the button in the top left corner, the mouse detection correctly detects the top pixels and there is no offset...
I don't understand why when I collide into my objects my character freezes. Such as if I collide into collision() I can go left and right but, not up and if I collide into collision2() I freeze in all places but, if I collide into the bounds I made I can still go in all directions without problems. The xa and ya are still being set to 0.
I have made a "Pong" game and how to check if the ball has hit the top or the bottom of a paddle, however I do know how to check if it has hit the left or right side:
I use eclipse as my IDE. I have decided to make my own video game and somebody had sent me a class that could be used for collision detection. The problem with the collision detection class was that it made a box around an object and if something else had touched the object, the collision detection would work. My problem with this class is what happens when i want to use circles? I cant have a box drawn around it. Then it wouldn't work as i would want. Is there a pixel perfect collision detection class out there I can use? It'll be useful in my journey to become successful in computer science! By the way this is in the java language.
I'm working on a space invaders game and I'm having problems with collision detection. My main issue is I'm having problems getting what the y value of the "missile" is as it goes up towards the top of the game. I have tried for many hours and tried to look at other people's space invaders game in an attempt to figure out how to figure out my problem. Also I'm not sure if I have the code for my collision detection in the correct spot. Right now I have the code in the keyPressed method. Below is the code for the main and missle classes ...
I need to be able to detect IE 9, IE 10, IE 11 and the latest from Firefox and Chrome. The old method using the user-agent string is unreliable and not recommended. There is a different approach called, "Feature Detection". But I need to know what features to test to determine the browser. I can write it myself, or if there is a handy dandy API using feature detection already written that would be OK too.
I have already tried every possible way for removing this bug but all failed. The problem is that sometimes my player passes through the map tiles, i mean, the algorithm is like -- if not colliding, move in required direction; else if colliding, move in opposite direction. But sometimes the second condition fails i dont understand why.
I have this code for reading a text file and printing out information about the graph, the program works perfectly but I need to figure out the in degree and out degree of the graph if it is an directed graph. So my question is how would I go about implementing that? I know what in degree and out degree does but in terms of the code I'm not so sure, so I'm thinking if the case of vertex 0,1 the first vertex comes before the second vertex so that would in an in degree right? But how would I do that?
I need to generate a bar chart given the data that is in main. The relative performance of each sorting algorithm with respect to time, number of comparisons, and number of swaps for each data set (e.g., 50,000 –400,000 random integers). Each algorithm will have 5 bars corresponding to the 5 data sets. The height of these bars will depend on the performance of the algorithm for that data set.
I know how to write a bar with normal values like integers but for this I'm not sure because the values for instance comparisons and swaps are not given they are calculated. I just need to know what steps to go about doing that, you can even express them in pseudocode or even just explaining it I don't need the code, I think. Here is the main
public class Main { public static void main(String[] args){ int t= 50000; int t2=100000; int t3=200000; int t4=300000; int t5=400000;
I'm trying to read a text file of a graph and print information about the graph including the order and size of the graph, rather it is a directed or undirected graph, if it is directed the in and out degree, and the and a list of all vertices for which it is adjacent. The problem is the adjacency list is just printing out the list of vertices instead of the adjacency list. Is there something in my code that is problematic? Also I'm unsure of how to go about the in and out degree
"graphs.txt" 6,1 0,2 0,4 1,4 1,5 2,1 2,3 2,5 3,2 3,4 4,1 4,5 5,1 5,3 5,2 import java.io.File; import java.io.FileNotFoundException; import java.util.Scanner; public class AdjList { private Node first; // beginning of list
So I have an array which holds 19 elements, each element represents a value of 'income'. I'm trying to code the graph so that each bar will represent the value of each element of the array (income). I have been given the code ' for (int Bar = 0; Bar < array of values.length; bar++);' however i'm unsure if this is how to do it, or what to add to this code to make it work.
I'm trying to print the number of vertices in a text file on a graph which is the first integer in the file and then the type of graph is an undirected graph for a 0 or a 1 for a directed graph. Right now I'm just trying to print the number of vertices which is a 6 in the text file.
Here's the text file:
6,1 0,2 0,4 1,4 1,5 2,1 2,3 2,5 3,2 3,4 4,1 4,5 5,1 5,3 5,2 Im getting the following error: Exception in thread "main" java.lang.IndexOutOfBoundsException: Index: 6, Size: 0 at java.util.ArrayList.rangeCheckForAdd(Unknown Source) at java.util.ArrayList.add(Unknown Source) at Vertices.main(Vertices.java:21)
Then I need to know how to go about reading the next line in the file, do you read it with the nextLine and put it into an arrayList or do I read each index in the graph?
public class Vertices { public static void main(String[] args) throws Exception { Scanner inFile = new Scanner(new File("graphs.txt")); // Read the number of vertices String line = inFile.nextLine(); ArrayList<Integer> list=new ArrayList<Integer>(); String[] data=line.split("[\,]"); int numberofvertices=Integer.parseInt(data[0]); int typeOfGraph=Integer.parseInt(data[1]); list.add(numberofvertices,typeOfGraph); System.out.println("The number of vertices is " + numberofvertices); } }
Before I created the data file are the points of x and y I created a model class that represents the graph. I have a problem with making a function that returns the panel of the graph.
Attached File(s)
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