I want to take command line arguments and pass them to a paint method. This is a test program that will just draw some equations. How can I get the input array clinputs[] to be used in public void paint( Graphics g) ?
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class LinePlot extends JFrame { public LinePlot() { super( "Line Plot" ); setSize(800,600);
I have a question about an error I am getting when trying to pass a two dimensional array to a method. I keep getting the "incompatible types, int cannot be converted to int[][]". I am getting the error in a few different place (see comments - at the first call of the method, at a recursive call, and at the return statement. I believe I am passing the same type of array in all cases to the type of array defined in the method parameters.
Below is my code.
// this is a call from the main method int[][] c = new int[temp1.length][temp1.length]; c = MatrixMultiply(a,b); // this is first place the error occurs } // end main public static int MatrixMultiply(int[][] A, int[][] B) { // throw new UnsupportedOperationException("Not supported yet."); int a[][] = A;
public class AddArray { public static void main(String[] args) { int sum = 0; sum = addArray(myarray); System.out.println(" hello"); System.out.println("This program will create an array then pass the array to an method to be totaled"); int myarray[] = new int [6];
I need to pass user input from the main method, which is then validated using another method that is returned as a valid score, and then I pass the valid input to another method that stores the data in an array. The array is initialized within the method. I tried to use an if-else statement to initialize the array, because I originally did this at the beginning of the method. I soon learned that I was creating a new array everything I accessed the method. Needless to say, this isn't working either.
public static void main(String[] args) { int judges = 7; float[] validScores = new float[judges]; for (int i = 0; i < judges; i++) { float score = -1;
public void randomCreate(ParentObject obj){ int x = random(0-4); //pseudo int y = random(0-4); //pseudo create new ParentObj(x,y); }
ParentObject is actually abstract, so you would only ever pass one of its children objects to it, and a child object of that type would be created. It seems like there should be a way to pass a type, rather than an object, and then create an instance later down, but I don't know if that is actually possible, or if it is poor programming style.
I have a program I am working on, and have been using the following code:
Java Code:
private void checkQInstall(){ try { qs = new File("C:MEMORYGAMEq.bin"); in = new BufferedReader(new FileReader(qs)); } catch (FileNotFoundException e) { System.out.println("CALLED");
[Code] .....
Now my main issue is I am working on a project that could be used on a variety of systems. I understand that Java is designed for flexibility among OS's and that the way I have coded is designed for a Windows system (afaik). How to retain an installation directory so that on subsequent openings, the program knows where to open the file, without it being platform dependent.
Some web site offers feature of "remember user id/pwd" so next time when you access the same web site, it automatically pre fill out the user id field and or password field for you. How is this kind feature implemented ? I am not talking about the auto-complete function here.
I know when including remember me token in request header, it will contain expiry date. does this mean the token generated must be able to be reversed back to it's original string?
public class MyInteger { private int value; public MyInteger(int number){ value = number; System.out.println("Constructor created with value of " + value);
[code]....
I can't seem to get the value for integer1 and integer2 to pass with the setValue method. I get a runtime error stating the I need to have an int value for these two integers.
My problem occurs when I try to specify a file location as show below
//Open an output file that appends data and does not delete it FileWriter append_data=new FileWriter("C:hello.txt",true); //Make a file that cvan print data into it PrintWriter outputfile=new PrintWriter(append_data);
Apparently, I believe this is not the right way to set my own path for the file... How can I specify my file path.
One more question would be that suppose I want to specify the file location on Desktop. What the format for that?
I am writing a small app to automate some actions on my computer this requires me to open an application and click on a button I am using
Process child0 = Runtime.getRuntime().exec("/home/user/application");
to do this. The problem is every time it opens at a different lcation on the screen so i cannot click on it using the robot class due to x,y coordinates being different every time. with selenium you can use .setlocation(x,y) method but how can this be done for other applications.
As you can see instead of displaying the champion name it is displaying the memory location and I do not know how to fix it.
class Champions { String name; Champions [] weak = new Champions [3]; Champions [] strong = new Champions [3]; String [] items = new String [3]; public static void main (String [] args) {
I'm trying to copy a exe file from one location to another. It seems simple, but I have failed to find anything about it besides coping the contents in txt files, but that does nothing for executable.
For some reason my code returns the memory address of the array when its a print statement with a string, but it works fine when its in a separate print statement all by itself. Why? Do I need to create a toString method that converts a char array to a String to something? The reason why I ask that is becuase on Eclipse line 10 has a warning stating "Must explicitly convert char[] to a String".
public class Ex { private String word; public Ex(String word) { this.word = word; } public char[] Display(){ char[] wordChars = this.word.toCharArray(); return wordChars;
[Code] .....
Result:
Hello world The word is: [C@1db9742
I also tried this, knowing that it's a long shot, but that didnt do anything...
public String toString(){ Ex ex = new Ex(this.word); char[] word = ex.Display(); String updated = word.toString();//counter intuitive? return updated; }
The file (let's call it file.txt) is on the C: of my machine. I'm using :
System.out.print("Where is the file?: "); BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
And looking for the user to enter the location of the file in the console. How do I (the user) enter the path to the file in the console. I have tried everything... "C:file.txt", C:file.txt, and a million other combinations. Nothing seems to work. How does the console expect the file path to be written so it knows how to pick up the file?
I found a fun program online and something so simple is giving me an issue. I c++ it is pretty simple fix, I can just call the strings location like an array. In java this is not the case. So far i have tried:
myString.charAt(); myString.indexOf();
There are a few other I found on google but I forget at the moment. I am just trying to close the gap on a string. It was a full sentence and I used replaceAll a few times to get several words I didn't want in the file out.
My project was to create an array holding 10 integers and populate the array with 10 random numbers. Then ask the user to guess the number. Prompt the user with a while loop if their input is out of range. Determine if the users number is in the array, and display which index location the number is in. I got most of the code done but am having trouble displaying the index location.
import javax.swing.*; public class Homework4 { public static void main(String[] args) { int[] numarray = new int [10]; char repeatcode = 'y';
I'm working on a small game, and I have a quick question about parsing a file. Basically, I have a utility method, which loads an XML file containing the details of all the items for the level, and then pulls the info and passes it to the Item constructor.
A snippet of the XML file is:
<item key = "Weapon1" name = "Sword" description = "A basic sword... etc" hint = "picked up SWORD" givesPlayer = "basicSword:1" bitmap = "5,5" />
which basically specifies a column and row where it should grab an image from, located elsewhere.
My question is this: Should I parse this "5,5" in my utility method and pass the image(s) to the constructor(// B Consturctor), or is it ok to pass the location as a String and parse it in the Constructor( // A Constructor) ?