Displaying JTextField In Fullscreen Exclusive Mode Without Flickering

Mar 2, 2014

I have been stuck on this now for almost a week, the problem is that the textfield keeps flickering. I have read that swing does not work well with fullscreen exclusive mode, but I'm not sure what else to do other than create my own class similar to a textfield and detect every single key press which doesn't seem the right thing to do.

- If this line is uncommented "TextFieldTest.this.tfChatField.paint(g);" then it will display the textfield at the top of the screen, and a flickering textfield at the bottom(which is where it's meant to be)

Java Code:

package textfieldtest;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.Graphics;
import java.awt.Graphics2D;

[Code] ....

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Oct 21, 2014

I'm trying to get data from a GUI input window into an ArrayList and back out via a JTable. I can get the array lists to print to the console within the input class, but I need to wire it to a data container and out through a different class. Here is code from one input class, and its corresponding output class:

Input:
public class AddClassroom extends JFrame implements java.awt.event.ActionListener {
// UI components
// are declared here...

[code]....

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Dec 15, 2014

I am trying to create a JFrame where I have two radio buttons (choose one room or two rooms), but they need to be mutually exclusive. I know there is a lot missing from my code, but I'm trying to work through one issue at a time

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
 
public class JCottageFrame extends JFrame //implements ActionListener
{
final int ONE_ROOM = 600;
final int TWO_ROOMS = 850;
final int ROWBOAT = 60;
int price;
 
[code]....

I believe the errors are because I am trying to add the radio buttons to the button group and making them mutually exclusive, but I'm struggling to follow the textbook on how to properly do this. When I remove the two lines of code that are causing the errors, my code compiles and the JFrame shows correctly. The only issue is that it is allowing me to select "One room" and "Two rooms" at the same time.

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Mar 17, 2015

Have this game which is 1280 by 720 and i want it to be fullscreen.....but i dont just want the size of the frame to change i also want everything inside it to "stretch"..... So for example if i had a 100 by 100 frame with a 10 by 10 image in it, and i tried to stretch the frame to the users screen which is 200 by 200, the image inside the frame would also stretch to 20 by 20... How do i do that?.........

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Mode Methods - Numbers Repeated In Result

Apr 12, 2015

I got this code with mode methods. The results is not exactly what I want.
 
Code:
import java.util.ArrayList; 
import java.util.Arrays; 
import java.util.List; 
import java.util.Random; 
  import java.util.*; 
 
public class ProcessMarks { 
    private static final int NMARKS = 125; 

[Code] ...

Result (it's repeat number):
*Mode is = 53
*Mode is = 53
*Mode is = 53
*Mode is = 53
*Mode is = 53
*Mode is = 62
*Mode is = 62
*Mode is = 62
*Mode is = 62
*Mode is = 62
*Mode is = 67
*Mode is = 67
*Mode is = 67
*Mode is = 67
*Mode is = 67
*Mode is = 77
*Mode is = 77
*Mode is = 77
*Mode is = 77
*Mode is = 77
*Mode is = 78
*Mode is = 78
*Mode is = 78
*Mode is = 78
*Mode is = 78
*Mode is = 85
*Mode is = 85
*Mode is = 85
*Mode is = 85
*Mode is = 85
 
Result that i want it to be (number appear only once):

*Mode = 53, 62, 67, 77, 78, 85

or

*Mode is = 53
*Mode is = 62
*Mode is = 67
*Mode is = 77
*Mode is = 78
*Mode is = 85

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Feb 2, 2014

I attempted to make my square move in the screen and i set up collision with another object, however the graphics are flickering, really flickering, here's the code:

Java Code:

import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
public class NewEmpty extends JFrame {
double p1speed =5, p2speed =5;

[code]....

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Basically the code is for a game which is displayed in a window. The statement if(false) //full screen mode is confusing me a little. How does this if work? it doesn't seem to be testing for anything so how does it ever get set to full screen mode? Is the if even needed? why not just code windowed mode?

public class Window extends JFrame{
private Window()
{
// Sets the title for this frame.
this.setTitle("My test");
// Sets size of the frame.
if(false) // Full screen mode

[Code] .....

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The following code uses a column constraint to specify that a column of labels should extend horizontally in their cell but they don't as you can see by looking at their border. My mistake or a bug?

import javafx.application.Application;
import javafx.geometry.HPos;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
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[Code] ....

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I need to create a program that draws a graph, but for now, all I have done is two lines: the X and Y axis. The program is designed in a way as to automatically resize the graph when the window is resized.

Is this code in some way extremely inefficient? I get TERRIBLE flickering when I resize the window. Is there something that will at least reduce the flickering?

mainApp.java:
import java.awt.*;
import javax.swing.*;
public class mainApp {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(300,300);
frame.setVisible(true);

[Code] ....

I have added a screenshot that shows the window flickering.

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I am trying to call another swing frame from my current frame. And after calling second frame i dispose the current frame.

But while second frame coming on the screen, current frame gets dispose and second frame takes some seconds to appear on screen.

So its creating a bad flickering effect on screen and its not suitable for my application.

I want that first frame will call sencond frame and it will not look like second frame is called. I just want to cancel flickering effect.

Here is my source code.

1st Frame:

public class Welcome extends JFrame {
JFrame f;
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[Code] .....

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why is it that if i wrote the code like this.

public void DrawSnake(Graphics g) throws IOException {
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Image image1 = ImageIO.read(this.getClass().getResource("body.jpg"));
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I'm trying to set up a splash screen where a native splash screen is shown initially and then replaced with the stage from my preloader.  This is fairly simple to do.  I use the below code to get everything lined up properly. 

private void alignStage(Stage stage) {
    SplashScreen splashScreen = SplashScreen.getSplashScreen();
    if (splashScreen != null) {
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        Rectangle bounds = splashScreen.getBounds();
        stage.setX(bounds.getX());
        stage.setY(bounds.getY());

[Code] ....
 
The problem I'm having is that my Stage isn't actually shown by the time the commented event gets fired.  The API for onShown says:
 
Called just after the Window is shown.

My guess is the window has transitioned to being shown, but there's a slight delay until it gets rendered on screen.  If that's a decent assumption, is there a reliable way I can make sure my preloader stage is visible on screen before I hide the native splash?
 
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I have written some error checking code

File name ErrorPage.jsp

<%@ page language="java" isErrorPage="true" contentType="text/html; charset=ISO-8859-1"
pageEncoding="ISO-8859-1"%>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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[Code] ....

with getters and setters excluded, and the list these are put into

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[Code] ....

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