Display Image (GIF / JPG) On JPanel

Apr 12, 2014

I'm simply trying to make a gui for managing images for my purpose, but i fall at the first step: I'm actually not able to display an image, whether it would be a .gif or .jpg ....

//--------MY PANEL FOR VIEWING IMAGE---------
package graph2D;
 
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import javax.swing.JPanel;
class PannelloConImmagine extends JPanel {
private Image miaImmagine;
 
[Code] .....

it is supposed that i placed the image "pippo.gif" in my project "src" folder, isn't it? anyway I tried to add a new folder to my build Path, and place pippo.gif on it, but it doesn't work.

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[code]...

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try {
ByteArrayInputStream in = new ByteArrayInputStream(
transferWorker.bOutput
.toByteArray());
BufferedImage bufferedImage = ImageIO
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[Code] ....

But nothing is happening in the GUI. I have stepped through and bufferedimage contains the data, but its not being displayed. Whats happening is, an image is being transmitted to serial port of laptop, so i'm taking it in and storing it in a BufferOutputStream and then trying to open it in my GUI class.

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Java Code:

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try {
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} catch (IOException ex) {
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[code]....

Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.

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IMPORTANT PARTS OF CODE:-
Java Code:
//TOP LEFT PANEL
JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5));
parentPanel_top.add(topleftpanel);
topleftpanel.setOpaque(false);

[code]....

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[Code].....

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[code].....

also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.

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Here is what I was trying to do:

Java Code:

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Here's my code:

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[code]....

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Java Code: import java.awt.BorderLayout;
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[Code]....

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public class Game extends AbstractGame {
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Screen current = new FirstScreen();
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[code]...

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