Display More Information When Node Is Clicked In Jtree?

Aug 27, 2014

I'm new to java and I'm currently trying to make a program that uses a JTree that implements a properties file. I have the Keys set to the nodes but I want it so that when the node is clicked it will retrieve the keys value from the prop file.

I did have some code for this initially but I as it did not work at the time and was causing issues to my project I got rid of it. I have my code for the jtree,the listener and the prop file.

Tree

Java Code:

JPanel panel_1 = new JPanel();
panel_1.setBackground(Color.WHITE);
panel_1.setSize(new Dimension(22, 0));
scrollPane.setViewportView(panel_1);
Properties properties = new Properties();

[Code] ....

Java Code: add = Adds files changes in your working directory to your index. Example: git add .

rm = Removes files from your index and your working directory so they will not be tracked.

Example: git rm filename mh_sh_highlight_all('java');

Is there a way of doing this? Been trying for a while now but to no prevail. The image is what it currently looks like

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Swing/AWT/SWT :: Populate JPanel Based On More Information About Selected JTree Node From A File?

Aug 27, 2014

When you select a node in a JTree can you then populate a JPanel based on more information about that node from a file?

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Oct 24, 2014

I have problem with manually (through my java code) selecting items in a JTree. I did Google the problem and found solutions here :

[URL]

This code worked for me only partially. Once I tried selecting deeper nested nodes, I ran into problems. Since my production code is very cluttered I built an example and reproduced my exact problem in it.

DummyView.java
package de.fortis.tcws.client.controller;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;

[code].....

The important method is 'manualSelect(String[])'.

It streps through the tree by comparing user objects and finds the target node. Then it calls 'navigateToNode()' which uses the solution discussed in the links above.

This method behaves incosistently:

If you call it with an empty array it will correctly select the root node. The righthand pane shows the text of the selected node. = correct

If you call it with target node 1 it will correctly select node 1. The righthand pane shows the text of the selected node. = correct

If you call it with target node 1.1 it will select node 1.1 but for some reason it is not displayed as marked (no background). The righthand pane shows the text of the selected node. = only partly correct

If you call it with target node A it will run into an exception. Debugging reveals that the selection occurs correclty at first. You can also observe the righthand pane showing that 'A' was selected. But afterwards another TreeselectionEvent is occuring that has a NewLeadSelectionPath of null. I do not know where this second SelectionEvent is triggered from.

This code is run with Java 1.6.0_39 which is also what I will have to use in production.

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private Root root;
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[code]....

But then I would introduce this interface to my Model classes just for the purpose of writing the View. So my data model has to be altered to make the View work, this sounds completely against MVC to me and also like something I dont really like.On the other hand, the CustomTreeModel would be much simpler, easier to understand, easier to maintain and just in general more pleasing to the eye.Should I change my Model to improve the View? Is instanceof okay to be used in View classes?

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Alright, so I'm having problems with lines 11 - 55. I'm trying to calculate the possible tiles the clicked unit can be moved on and display it to the player.

The field is a 9 (columns) by 5 (rows) grid. A unit with can move tiles horizontally or vertically based on its movement.

Example: (unit = o; possible tiles = x) (assuming movement of 2).

[ ][ ][ ][ ][x][ ][ ][ ][ ]
[ ][ ][ ][x][x][x][ ][ ][ ]
[ ][ ][x][x][o][x][x][ ][ ]
[ ][ ][ ][x][x][x][][ ][ ]
[ ][ ][ ][ ][x][ ][ ][ ][ ]

I tried to calculate movement by finding out what column the unit is in, subtracting the column it wants to go to, multiplying the difference by *-1 if the difference is less than 0. Then, doing the same with rows and adding the difference of columns to the difference of rows and comparing it to the unit's movement. Unfortunately, with my code, it seems to move in any directions.

@Override
public void mouseClicked(MouseEvent e) {
if (Main.cards.size() > 0) {
mainloop: for (int i = 0; i < Main.cards.size(); i++) {
Card c = (Card) Main.cards.get(i);
int startingColumn = 0;

[Code] ......

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Java Code:

// ProductTest.java
// by JakeB
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[Code] .....

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.....

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import java.awt.BorderLayout;
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import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingConstants;

[code]....

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[Code]....

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[code]....

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[Code] .....

and here is where I am trying to implement it:

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[Code] ...

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I need to understand how I should build my code to call the class as JTree.

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[code]....

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Java Code:

public static void main(String[] args){
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} mh_sh_highlight_all('java');

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just wondering why it does load;

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package UI;

import java.awt.CardLayout;
import java.sql.SQLException;
import java.util.logging.Level;

[Code] ....

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[Code] .....

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I have a question and wasn't able to find what I needed through the search. I am currently using Netbeans 8.0 and working on a desktop app. I have a main GUI file where I am going to add a menu item that can be clicked to open up an "About" Dialog box. The problem is, I don't know how to do this

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